remove stability buff

remove stability buff

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Posted by: urinfamousr.7631

urinfamousr.7631

CC in this game needs to be changed in terms of being able to perma KD,root,stun,daze a person till they spend the whole fight on the ground b4 they die. it happens time and again in spvp where u can basically keep someone down with no ability to defend themselves. mulitiple players can basically lock down someone too easily.

if u get cc’ed u should get a buff/immunity to cc for 10 sec’s or something. some classes can get 1 min of stability while others can barely muster 10sec. melee classes especially are too easily cc’d to death. They already have the disadvantage of having to be in melee range to deal dmg but on top of that can be cc’d from up to 1200 range multiple times or be perma rooted. also a person can be rooted then use a stunbreaker (which often has a long cd) just to be re-rooted a sec later. certain classes like p/p thief can almost spam daze enough to keep someone locked down while another beats on them and that just shouldnt be the case this far into mmo history/development. Many games realized this long ago and have limited the amount of times a person can be basically lock-down, yet GW2 seems to implement some of the “Duh” why would u do that sort of game mechanics. im not sure why that is the case but since pvp in this game is an after thought instead of a fore-though may explain it.

CC’s should have longer CD’s and not be spammable onto a player till they die basically unable to counter. short stability buffs dont cut it in mass pvp..

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Posted by: Venoma.7052

Venoma.7052

remove stability buff

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Posted by: urinfamousr.7631

urinfamousr.7631

remove stability buff

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Posted by: Venoma.7052

Venoma.7052

Nope. I’m 100% serious.

Especially about the last part.

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Posted by: Poplolita.2638

Poplolita.2638

Dear god… what is this…

remove stability buff

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Posted by: Bren Ranger.3725

Bren Ranger.3725

[HARD] ~Isle of Janthir~ Commander.
Bren the Ele
80: Thief, Mesmer, Ranger, Ele, Warrior.

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Posted by: Spindelhalla.2139

Spindelhalla.2139

remove stability buff

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Posted by: Arheundel.6451

Arheundel.6451

remove stability buff

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Posted by: Aquin.3192

Aquin.3192

Stop derailing the guy’s post. I agree with him. The CC reaches points of hilarity sometimes.

How can you not have any aspect of diminishing returns? Silly.

Ackwin R53 Thief – Evading like a boss!

twitch.tv/hotjoinhero

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Posted by: Venoma.7052

Venoma.7052

Stop derailing the guy’s post. I agree with him. The CC reaches points of hilarity sometimes.

How can you not have any aspect of diminishing returns? Silly.

OP makes no mention of diminishing returns.

I gleaned something about complete CC immunity for 10sec after a single CC – but it sounded so stupid that I just attributed it to a random neuron firing in my brain.

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Posted by: Spindelhalla.2139

Spindelhalla.2139

Ok, I’ll give a serious answer now. I have been playing since day 1, I play every day, usually many hours a day and I only do spvp, mostly free tournaments, some paids if I’m lucky enough to find a good party. In 4 months I never felt like being perma CC’ed. I also watch many top players streams and I never see someone perma CC’ed unless enemies focus on one target and correctly time their CCs which I think it’s fine since it takes effort from more than one player and even in this case it’s not like they can CC you forever. I played Dark age of camelot for many years and the pvp was great. It had immunities to CC, like if you was rooted then you couldn’t be rooted again for some time but the CCs on DAoC were way way longer than they are on GW2 so that immunity made sense. On GW2 CCs are relatively short and I really don’t see the necessity to put immunities to them.
It’s true some classes have easier access to stability but again, I think it’s normal. You usally invest in stability if you need it to properly fill your role, which usually is holding a point. A player who invests in stability, probably misses something else that some others have, it’s a matter of what and how you play, imo.
I see a bit of confusions: stuns and roots are not the same and I don’t think you can stunbreak out of roots. I think the annoying roots you are referring to are the ranger elite.. those are really annoying but they are an elite, they are meant to be powerfull like other elites are.
I’m not going to talk about p/p thief because I don’t like thieves and I don’t know well how the class works. Also, I don’t see many p/p thieves.
A coincidence just happened, while writing this I’m watching a guy streaming, a good player in a good team and he just complimented with his team mates for the nice chain CC. So yeah, chaining CC is possible but it’s nothing like being perma CC’ed forever and players have to cooperate to achieve it. Also, you are not alone, you can and should get help from your team mates who can give stability, buffs, auras, CC the enemies, peel you and support you in many ways.

(edited by Spindelhalla.2139)

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Posted by: urinfamousr.7631

urinfamousr.7631

Stop derailing the guy’s post. I agree with him. The CC reaches points of hilarity sometimes.

How can you not have any aspect of diminishing returns? Silly.

OP makes no mention of diminishing returns.

I gleaned something about complete CC immunity for 10sec after a single CC – but it sounded so stupid that I just attributed it to a random neuron firing in my brain.

stupid? its like that in AION… but i guess when ur kitten for pvp u enjoy that sorta stuff huh lol moron

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Posted by: urinfamousr.7631

urinfamousr.7631

Ok, I’ll give a serious answer now. I have been playing since day 1, I play every day, usually many hours a day and I only do spvp, mostly free tournaments, some paids if I’m lucky enough to find a good party. In 4 months I never felt like being perma CC’ed. I also watch many top players streams and I never see someone perma CC’ed unless enemies focus on one target and correctly time their CCs which I think it’s fine since it takes effort from more than one player and even in this case it’s not like they can CC you forever. I played Dark age of camelot for many years and the pvp was great. It had immunities to CC, like if you was rooted then you couldn’t be rooted again for some time but the CCs on DAoC were way way longer than they are on GW2 so that immunity made sense. On GW2 CCs are relatively short and I really don’t see the necessity to put immunities to them.
It’s true some classes have easier access to stability but again, I think it’s normal. You usally invest in stability if you need it to properly fill your role, which usually is holding a point. A player who invests in stability, probably misses something else that some others have, it’s a matter of what and how you play, imo.
I see a bit of confusions: stuns and roots are not the same and I don’t think you can stunbreak out of roots. I think the annoying roots you are referring to are the ranger elite.. those are really annoying but they are an elite, they are meant to be powerfull like other elites are.
I’m not going to talk about p/p thief because I don’t like thieves and I don’t know well how the class works. Also, I don’t see many p/p thieves.
A coincidence just happened, while writing this I’m watching a guy streaming, a good player in a good team and he just complimented with his team mates for the nice chain CC. So yeah, chaining CC is possible but it’s nothing like being perma CC’ed forever and players have to cooperate to achieve it. Also, you are not alone, you can and should get help from your team mates who can give stability, buffs, auras, CC the enemies, peel you and support you in many ways.

if u have played spvp u sure now how easy it to to chain 3 cc’s and down a player as a d/d ele i have 2kd’s for 4 sec of down time easy enough to kill someone in 4 sec

remove stability buff

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Posted by: urinfamousr.7631

urinfamousr.7631

Dear god… what is this…

r people so stupid they cant understand poor mechanics when they see them? kittenhe educational system

remove stability buff

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Posted by: Spindelhalla.2139

Spindelhalla.2139

At this point I’m starting to think you are trolling, sorry.
1) I never saw a DD ele killing someone in 4 seconds, especially if they also have to keep the enemy perma CC’ed.
2) Since we are taking ele as an example: No, chaining 3 CCs is not easy, unless ofc they are hitting dummies in Heart of the Mists. Also, many DD eles, especially in hotjoins and frees often open always with the same move which makes them very predictable and easy to counter.

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Posted by: Fook.3914

Fook.3914

remove stability buff

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Posted by: Arheundel.6451

Arheundel.6451

Ok, I’ll give a serious answer now. I have been playing since day 1, I play every day, usually many hours a day and I only do spvp, mostly free tournaments, some paids if I’m lucky enough to find a good party. In 4 months I never felt like being perma CC’ed. I also watch many top players streams and I never see someone perma CC’ed unless enemies focus on one target and correctly time their CCs which I think it’s fine since it takes effort from more than one player and even in this case it’s not like they can CC you forever. I played Dark age of camelot for many years and the pvp was great. It had immunities to CC, like if you was rooted then you couldn’t be rooted again for some time but the CCs on DAoC were way way longer than they are on GW2 so that immunity made sense. On GW2 CCs are relatively short and I really don’t see the necessity to put immunities to them.
It’s true some classes have easier access to stability but again, I think it’s normal. You usally invest in stability if you need it to properly fill your role, which usually is holding a point. A player who invests in stability, probably misses something else that some others have, it’s a matter of what and how you play, imo.
I see a bit of confusions: stuns and roots are not the same and I don’t think you can stunbreak out of roots. I think the annoying roots you are referring to are the ranger elite.. those are really annoying but they are an elite, they are meant to be powerfull like other elites are.
I’m not going to talk about p/p thief because I don’t like thieves and I don’t know well how the class works. Also, I don’t see many p/p thieves.
A coincidence just happened, while writing this I’m watching a guy streaming, a good player in a good team and he just complimented with his team mates for the nice chain CC. So yeah, chaining CC is possible but it’s nothing like being perma CC’ed forever and players have to cooperate to achieve it. Also, you are not alone, you can and should get help from your team mates who can give stability, buffs, auras, CC the enemies, peel you and support you in many ways.

if u have played spvp u sure now how easy it to to chain 3 cc’s and down a player as a d/d ele i have 2kd’s for 4 sec of down time easy enough to kill someone in 4 sec

As a d/d ele you’ve got a knockback and knockdown..one push away and the other pull you down..so mind to tell me where is the second kd? a ninja skill maybe?

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Posted by: Phuriocity.9218

Phuriocity.9218

Dear god… what is this…

r people so stupid they cant understand poor mechanics when they see them? kittenhe educational system

I think the fact that this person has made a reference to the educational system failing about anyone other than himself is one of the funniest things I’ve read on this forum.

remove stability buff

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Posted by: urinfamousr.7631

urinfamousr.7631

Dear god… what is this…

r people so stupid they cant understand poor mechanics when they see them? kittenhe educational system

I think the fact that this person has made a reference to the educational system failing about anyone other than himself is one of the funniest things I’ve read on this forum.

u make no sense

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Posted by: Aquin.3192

Aquin.3192

I guess most of the CC i can tolerate but its how the knockdown mechanism works that seems to be the most frustrating.

Maybe some traits that reduce dmg while under the effect of control? I still feel like they need some diminishing returns.

But to be fair… I’m mostly a spvp hotjoin troll and thats where the CC can be at its worst with the sheer number of players in one spot.

Ackwin R53 Thief – Evading like a boss!

twitch.tv/hotjoinhero

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Posted by: uwo.8197

uwo.8197

Please build with stun breaking, condition removal, and mobility in mind. Then just be honest with yourself when you die because you are OUT OF POSITION.

In your defence, 8v8 is a trainwreck and discourages position mindfulness.

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Posted by: xiv.7136

xiv.7136

Dear god… what is this…

r people so stupid they cant understand poor mechanics when they see them? kittenhe educational system

I think the fact that this person has made a reference to the educational system failing about anyone other than himself is one of the funniest things I’ve read on this forum.

u make no sense

The educational system definitely failed you man.

The CC’s in this game are extremely short and all entirely avoidable – and even breakable.

In the current meta, there is no need to have CC immunity / stun break built in to every class passively, that’s what utilities, traits and abilities are for.

It’s active CC-prevention and CC-breaking, and it adds to the skill cap.

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

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Posted by: Virgil Kemp.7056

Virgil Kemp.7056

I think the resolve bar in SWTOR was about literally the only thing the game did right.

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Posted by: xiv.7136

xiv.7136

I think the resolve bar in SWTOR was about literally the only thing the game did right.

Nah that thing was broken from the start since you could chain interrupt without resolve issues. Right now in swtor you can be stunned for 40+ seconds with grenades and bugged sorc bubble stun, and resolve doesn’t even increase.

The whole meta of that game is broken beyond belief, if you want to go play it and see for yourself xD

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

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Posted by: Virgil Kemp.7056

Virgil Kemp.7056

I meant the idea, not it’s implementation. :P I stopped playing after a few months, along with everybody else.

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Posted by: Archaon.6245

Archaon.6245

OMG rofl ….must give a +1 hands down