omg, balance changes
15% on deathly chill isn’t enough
No. Bc these changes are a joke.
Playing Smite since mid s2, f broken gw2.
Still nothing on Search and Rescue.
oh wait for the next hotfix
-thief aa is too low: 42%
- rev is too high: -42%
-scrapper has to low survivability: 400 healingpower in stealth
-reaper condi dmg was nerved: cd reduction for ds by 50% and dmg boostet for aa by 50%
-warrior removed from game
- dh stoned to death by forum mob so removed as well
any more salt?
15% on deathly chill isn’t enough
its not even a straight 15% damage nerf, the base damage is untouched, 15% only on the modifier.
Well, this balance change was in since yesterday. It just didn’t make it in the patch notes.
Which obviously no one noticed, because who the hell actually checks their stats in PvP.
So much for serious PvPers.
Ingame Name: Guardian Erik
Still nothing on Search and Rescue.
nothing will ever be changed about it stop whining a atleast try to practice interrputing the druid/ranger before he sets up a double res by stacking on the ranger before the pet teleports the further away the ranger the more time it’ll take you to counter the double res , so keep tabs on it and keep the pressure up to prevent fast res.
it has a shout Que and a travel delay (if the pet is far away from the downed) that should be plenty of time to stop Tunneling visioning cleaving a downed body , ranged Aoe or traps/bows or eles are enough to counter / pressure a tele res.
Still nothing on Search and Rescue.
nothing will ever be changed about it stop whining a atleast try to practice interrputing the druid/ranger before he sets up a double res by stacking on the ranger before the pet teleports the further away the ranger the more time it’ll take you to counter the double res , so keep tabs on it and keep the pressure up to prevent fast res.
it has a shout Que and a travel delay (if the pet is far away from the downed) that should be plenty of time to stop Tunneling visioning cleaving a downed body , ranged Aoe or traps/bows or eles are enough to counter / pressure a tele res.
It just needs a range nerf tbh.
twitch.tv/doctorbeetus
Still nothing on Search and Rescue.
nothing will ever be changed about it stop whining a atleast try to practice interrputing the druid/ranger before he sets up a double res by stacking on the ranger before the pet teleports the further away the ranger the more time it’ll take you to counter the double res , so keep tabs on it and keep the pressure up to prevent fast res.
it has a shout Que and a travel delay (if the pet is far away from the downed) that should be plenty of time to stop Tunneling visioning cleaving a downed body , ranged Aoe or traps/bows or eles are enough to counter / pressure a tele res.
It just needs a range nerf tbh.
thats the pets lesh range and longer the lesh the better as it takes the pet longer to Travel , though if the pet is swapped next to the ranger and the downed player is near the pet it makes for a quicker res with way lower Delay.
a tad more complex than nurf the range as the Range is the Pets average distance 1200/1500 yards any closer to the druid would mean Even fast Res reaction times and i don’t think thats the answer you’d have to counter or react even quicker to prevent a double res.
on the other side of things its all about postioning , if you know the ranger has Search and rescue people need to keep in range of the ranger to be prepaired to React putting yourself too far away isn’t a Skill issue its a player issue.
just like not postioning yourself to counter a leap or a Longbow RF ect being at the correct distance makes easy work of S&R and the ranger attempting the double res keep within 500-600yards or leap range with a hammer or some Aoe interruption/hard condi pressure the downed might get up but the hard condi counter or Interruption stops any chance of the ranger/druid from recovering easly during this time a simple T-target and Damage burst downs a ranger as you’ve drained him of S&R+his stability and most of his condi clears , leaving only CA form to escape or staff 3 asteral wisp .
its highly counterable and easy to pull off if the ranger gets the chance to do so a huge double edged sword.
It’s simple…Deathly Chill should have lost either the movement impairing or the ability recharge portion of the condition. It shouldn’t get to take an already ridiculously strong condition AND add damage to it. Even if they nerfed it by 15%. It’s still an over budget ability.
Meanwhile the two top classes were still untouched. Anet wants faster paced meta but the first thing they nerf is damage.
Chill is just insane. Lets all play necros! Chill all around!
It’s simple…Deathly Chill should have lost either the movement impairing or the ability recharge portion of the condition. It shouldn’t get to take an already ridiculously strong condition AND add damage to it. Even if they nerfed it by 15%. It’s still an over budget ability.
“over budget”
There are many abilities in this game that do a multitude of things.
The only excessive thing on chill was the movement speed redux. We already have cripple.
Besides removing the CD redux of chill would make non-reaper chill nothing more than a glorified cripple.
YouTube
Meanwhile the two top classes were still untouched. Anet wants faster paced meta but the first thing they nerf is damage.
Faster paced within moderation. They want fights to be dynamic, but that doesn’t mean the game has to be a nuke fest.
YouTube
now we only need a precision strike nerf, a scrapper survivability or damage nerf and then we might get close to a state where all of the 4 pvp classes are “balanced”.
now we only need a precision strike
nerfrework, a scrapper survivability or damage nerf and then we might get close to a state where all of the 4 pvp classes are “balanced”.
Fixed for ya. Double stab on dodge has to go as well.
Playing Smite since mid s2, f broken gw2.
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
Hey, at least they made SOME changes to an actual OP skill and trait!
Now to rework Scrapper hammer, nerf their sustain and/or damage output (sustain preferably); reduce Herald sustain and/or damage output (damage preferably) etc.
Or you could actually revert most of the ridiculous power creep that came with the xpac. Too much boon spam, too much condi spam, too much CC spam, too much of too much. I’m so glad they actually NERFED some things today.
Meanwhile the two top classes were still untouched. Anet wants faster paced meta but the first thing they nerf is damage.
Top two classes are rev and reaper. At least they gave a nerf on one of them.
Well, this balance change was in since yesterday. It just didn’t make it in the patch notes.
Which obviously no one noticed, because who the hell actually checks their stats in PvP.
So much for serious PvPers.
I may be wrong but I do not beleave that since there was an update on the game so this was a new small patch, also I noticed how much damage the Bristleback did yesterday so iether it was not nerfed enough or the nerf when live with the latest patch.
I havent been hit by it yet but Chill nerf was not good enough IMO. Also as a scrapper main I do wonder why there wasnt a nerf to scrapper since there is so many complaints specificly about the hammer?
Guild Leader of Alpha Sgc [ASGC]
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Playing Smite since mid s2, f broken gw2.
It’s simple…Deathly Chill should have lost either the movement impairing or the ability recharge portion of the condition. It shouldn’t get to take an already ridiculously strong condition AND add damage to it. Even if they nerfed it by 15%. It’s still an over budget ability.
So nerfing a condition for everyone because one class and one elite spec has a trait that makes I cause damage?
It’s simple…Deathly Chill should have lost either the movement impairing or the ability recharge portion of the condition. It shouldn’t get to take an already ridiculously strong condition AND add damage to it. Even if they nerfed it by 15%. It’s still an over budget ability.
So nerfing a condition for everyone because one class and one elite spec has a trait that makes I cause damage?
You are the second guy who can’t read. He said Deathly Chill should have lost part of its condition meaning that a Necro who decided to pick up the trait would have its chill only deal damage in trade.
Chill in itself without the trait would do what it has always done.
It’s simple…Deathly Chill should have lost either the movement impairing or the ability recharge portion of the condition. It shouldn’t get to take an already ridiculously strong condition AND add damage to it. Even if they nerfed it by 15%. It’s still an over budget ability.
So nerfing a condition for everyone because one class and one elite spec has a trait that makes I cause damage?
You are the second guy who can’t read. He said Deathly Chill should have lost part of its condition meaning that a Necro who decided to pick up the trait would have its chill only deal damage in trade.
Chill in itself without the trait would do what it has always done.
Well it’s not like it was worded to be explicitly clear.
15% on deathly chill isn’t enough
I’m still very happy, that we finally got some balance changes.
This is the kind of shaving I’m hoping for to get frequently in the future.
Thank you ArenaNet for the Balance Changes!
Next ‘target’ should be:
- Scrapper Survivability
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Next ‘target’ should be:
- Scrapper Survivability
… NOOOOOOOO
Just kidding, I main engi and find it ridiculous myself that I even got some things baseline on scrapper with patch of January without having to trait for it, resulting in even more power-creep…
You Are Crowfood Now [KRAA]
It doesn’t feel more balanced now.
And can we finally get a separated queue for solo?
Piken Square EU, maybe soon on your server.
Meanwhile the two top classes were still untouched. Anet wants faster paced meta but the first thing they nerf is damage.
Top two classes are rev and reaper. At least they gave a nerf on one of them.
The nerfs are still not close to be enough…this is merely a slap on the wrist , the meta is nothing but condi spam, it’s unbearable between reapers/druid and scrappers every fight is nothing more than CC/condi spam , a brainless gameplay
wonder when they hit revenants with a big nerf bat
Piken Square EU, maybe soon on your server.
wonder when they hit revenants with a big nerf bat
Scrapper should have been the first profession to nerf actually, yet it seems like they do not agree with me on that.
now we only need a precision strike nerf, a scrapper survivability or damage nerf and then we might get close to a state where all of the 4 pvp classes are “balanced”.
You trying to be funny the last time I checked there were nine classes. What a sad fail by A-net.
It’s simple…Deathly Chill should have lost either the movement impairing or the ability recharge portion of the condition. It shouldn’t get to take an already ridiculously strong condition AND add damage to it. Even if they nerfed it by 15%. It’s still an over budget ability.
“over budget”
There are many abilities in this game that do a multitude of things.
The only excessive thing on chill was the movement speed redux. We already have cripple.
Besides removing the CD redux of chill would make non-reaper chill nothing more than a glorified cripple.
I’m pretty sure I stated the change would apply to taking the deathly chill trait. Not chill itself. If you take Deathly Chill for chill to do damage it should remove one of the other effects of the condition.
There are more than a few traits which are “over budget”. They’re also the same abilities which make certain classes broken. Take a look at the big 3:
1. Scrapper-All in one offensive/defensive abilities
2. Revenant-Shiro-Utilities
3. Reaper-Deathly Chill
wonder when they hit revenants with a big nerf bat
Scrapper should have been the first profession to nerf actually, yet it seems like they do not agree with me on that.
I’m seeing a lot more guardians / necros/ rev’s / druids in my matches then scrappers. I wonder what the actual stats show for number of participants by class.
I see more reapers, druids, scrappers, dh, daredevils, and heralds then others oh and the odd mesmer
I think Anet needs to nerf all classes but ele, as I am currently playing that class.
I’ll send a notification as soon as I decide to use another class so corrections can be made to cater to my needs.
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Can you please stop defending revs in every thread? They are ridicolously overtuned and needs nerfing. If not the dmg, nerf the mobility or vise versa. They are just too versitile at the moment.
oh wait for the next hotfix
-thief aa is too low: 42%
- rev is too high: -42%
-scrapper has to low survivability: 400 healingpower in stealth
-reaper condi dmg was nerved: cd reduction for ds by 50% and dmg boostet for aa by 50%
-warrior removed from game
- dh stoned to death by forum mob so removed as well
any more salt?
You forgot the regular 50% cut on some important trait that mesmers need to function.
Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Can you please stop defending revs in every thread? They are ridicolously overtuned and needs nerfing. If not the dmg, nerf the mobility or vise versa. They are just too versitile at the moment.
“Double stab on dodge has to go”
“Stop defending revenant”
Forum logic. Okay, im outta here before i catch something.. i bet warrior is op as well
Playing Smite since mid s2, f broken gw2.
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Can you please stop defending revs in every thread? They are ridicolously overtuned and needs nerfing. If not the dmg, nerf the mobility or vise versa. They are just too versitile at the moment.
Paper complaints about scissors?
Herald of Ventari
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Can you please stop defending revs in every thread? They are ridicolously overtuned and needs nerfing. If not the dmg, nerf the mobility or vise versa. They are just too versitile at the moment.
“Double stab on dodge has to go”
“Stop defending revenant”
Forum logic. Okay, im outta here before i catch something.. i bet warrior is op as well
No, Warriors are kitten. The fact that you don’t find Revenants vastly overtuned is just mind-blowing.
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Can you please stop defending revs in every thread? They are ridicolously overtuned and needs nerfing. If not the dmg, nerf the mobility or vise versa. They are just too versitile at the moment.
“Double stab on dodge has to go”
“Stop defending revenant”
Forum logic. Okay, im outta here before i catch something.. i bet warrior is op as well
No, Warriors are kitten. The fact that you don’t find Revenants vastly overtuned is just mind-blowing.
Are you aware that you are playing one of the least efficient professions against revenants?
Herald of Ventari
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Can you please stop defending revs in every thread? They are ridicolously overtuned and needs nerfing. If not the dmg, nerf the mobility or vise versa. They are just too versitile at the moment.
“Double stab on dodge has to go”
“Stop defending revenant”
Forum logic. Okay, im outta here before i catch something.. i bet warrior is op as well
No, Warriors are kitten. The fact that you don’t find Revenants vastly overtuned is just mind-blowing.
I’ve been running a Rev with Scholar runes and Zerker trying to pump out every last ounce of Damage from it. Still not in the realm of Berzerker Warrior or DH. So saying “vastly overtuned” is really a stretch.
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Can you please stop defending revs in every thread? They are ridicolously overtuned and needs nerfing. If not the dmg, nerf the mobility or vise versa. They are just too versitile at the moment.
“Double stab on dodge has to go”
“Stop defending revenant”
Forum logic. Okay, im outta here before i catch something.. i bet warrior is op as well
No, Warriors are kitten. The fact that you don’t find Revenants vastly overtuned is just mind-blowing.
Please just stop dude