sPvP only account?
You can it’s a round about way where you can access HoTM without completing the starter tutorial, I have done it on multiple characters, unless you know how you will have to play the tutorial. The only level 1 helms are the ones from certain classes that get a choice on character creation.
Since you’d get tomes of knowledge from pvping, you can just make your characters level 10 or more without doing pve.
League Of Ascending Immortals [OATH]
I wish we have spvp only account, that will stop wasting bandwith on pve and wvw update.
So, the footprint of the spvp only account would be smaller and we can use our “capped” bandwith data to something more useful.
For Free to Play, spvp only account would help raise the population that don’t want to get 40 gig of data that many people in the world pay with “cellphone internet dataplan”.
More information here:
https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model/first
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
I wish we have spvp only account, that will stop wasting bandwith on pve and wvw update.
So, the footprint of the spvp only account would be smaller and we can use our “capped” bandwith data to something more useful.
For Free to Play, spvp only account would help raise the population that don’t want to get 40 gig of data that many people in the world pay with “cellphone internet dataplan”.
More information here:
https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model/first
Dude this game is an MMO. Spvp is an add on not the other way around.
I wish we have spvp only account, that will stop wasting bandwith on pve and wvw update.
So, the footprint of the spvp only account would be smaller and we can use our “capped” bandwith data to something more useful.
For Free to Play, spvp only account would help raise the population that don’t want to get 40 gig of data that many people in the world pay with “cellphone internet dataplan”.
More information here:
https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model/firstDude this game is an MMO. Spvp is an add on not the other way around.
Then don’t complain about Queue time.
Spvp is a MOBA that got killed (no moba on the market have under 100k players…) by a casual MMORPG experience.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
And how would they make their money?? I mean Lol is coming up with thousand of rip-off under the umbrella of new ideas to make money. That should tell you the market is dying!!
And how would they make their money?? I mean Lol is coming up with thousand of rip-off under the umbrella of new ideas to make money. That should tell you the market is dying!!
So much dying that it is much more viewed in millions of hours a week.
http://www.geek.com/games/the-10-most-streamed-video-games-this-week-1646668/
Or dying like bringing 1.6 billions of dollars revenu for 2015:
http://www.dailydot.com/esports/league-of-legends-2015-revenue/
Or dying like the new explosions of sales of MOBA in 2016:
https://reviewreaperblog.wordpress.com/2016/07/23/moba-demand-and-market-structure/
“*Over this two year period the average growth rate is 6.50 %(9)*. The annual growth rate is from 2014 – 2015 is 9.30 % (10). This constant growth can be attributed to 2 particular drivers. The premise this game was built was for a more technical crowd that wants a very challenging game vs LOL where it was designed for more of the “average MOBA” user. Hence DOTA is targeting a very specific niche market therefore their growth isn’t as prominent as LOL but it is growing at a good rate. The second reason for DOTA 2 growth is the large pools for tournaments.
By having a larger prize pool for competitions they are able to attract more pro players and average player for hope of winning this pool. This hope automatically attracts gamers to DOTA increasing their size and skill levels. This makes for more interesting events, which adds more publicity and allows DOTA to keep there game focused on the niche market it has established in.
What does this all mean?
These games are growing faster then the market trend of 2.93 % as calculated by PWC on their industry report. The growth rate of both these games are not due to sheer luck however it’s the ability to focus on their marketing strategies well and enhance their strengths. LOL is able to create a platform where gamers of all skill levels can compete with a reduced learning curve, well-developed referral program and its length in the market. DOTA 2 has a healthy community by focusing on their niche market in the MOBA industry and high rewards that attract high skilled players which adds more quality to the community. Each has their unique method to capture the market. The combination of LOL and DOTA 2 forms 80.3 % of the market for MOBAs (Zhao, 2015)."
If something is dying, it’s not MOBA market that grow 2x faster than other game type.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/