note to forum moderator:
this topic is about mesmers having more traits made baseline than other professions, and to make things fair, other professions should have more traits made baseline as well. please do not merge this topic with other mesmer topics.
tl; dr
other professions should have more traits made baseline as well.
mesmers has too many traits made baseline, at least 6.
other professions have some, ele, thief, warriors only have one trait made baseline.
this is NOT balanced, and something needs to be done about it.
something, as in,
other professions should get equal amount of traits made baseline too.
for quick reference:
from here we got:
http://dulfy.net/2015/04/25/gw2-core-specializations/
(please correct me if there are more traits being baseline as i can’t seem to find a list else where other than dulfy ’s blog)
elementalist:
Blasting Staff: Area attacks with staff are larger.
*thief: *
+1 Venom additional charges
guardian:
Consecrated Ground (Consecration skills use ground targeting).
Elite duration increase
Improved Spirit weapon duration
mesmer:
Reduced glamour recharge rate
Phantasmal Strength: Phantasmal damage boost
Manipulation range.
Illusionary Persona: Shattering illusions creates the shatter effect on you as well.
Illusionary Elasticity: Bouncing attacks have one additional bounce.
Protected Mantras: Gain extra armor when you cast a mantra
necromancer:
Wells uses ground targeting
Minion recharge reduction
Focus weapon range increases
staff mastery: staff skills recharge reduction
greater marks: marks radius increased (unblockable moved into soul marks)
ranger:
Longbow velocity increase and range increase
75% trigger rate on spirits
Grant fury on use of Survival skills
*warrior: *
Stronger Bowstrings: Increases longbow range.
engineer:
Forceful Explosives (Bombs and mines have a larger explosion radius.)
Rifled Barrels (Improves rifle, pistol, harpoon gun, and elixir gun range)
Coated Bullets (Pistol shots pierce)
+1 Grenade on grenade skills
engineer notes:
forceful explosives seems bugged and not working as claimed by someone.
so …
what do we get?
the number of traits that were made baseline for each profession:
1.00 ele
1.00 thief
3.00 guardian
6.00 mesmer
4.50 necromancer
2.00 ranger
1.00 warrior
1.25 engineer
mesmers got 6 traits made baseline,
1 grandmaster major trait
2 master major traits
2 adept major traits
1 grandmaster minor trait
now, i’m not asking mesmers to be nerfed here, mesmers are fine now.
it is just that other professions are not strong enough.
other professions should have more traits made baseline, in order to be more balanced when compared with the amount of traits that mesmer got baseline.
starting with the warrior profession, of course, since warriors get only one traits made baseline after the big patch, and i’m a warrior player mainly, but that will be another topic for another day.
today, we discuss about how the mesmer has too many traits made baseline, and that other non mesmer professions should get more traits made baseline too!
so, the question is, do you agree that other non mesmer professions should get more traits made baseline?
discuss !
update:
made some changes after i realized warrior did get one trait made baseline.
(edited by Deimos Tel Arin.7391)