keep balance 1v1 oriented if possible

keep balance 1v1 oriented if possible

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Posted by: duster.7013

duster.7013

I notice you are nerfing base healing and upping healing contribution. Be careful not to turn all heals into team heals so that builds can still be balanced around 1v1.

Cyclic balance is lame to play in pubs. “I’m an elementalist and the enemy has 3 condi war? Time to change classes.”

One of the best parts about gw2 is that you DON’T require your team babysitting you the entire game (on most classes). Anybody that thinks that pubs should be forced to use teamwork should be required to play 1k hours as a support in 2k mmr dota. If a player is skilled enough THEY SHOULD be able to carry.

keep balance 1v1 oriented if possible

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Posted by: steelheart.7386

steelheart.7386

Thats right lets remove all elements of team work and make the game as dumb as possible.

keep balance 1v1 oriented if possible

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Posted by: Exedore.6320

Exedore.6320

In GW2’s current state, it’s nearly as dumb as possible from all the HoT power creep.

There needs to be a balance between strong players and strong teamwork. A strong player should be able to overcome poor teamwork. Strong teamwork should counter strong individuals with a weak team.

Kirrena Rosenkreutz

keep balance 1v1 oriented if possible

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Posted by: anduriell.6280

anduriell.6280

1v1 very rarely happens except in duels. the balance team should be realistic and realise most combats are 1vx being that from 3 to 60.

The balance team is already balancing 1v1 and it is proven is doesn’t work very well driving to overpowered build setups. Your suggestion is bad.

I TOLD YOU SO
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I’m all in for Team Irenio!

keep balance 1v1 oriented if possible

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Posted by: Exedore.6320

Exedore.6320

1v1 balance is important. Ignoring it causes tons of balance issues down the road.

However, 1v1 balance doesn’t have to be perfect; it just has to not be lop-sided.

Kirrena Rosenkreutz

keep balance 1v1 oriented if possible

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Posted by: Exciton.8942

Exciton.8942

If every build is equal in 1v1, then the build with the best mobility will dominate.

Stronger 1v1 builds need to have drawbacks in either teamfight or mobility. While teamfighters and mobile builds need to give up some 1v1 potential. This is the only way to balance.

keep balance 1v1 oriented if possible

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Posted by: Cynz.9437

Cynz.9437

If every build is equal in 1v1, then the build with the best mobility will dominate.

Stronger 1v1 builds need to have drawbacks in either teamfight or mobility. While teamfighters and mobile builds need to give up some 1v1 potential. This is the only way to balance.

yeah, Anet butchered thief using this excuse last year but totally forgot about this concept when they made revs~ obvious bias is obvious

All is Vain~
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keep balance 1v1 oriented if possible

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Posted by: choovanski.5462

choovanski.5462

yup, balance a 5v5 team game based around objectives around 1v1. sounds very sensible. can’t see any problem with that /s

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