sPvP - how to increase player base

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Posted by: DarnDevil IV.2143

DarnDevil IV.2143

I think the problem with sPvP is that there is only conquest maps. Not all players ( including me ) enjoy conquest and I think guild wars 2 has the potential to offer more.

Arenas (2v2, 3v3 and 5v5) would be really great way to increase the player base. It doesn’t even require complicated map mechanics or complicated designs. There could also be some environmental hazards to play with the mobile combat gw2 has.

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Posted by: ahuba.6430

ahuba.6430

Why do people always ask for 2v2 3v3 5v5 and skip 4v4?

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Posted by: Cosine.7841

Cosine.7841

People have been asking for this since beta. It doesn’t seem that hard to implement, so I’m guessing they have some reason they just don’t want to implement them in this game (even the new modes that have been leaked to be in progress are not ranked arena).

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Posted by: ahuba.6430

ahuba.6430

People have been asking for this since beta. It doesn’t seem that hard to implement, so I’m guessing they have some reason they just don’t want to implement them in this game (even the new modes that have been leaked to be in progress are not ranked arena).

no one cares for ranked matches anyway

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

NO!

The PvP community cannot sustain itself if the ques split. It is already collapsing, and if you add 2v2, 3v3, etc. then it would be instant perma-death.

I agree different types of maps would be good, but they need to be implemented into the existing solo and team ques.

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Posted by: katniss.6735

katniss.6735

All the maps should be 5v5 max imo. Fighting 20 clones and 10 thieves guild gets annoying in these 8v8s with rage quits.

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

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Posted by: Gandarel.5091

Gandarel.5091

Give resources and recreate GW1.

/closethread

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

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Posted by: katniss.6735

katniss.6735

Also, get rid of the pve things. Treb has 1 shotted me so many times.
I always make fun of people who use pve in pvp. You know, like how we make fun of people in WvW who use open-field siege to avoid having to actually progress via skill.
Want to stake someone? Better have invuln up or it’s down state for you by treb/laser/cannon.

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

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Posted by: katniss.6735

katniss.6735

Engie/Guardian/Thief are the majority of classes being played.
Engie has insane cc with low cds. High sustained damage with confusion.
Guardian can tank an entire team and still pump out the damage.
Thief is just plain cheese, lets face it. Even more so in WvW since they can’t be isolated in corners.

IMO, Ele is the least played class because bunker d/d was nerfed into the ground. Me, I can’t stand playing any other weapon set in spvp. If I want to do any reasonable damage, I have to be glass, and I’m already the focus of every other class in the match. spvp is garbage as an ele, and the only reason to play it is when WvW is dead, which is most of the day.

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

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Posted by: ryston.7640

ryston.7640

the problem is that the gameplay isnt fun, and needs a thorough rework. Even the devs must secretly recognize this by now, but they havnt got the resources on the pvp team to actually undertake such a project (because pvp should have self evolving content and require a small team) — and anet wont seam to loan the ‘project’ team to PvP because nobody cares about PvP and anet would rather retain players that like their game than make good on their promises to deliver AAA esport PvP.

Business needs are trumping ethical game design in a company thats usually pretty kitten ed dedicated to ethical game design. I suspect there is a cancer somewhere near the top. Likely the same cancer that forced the game to launch when pvp was clearly noteven close to done, and who insisted on bad pvp gameplay decisions (but neat ideas, on paper it sounds fine) such as stomping… despite mass player feedback that it was bad.

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Posted by: Fortus.6175

Fortus.6175

Simply put; balance classes, from the core, not just cutting her and there and buffing here and here and here and there and then nerfs eles again for good measure.

I love the game but everytime i enter pvp it makes me want to throw a kitten and a puppy down a spiked stair. The game consists of dungeons and wvw end game, yet it seems all the class balance is based solely on pvp, so you get a lot of angry people who out of spite sabotage it, and complain.

You want people to take esport seriously? Start treating classes seriously

Nobody cares about a game where a thief can pop out of nowhere and pop a ele In a sec with no counterplay, fun for the thief, but neither fun for the rest of the player base nor the watchers. Same with AIs, people go OOHHHhh when a player does a hard and complicated combo is pulled, but nobody is impressed when a stunned ranger hits 3 keys and an ele blows , or when you throw a couple clones and phatasms and they do their work for you, or when minions clog the observer and players vision, and then proceed to steamroll the enemy, and a little asura in the middle of it all, spamming conditions

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

(edited by Fortus.6175)

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Posted by: benOTK.4961

benOTK.4961

They’ve been working on and testing Deathmatch and King of the Hill.

I think just adding these game types to sPvP will increase the sPvP playerbase by a good amount, at least at first. Then it will be up to how well these game types play that will determine if the population increase will stick around.

As far as 2v2, 3v3, and other player count settings go, I think it would be a bad idea at first. Better to stick to 5v5 and 8v8 when introducing these game types to see how they play. If you have too many splits, it will divide the already thin playerbase for sPvP. If the Playerbase continues to rise after these game types are introduced, THEN begin implementing 2v2, 3v3, and so on.

NA: Jove Ralis – Sea of Sorrows

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Posted by: silvermember.8941

silvermember.8941

1. Add rewards to PvP so that it attracts more player, a lot of pvpers might disagree, but they are the first to whine how PvP is dead or how it isn’t growing.

2. get rid of 8v8, it gives players the wrong impression. Instead of being welcoming to new players, it just makes spvp seem like a constant zergfest, keep the zerg at WvW.

3. Do not add anything other than 5v5, a lot of people are going to argue otherwise, but bad idea unless spvp picks up significantly.

4. balance. Make every class like the elementalist, TTK in PvP is way too short, you can barely react depending on the class. Everything about them (ele) is obvious they have almost no passive play and their passive play is obvious and apparent and not in your face. Reduce the effect of pets/minions. and significantly reduce the damage of phantasm and put the damage back to the player (mesmer), Minions and pets should be ultilities not free Ai damage.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Hoikson.8437

Hoikson.8437

Absolutely 3v3 will help to grow up pvp in gw2. many of my friends say that if here will be a ranked 3v3 they immediately come here to play.

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Posted by: Krakah.3582

Krakah.3582

Give resources and recreate GW1.

/closethread

You’ll have to wait for GW3, or another game.

-KNT- BG

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Posted by: Loco.4561

Loco.4561

No one cares about sPvP, it’s a sideshow. They will increase the playerbase IF THEY BALANCE THIS GAME PROPERLY and cut down on these ridiculous meta’s. Imagine how someone will feel if they join a hotjoin match and come across the current FOTM Hammer/Longbow warriors build that’s dominating (ruining) matches at the moment, I guarantee they won’t play many matches…

Mashup Bootleg ~ WvW Mesmer
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro