remove stability buff
Nope. I’m 100% serious.
Especially about the last part.
Dear god… what is this…
LOLOLOLOLOLOLOLOL
Bren the Ele
80: Thief, Mesmer, Ranger, Ele, Warrior.
Stop derailing the guy’s post. I agree with him. The CC reaches points of hilarity sometimes.
How can you not have any aspect of diminishing returns? Silly.
twitch.tv/hotjoinhero
Stop derailing the guy’s post. I agree with him. The CC reaches points of hilarity sometimes.
How can you not have any aspect of diminishing returns? Silly.
OP makes no mention of diminishing returns.
I gleaned something about complete CC immunity for 10sec after a single CC – but it sounded so stupid that I just attributed it to a random neuron firing in my brain.
Ok, I’ll give a serious answer now. I have been playing since day 1, I play every day, usually many hours a day and I only do spvp, mostly free tournaments, some paids if I’m lucky enough to find a good party. In 4 months I never felt like being perma CC’ed. I also watch many top players streams and I never see someone perma CC’ed unless enemies focus on one target and correctly time their CCs which I think it’s fine since it takes effort from more than one player and even in this case it’s not like they can CC you forever. I played Dark age of camelot for many years and the pvp was great. It had immunities to CC, like if you was rooted then you couldn’t be rooted again for some time but the CCs on DAoC were way way longer than they are on GW2 so that immunity made sense. On GW2 CCs are relatively short and I really don’t see the necessity to put immunities to them.
It’s true some classes have easier access to stability but again, I think it’s normal. You usally invest in stability if you need it to properly fill your role, which usually is holding a point. A player who invests in stability, probably misses something else that some others have, it’s a matter of what and how you play, imo.
I see a bit of confusions: stuns and roots are not the same and I don’t think you can stunbreak out of roots. I think the annoying roots you are referring to are the ranger elite.. those are really annoying but they are an elite, they are meant to be powerfull like other elites are.
I’m not going to talk about p/p thief because I don’t like thieves and I don’t know well how the class works. Also, I don’t see many p/p thieves.
A coincidence just happened, while writing this I’m watching a guy streaming, a good player in a good team and he just complimented with his team mates for the nice chain CC. So yeah, chaining CC is possible but it’s nothing like being perma CC’ed forever and players have to cooperate to achieve it. Also, you are not alone, you can and should get help from your team mates who can give stability, buffs, auras, CC the enemies, peel you and support you in many ways.
(edited by Spindelhalla.2139)
Stop derailing the guy’s post. I agree with him. The CC reaches points of hilarity sometimes.
How can you not have any aspect of diminishing returns? Silly.
OP makes no mention of diminishing returns.
I gleaned something about complete CC immunity for 10sec after a single CC – but it sounded so stupid that I just attributed it to a random neuron firing in my brain.
stupid? its like that in AION… but i guess when ur kitten for pvp u enjoy that sorta stuff huh lol moron
Ok, I’ll give a serious answer now. I have been playing since day 1, I play every day, usually many hours a day and I only do spvp, mostly free tournaments, some paids if I’m lucky enough to find a good party. In 4 months I never felt like being perma CC’ed. I also watch many top players streams and I never see someone perma CC’ed unless enemies focus on one target and correctly time their CCs which I think it’s fine since it takes effort from more than one player and even in this case it’s not like they can CC you forever. I played Dark age of camelot for many years and the pvp was great. It had immunities to CC, like if you was rooted then you couldn’t be rooted again for some time but the CCs on DAoC were way way longer than they are on GW2 so that immunity made sense. On GW2 CCs are relatively short and I really don’t see the necessity to put immunities to them.
It’s true some classes have easier access to stability but again, I think it’s normal. You usally invest in stability if you need it to properly fill your role, which usually is holding a point. A player who invests in stability, probably misses something else that some others have, it’s a matter of what and how you play, imo.
I see a bit of confusions: stuns and roots are not the same and I don’t think you can stunbreak out of roots. I think the annoying roots you are referring to are the ranger elite.. those are really annoying but they are an elite, they are meant to be powerfull like other elites are.
I’m not going to talk about p/p thief because I don’t like thieves and I don’t know well how the class works. Also, I don’t see many p/p thieves.
A coincidence just happened, while writing this I’m watching a guy streaming, a good player in a good team and he just complimented with his team mates for the nice chain CC. So yeah, chaining CC is possible but it’s nothing like being perma CC’ed forever and players have to cooperate to achieve it. Also, you are not alone, you can and should get help from your team mates who can give stability, buffs, auras, CC the enemies, peel you and support you in many ways.
if u have played spvp u sure now how easy it to to chain 3 cc’s and down a player as a d/d ele i have 2kd’s for 4 sec of down time easy enough to kill someone in 4 sec
Dear god… what is this…
r people so stupid they cant understand poor mechanics when they see them? kittenhe educational system
At this point I’m starting to think you are trolling, sorry.
1) I never saw a DD ele killing someone in 4 seconds, especially if they also have to keep the enemy perma CC’ed.
2) Since we are taking ele as an example: No, chaining 3 CCs is not easy, unless ofc they are hitting dummies in Heart of the Mists. Also, many DD eles, especially in hotjoins and frees often open always with the same move which makes them very predictable and easy to counter.
Ok, I’ll give a serious answer now. I have been playing since day 1, I play every day, usually many hours a day and I only do spvp, mostly free tournaments, some paids if I’m lucky enough to find a good party. In 4 months I never felt like being perma CC’ed. I also watch many top players streams and I never see someone perma CC’ed unless enemies focus on one target and correctly time their CCs which I think it’s fine since it takes effort from more than one player and even in this case it’s not like they can CC you forever. I played Dark age of camelot for many years and the pvp was great. It had immunities to CC, like if you was rooted then you couldn’t be rooted again for some time but the CCs on DAoC were way way longer than they are on GW2 so that immunity made sense. On GW2 CCs are relatively short and I really don’t see the necessity to put immunities to them.
It’s true some classes have easier access to stability but again, I think it’s normal. You usally invest in stability if you need it to properly fill your role, which usually is holding a point. A player who invests in stability, probably misses something else that some others have, it’s a matter of what and how you play, imo.
I see a bit of confusions: stuns and roots are not the same and I don’t think you can stunbreak out of roots. I think the annoying roots you are referring to are the ranger elite.. those are really annoying but they are an elite, they are meant to be powerfull like other elites are.
I’m not going to talk about p/p thief because I don’t like thieves and I don’t know well how the class works. Also, I don’t see many p/p thieves.
A coincidence just happened, while writing this I’m watching a guy streaming, a good player in a good team and he just complimented with his team mates for the nice chain CC. So yeah, chaining CC is possible but it’s nothing like being perma CC’ed forever and players have to cooperate to achieve it. Also, you are not alone, you can and should get help from your team mates who can give stability, buffs, auras, CC the enemies, peel you and support you in many ways.if u have played spvp u sure now how easy it to to chain 3 cc’s and down a player as a d/d ele i have 2kd’s for 4 sec of down time easy enough to kill someone in 4 sec
As a d/d ele you’ve got a knockback and knockdown..one push away and the other pull you down..so mind to tell me where is the second kd? a ninja skill maybe?
Dear god… what is this…
r people so stupid they cant understand poor mechanics when they see them? kittenhe educational system
I think the fact that this person has made a reference to the educational system failing about anyone other than himself is one of the funniest things I’ve read on this forum.
Dear god… what is this…
r people so stupid they cant understand poor mechanics when they see them? kittenhe educational system
I think the fact that this person has made a reference to the educational system failing about anyone other than himself is one of the funniest things I’ve read on this forum.
u make no sense
I guess most of the CC i can tolerate but its how the knockdown mechanism works that seems to be the most frustrating.
Maybe some traits that reduce dmg while under the effect of control? I still feel like they need some diminishing returns.
But to be fair… I’m mostly a spvp hotjoin troll and thats where the CC can be at its worst with the sheer number of players in one spot.
twitch.tv/hotjoinhero
Please build with stun breaking, condition removal, and mobility in mind. Then just be honest with yourself when you die because you are OUT OF POSITION.
In your defence, 8v8 is a trainwreck and discourages position mindfulness.
Dear god… what is this…
r people so stupid they cant understand poor mechanics when they see them? kittenhe educational system
I think the fact that this person has made a reference to the educational system failing about anyone other than himself is one of the funniest things I’ve read on this forum.
u make no sense
The educational system definitely failed you man.
The CC’s in this game are extremely short and all entirely avoidable – and even breakable.
In the current meta, there is no need to have CC immunity / stun break built in to every class passively, that’s what utilities, traits and abilities are for.
It’s active CC-prevention and CC-breaking, and it adds to the skill cap.
I think the resolve bar in SWTOR was about literally the only thing the game did right.
I think the resolve bar in SWTOR was about literally the only thing the game did right.
Nah that thing was broken from the start since you could chain interrupt without resolve issues. Right now in swtor you can be stunned for 40+ seconds with grenades and bugged sorc bubble stun, and resolve doesn’t even increase.
The whole meta of that game is broken beyond belief, if you want to go play it and see for yourself xD
I meant the idea, not it’s implementation. :P I stopped playing after a few months, along with everybody else.
OMG rofl ….must give a +1 hands down