"no valid path" on back port

"no valid path" on back port

in PvP

Posted by: Mrbig.8019

Mrbig.8019

Ok can we please make “port back” abilities actual teleports instead of measly bugged shadowsteps ?

Nothing worse than wasting a 40 secs CD like wurm to stay still and get rekt simply because a rock was in your path ( sometimes there’s not even a rock, it’s just plain silly)

Fixerino pls.

"no valid path" on back port

in PvP

Posted by: Royal.2693

Royal.2693

I agree with this. It’s extremely annoying. Sure there are some well known locations where to place wurm but it’s still so limiting and it just shouldn’t be.

Fixerino pls.

"no valid path" on back port

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

The problem with making them actual teleports is that people could get into an enclosed location and get out without problems. Like getting inside a room that gets closed after you enter.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

"no valid path" on back port

in PvP

Posted by: Mrbig.8019

Mrbig.8019

The problem with making them actual teleports is that people could get into an enclosed location and get out without problems. Like getting inside a room that gets closed after you enter.

just code the room differently then.

seriously this has to stop

"no valid path" on back port

in PvP

Posted by: naphack.9346

naphack.9346

How about: Revert it to the way, it used to work? If you can’t be returned to the point, you will just be teleported halfway there?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

"no valid path" on back port

in PvP

Posted by: ZoroDaOtter.3859

ZoroDaOtter.3859

Don’t worry, it’ll be fixed in three years time.

"no valid path" on back port

in PvP

Posted by: Stand The Wall.6987

Stand The Wall.6987

yeah i hate this. on skyhammer i tried to port over one of the floor panels that disappear, and after the 3rd time i just gave up and died.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

"no valid path" on back port

in PvP

Posted by: Sagat.3285

Sagat.3285

Don’t worry, it’ll be fixed in three years time.

+1 Appropriate time for another expansion.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

"no valid path" on back port

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

How about: Revert it to the way, it used to work? If you can’t be returned to the point, you will just be teleported halfway there?

The problem with that is that it takes longer to find paths like that.

Ideally, if a path can’t be found, the system would have to trace the path all the way to the target, then send the skill user to the farthest possible way on that path, either the spot where the distance runs out (e.g.: Used up all the 1200 distance units running through that path), or when an impassable obstacle is found (eg.: a wall or the border of a platform).

But that’ll take way more CPU cycles than a mere “I can’t reach there, I do nothing else”.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!