now we gotta wait another 5 months
Those are the runes I use on my balanced engineer. 12 second burn ftw
Those are the runes I use on my balanced engineer. 12 second burn ftw
did you just clear my first 12 second burn? that ok I can do it again in 10 seconds
I like the tongue in cheek nature of this thread lol. The problem I see with ANet’s idea of balance is that it’s not often enough. Back in GW the balance update would happen on the second tuesday of every month, and for years we had one balance update per month. Back in November there was a small balance update, then the Dec. 10 patch brought some more stuff. I think ANet would do good to decouple balance updates from content updates, new content and new balance don’t happen at the same rate, and right now I feel balance takes a backseat for new content.
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
8% reduction in duration inc in 5 months…enjoy!
I don’t really think we should look at Balthazar runes as the source of the problem. Incendiary Powder has always been somehow broken gameplay wise. Some Dhuumfire-like rework, compensated over another skills/traits, could probably achieve a much better results than just nerfing the runes.
I don’t really think we should look at Balthazar runes as the source of the problem. Incendiary Powder has always been somehow broken gameplay wise. Some Dhuumfire-like rework, compensated over another skills/traits, could probably achieve a much better results than just nerfing the runes.
So you’re suggesting nerfing IP to compensate for balthazar runes… This isn’t the best choice but I’m afraid it’s the route a-net will take. God knows they don’t know kitten about their own game because they implemented these horrendous runes to begin with.
Anyways, nerfing the runes would bring better rune diversity to engis and accomplish the entire purpose of the rune rework to begin with. Leave balthazar how it is and there’s just one rune so incredibly superior to everything else that it’s just a bad joke.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
I don’t really think we should look at Balthazar runes as the source of the problem. Incendiary Powder has always been somehow broken gameplay wise. Some Dhuumfire-like rework, compensated over another skills/traits, could probably achieve a much better results than just nerfing the runes.
So you’re suggesting nerfing IP to compensate for balthazar runes… This isn’t the best choice but I’m afraid it’s the route a-net will take. God knows they don’t know kitten about their own game because they implemented these horrendous runes to begin with.
Anyways, nerfing the runes would bring better rune diversity to engis and accomplish the entire purpose of the rune rework to begin with. Leave balthazar how it is and there’s just one rune so incredibly superior to everything else that it’s just a bad joke.
I’m suggesting changing IP from an automatic on-crit proc to something different, like applying 1s bruning on every Posion Dart Volley hit or 4/5s on Blunderbuss, so it can be actively avoided/mitigated, and compensate it by improving other condition sources, like increasing the bleed duration on pistol autoattack by 1s/2s or/and increasing the chance of triggering Sharpshooter, without touching the runes at all.
I don’t really think we should look at Balthazar runes as the source of the problem. Incendiary Powder has always been somehow broken gameplay wise. Some Dhuumfire-like rework, compensated over another skills/traits, could probably achieve a much better results than just nerfing the runes.
So you’re suggesting nerfing IP to compensate for balthazar runes… This isn’t the best choice but I’m afraid it’s the route a-net will take. God knows they don’t know kitten about their own game because they implemented these horrendous runes to begin with.
Anyways, nerfing the runes would bring better rune diversity to engis and accomplish the entire purpose of the rune rework to begin with. Leave balthazar how it is and there’s just one rune so incredibly superior to everything else that it’s just a bad joke.
I’m suggesting changing IP from an automatic on-crit proc to something different, like applying 1s bruning on every Posion Dart Volley hit or 4/5s on Blunderbuss, so it can be actively avoided/mitigated, and compensate it by improving other condition sources, like increasing the bleed duration on pistol autoattack by 1s/2s or/and increasing the chance of triggering Sharpshooter, without touching the runes at all.
if you want to dhuumfire it, then make it apply on tool belt use
I don’t really think we should look at Balthazar runes as the source of the problem. Incendiary Powder has always been somehow broken gameplay wise. Some Dhuumfire-like rework, compensated over another skills/traits, could probably achieve a much better results than just nerfing the runes.
So you’re suggesting nerfing IP to compensate for balthazar runes… This isn’t the best choice but I’m afraid it’s the route a-net will take. God knows they don’t know kitten about their own game because they implemented these horrendous runes to begin with.
Anyways, nerfing the runes would bring better rune diversity to engis and accomplish the entire purpose of the rune rework to begin with. Leave balthazar how it is and there’s just one rune so incredibly superior to everything else that it’s just a bad joke.
I’m suggesting changing IP from an automatic on-crit proc to something different, like applying 1s bruning on every Posion Dart Volley hit or 4/5s on Blunderbuss, so it can be actively avoided/mitigated, and compensate it by improving other condition sources, like increasing the bleed duration on pistol autoattack by 1s/2s or/and increasing the chance of triggering Sharpshooter, without touching the runes at all.
if you want to dhuumfire it, then make it apply on tool belt use
Yeah, it could be some kind of buff (like incendiary ammo) that triggers on the next attack after using a toolbet skill (and is lost if blocked, evaded, …), and this way it could be rebalanced and even work without ICD.
There are probably several options to rework it and several ways to compensate the loss of an ensured hit.
If IP becomes avoidable and compensated through other not burn related damage sources, then Balthazar runes won’t be so OP anymore. They would still be powerful, but that’s reasoable IMHO for any burn heavy condition build, like Krait / Strength are for Bleeding / Might stacking ones for example.
So you’re suggesting nerfing IP to compensate for balthazar runes…
Incendiary Powder was always a problem. It should have been nerfed months ago, not just moved up a tier. Balthazar runes just make IP’s strength abundantly clear. What you’re asking with a gutting of the Balthazar rune set is for a return to the status quo, which wasn’t that much better.
Though I will agree that rune sets are part of the problem with balancing conditions. But it’s a small part of the bigger picture. Dramatically extending condition durations and giving access to new damaging condition types (via traits, runes, etc) is what takes a condition build from mediocre to overpowered very quickly. And these additions often have little counter-play.
And yes, I realize that dramatically reducing the effectiveness of IP would break condi engi builds. But with that trait in place, it’s impossible to buff many other traits and abilities without making the build too good. Instead of keeping so much power in a single trait, spread it around a little, or give it a drawback or choice vs. another aspect like survival.