(edited by Deimos Tel Arin.7391)
make warrior rifle aa into machine gun spray
nice. anything that makes rifle not bad is good in my books
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
The only problem I have is the adrenaline gain with this: up to 20 adrenaline single target in 2.5 seconds.
choovanski,
thanks for the feedback!
Tim,
hmmm if that could be too powerful, what if,
Fierce Spray | 2¼ s Activation time
“Spray bullets at your target while moving.”
Damage (10x): (1.65)
Combo Finisher: Physical Projectile (20% Chance)
Range: 1,200
changes:
- activation time tripled
- overall damage tripled
- removed adrenaline gain
- name changed to fierce spray
- number of attacks increased to 10
- combo finisher physical projectile chance lowered to 20%
make it simple. just spray. the level 1 adrenaline charge would be useful, and not too powerful i guess.
what do you think?
Funny thing is, engineers complain that their rifle feels more like a shotgun than a rifle. If this goes through, “rifle” won’t actually exist and anet should just start tossing new skins around for the two classes.
Also, what happens to volley? Rifle for warrior would basically turn into an ultra rapid fire machine.
Looks an awful lot like rapid fire without the vulnerability, range, slight amount of damage, and utter lack of cool down. It also may or may not be generating adrenaline like a champ on top of it. Warrior probably needs something in the way of buffs besides rampage but I wouldn’t wish all the rapid fire complaints on another class
dude, make rifle a rocket launcher.
every shot explode, imagine exploding killshot
Haha noobtube in gw2? No thanks. Although the amount of cleave wouldn’t be too extreme for other classes which is crazy to say.
-resists Isis jokes about bearded norn/humans reking everything-
That said, I think warrior rifle should lean more towards marksmanship rather than spray. Timing a few choice hits since, honestly, warrior feel a smidge more mechanically superior than most classes. The only other class that needed a higher than normal amount of technical skill up until jun23 was mesmer, but then they became face roll.
Have it use a mixture of soft CC and minor, single shot bursts with varying requirements leading into varying outcomes. Basically, play off of kill shot’s vibe. Let there be a skill that allows you to punish a target for creating distance, where the shot grows in power and reduces in CD the further your target is from the shooter. Let there be a skill plays off of fierce shot and other sources of vulnerability that dazes if the target is hit while they’re vulnerable. This shot would last long enough to give the warrior time to set 70-80% of kill shot up and give the target half a second to dodge before getting annihilated. This would also be a great dodge/stun break baiting technique which would pair quite nicely with a bulls charge+100b GS burst. This would also give warrior the ability I believe every class should have, a proper ranged option. Melee doing more damage is all good and well, but you need to have a reliable range DPS option in my opinion. With changes like this, warrior could partially fill ranger’s role (ranger would need some changes too, along with almost the entire game) of off-point DPS and still have some gas in the tank for if they need to tango with someone on the point.
spray? nah.. delete rifle and let’s create a rail gun for warrior, imagine rapid fire lol.