Q:
rifle viable for tournaments (warrior)
Rifle does need a little help, but none of these suggestions are what it needs IMO. Especially #5… if anything you’d want it to be a leap backward.
Well, getting rid of the cast time on #4 would be nice, but I dont think it needs the boon strip (there’s a sigil for that). I think just the Crack Shot trait needs something more interesting.
I would rather see rifle #1 reworked as a pure power skill. Longbow has DoT conditions on 3 skills. It’s odd that rifles #1 is so heavily weighted towards bleeding.
Rifle does need a little help, but none of these suggestions are what it needs IMO. Especially #5… if anything you’d want it to be a leap backward.
Well, getting rid of the cast time on #4 would be nice, but I dont think it needs the boon strip (there’s a sigil for that). I think just the Crack Shot trait needs something more interesting.
Leap back for a knock back? I don’t see that working :/, but maybe the Crack Shot trait becoming passive, as far as the piercing goes, that would help us out with support damage when it comes to large groups. Even if volley were that way, you’d use and then just strafe and get a good hit on the enemies in the capture point.
Leap back for a knock back? I don’t see that working :/
Engineer has something similar on their rifle. It actually knocks the engineer back but launches the foe.
Leap back for a knock back? I don’t see that working :/
Engineer has something similar on their rifle. It actually knocks the engineer back but launches the foe.
Ah, true!
Engineer rifle first.