placate the deckbuilders?
I just realized my tf2 comparison was unfair. Tf2 still had healers and the holy trinity.
I think gw2 might be in a genre of gameplay all its own.
I’ve read your post like 10 times and I still don’t get it.
Your point is…?
I have read your post twice and still have no idea why is this topic here…
First of all even if tf2 has a heavy, who lets say healed to full maximum of 450 hp can be one shotted, so not really same as gw2 guardian.
Secondly “i could play some pokemon.” What? I may be mixing this up, but isn’t it some japanese children’s cartoon with robot-animals fighting? What does that have in common with gw2?
To complain mostly.
I also throw in the suggestion to add mini pet battles. Partially because it would be cool and partially because a different team would handle it.
Most of this game is actually pretty awesome imo, i just sound angry because i bought the game for pvp. I didnt want an mmo, i wanted a tactical esport. I trust the makers of gw2, especially their art department… but the pvp team failed imo. Bad.
Secondly “i could play some pokemon.” What? I may be mixing this up, but isn’t it some japanese children’s cartoon with robot-animals fighting? What does that have in common with gw2?
God, you missed a huge part of your youth XD
also @OP, give it some time. lets see what the next patch does, let people settle in a bit, cause GW2 really does have the requirements to become quite a tactical team pvp game. Atm its not what we want yet and maybe i will be wrong and it will never become one, but i have a feeling they are still changing to much to say alot.
epic-timeraider.weebly.com
So to explain: pokemon was a fictional setting expressed through several entertainment mediums, one of which was a portable videogame.
In this portable video game one builds a team of 6 pokemon with different attributes and 4 different abilities. They have a turn based battle, typically 1v1 at a time (1 player fielding 1 pokemon at 1 time vs another)
Thanks to a diverse set of attack and resistance/vulnerability types this game was able to develop some decently interesting tactical options.
The game was, however, primarily a single player role playing experience, with pvp being an important and well featured end game.
By adding a fundamentally similar system you can add a sort of ‘deck building’ flavored fun that a lot of us gw1 fans are extremely dissapointed gw2 lacks.
It was already mentioned as one possible mini game, and i understand mop has included it.
Finally, by making these battle monsters difficult to attain or tied to acheivements, anet can create a sort of item progression which some players find extremely addicting
Is this a post asking to add tetra master? ’cause I loved that game
LoL Ryston, I agree with you.
Pokemon takes waaay more strat and is more fun than the current guild wars PvP.
How can a company balance 250+ pokemon but anet can’t balance 8 classes?
Even the legendary rare as heck pokemon can be beat by an ordinary everyday pokemon you caught in the wild if they have the right element\race.
Not Sure If Serious [BZNZ] ||| Cynical [CYN]
OP just mad he out of $60…sort of like me. I’m not mad. I had so much fun in GW1 I will just consider my purchase of GW2 as a donation. But I won’t be buying any expansions of this game or any gem cards and I won’t be playing it very much either.