love the system devs dont change it
The system is fair, the placement games are not. There’s just no freakin way to place people properly in only 10 games. Placement is just pure RNG.
No system is really perfect on its first iteration. There’s always room for improvement. Couple of things that would be nice to see:
- Recognize win streaks. If a player is consistently winning and outplaying the opposing team (by more than 100 to 200 points), perhaps they don’t entirely belong in that division, especially if it’s one of the lower ones. If the bonus from win streaks puts them too high, they’ll go on a losing streak (likely) and fall back down to where they should be.
- And on a related note, also recognize losing streaks. If you get placed too high, and you’re on a losing streak, it should carry a heavy penalty (factoring in expected outcome, obviously; eg. if both teams are closely rated and you go on a losing streak, you probably don’t belong there, but if the opposing team has a higher MMR each time you lose, then that’s an expected losing streak).
- Incentives for putting up a good fight. Losing 200:500 isn’t much of a fight. Losing 400:500 is a better fight. Losing 470:500 even more so. Rating changes should reflect that, again, factoring in Expected outcome. This has the added benefit of allowing players to put in a good amount of effort to minimize their losses, instead of just accepting that they’ve lost and not do much to fight back. Currently, there’s no pressure to win, but there’s also no incentive to TRY to win, or balance out the score. The “reward” here is -5 MMR instead of -25 MMR. Additionally, an extra pip or two if you manage to put up a good fight and still lose (being considered).
Something needs to be done about duo queues lol… This kittens wild man
I make PvP & WvW videos
Adding to what Rashy said, i consider no one should reach legendary or late platinum with only those 10 matches.
The system is fair, the placement games are not. There’s just no freakin way to place people properly in only 10 games. Placement is just pure RNG.
but placement games are nothing different. the only thing it does is hides your actual mmr cause its so volatile in the first few games.
The system is fair, the placement games are not. There’s just no freakin way to place people properly in only 10 games. Placement is just pure RNG.
but placement games are nothing different. the only thing it does is hides your actual mmr cause its so volatile in the first few games.
Placement matches are basically the same as most other competitive games. It’s meant to be that way. It works for some, it doesn’t work for others. There’s not much that can be done to change that, except maybe retain the volatility for the entire 10 games as opposed to deciding too quickly (if we were to accept that the first 3 games seems to have the highest weight). Immediately post-placement should also be taken into account, as the system may be stabilizing too quickly, and there needs to be a proper way to break out of that.
“Gitgud” is an easy response, but what if you’re already more skilled than what the rating puts you at? Learning to carry is a possible option, but there are matches where it’s just not possible.
The placement games are fine, they do need to the add class stacking prevention they use for tournaments to ranked though. I don’t mind the higher queue times.
If I was a salty person I would be saltier than the Dead Sea about losing 2 of my placements games because of 3 necros in one match and 3 thieves in another.
Something needs to be done about duo queues lol… This kittens wild man
Yeah it’s called get rid of Solo Queues and make it Duo/Trio Queue because it’s designed to be an organized game mode…..
Something needs to be done about duo queues lol… This kittens wild man
Yeah it’s called get rid of Solo Queues and make it Duo/Trio Queue because it’s designed to be an organized game mode…..
….I hadn’t thought of that ….that sounds like a good idea, Q times might be rough though since some people can’t be bothered to be pleasant enough to make a friend
Maybe if you Q solo it puts you in to a Group that you will be in while u Q….could be a thing
For everyone who’s complaining about the solo Queue:
have you voted when the pol was up?
ANet asked you, the payers, if you wanted a Team Queue or a Solo/Duo Queue and the majority said Solo/Duo.
If you can blame anyone it’s not ANet, it’s your fellow players.
The only thing they should adjust slightly is the formula for volatility after placement games. It quickly settles down into matches worth very little MMR, which means that players who swap specs/improve can’t really move around in terms of placement very much.
Winstreaks/losses should increase volatility a bit more than they do, esp early in the season, to allow more mobility and so people don’t feel trapped into “grinding” their way to their natural rank.