First off let me tell you a little bit about who I am. I have been playing Guild Wars 1 for 7 years now off and on. I have always loved the PvP and thought it was pretty balanced. I own 40+ Multiplayer games, and have always tried to play them at a competitive level. I love the PvP in Guild wars 2 also, and I’m Glory rank 22 so I have invested some time into it. After all this time I find myself at the start of the match thinking to myself “Do I want to win, or do I want to earn the most points?” They should however be one in the same. So let me first state what problems this causes.
Problems current system causes – First of all it encourages bad or nonstrategic play. It also encourages only builds that are meant to kill, and not support or bunker down on a point. It also causes a zerg mentality, with people running around brainless and getting as many kills as they can and being rewarded for it.
Current Glory Rewards for actions
- Kills earn 5 points without any of the bonuses, when I only get 5 points for a kill it is the most frustrating thing in the world.
- 10 points for capping and for neutralizing. Compared to a kill that usually will earn 15 points the amount for this seems way too low to me. Since Neutralizing is so quick I would keep it the same but double the capping points.
- Defender Kills earn 10 extra points, a total of 15 points. This actually makes sense and rewards people for defending a point.
- Assaulter earns 10 extra points for killing an enemy on their own capture node. This is actually good, once again it encourages people to fight on a node.
- Skirmisher kills earn 10 addition points and a total of 15 points identical to defender/assaulter kills. This bonus however is for being off in the middle of nowhere and getting a kill, not helping cap objectives. It makes no sense at all that this is equal to the defender/assaulter. I wish it didn’t exist but the bonus should be at least half of defender/assaulter. On top off all that, this bonus has always seemed a little random. Sometimes I get it, sometime I don’t.
- Trebuchet and Monster kill, I believe both of these are fine. Granted Trebuchet can rack up a lot of points, but if your team is stupid enough to let them shell you the whole game it is on you guys.
- Win Bonus this was brought to my attention in the forum post that I created. Win bonus seems too small, I have calculated that it is 20% of whatever your final score is. I don’t think win bonus would be much of a problem if you received points from everything that I state below, but the current bonus does not make up for going out of your way to ensure a win at the cost of receiving less points.
What you should be rewarded for that you aren’t
- Neutral Objective Kills – I cannot even begin to imagine why these are not rewarded bonus points. Could they just not think of a witty name for it like “Neutral Fighter” reward. Jokes aside this has to be in the game, and makes no sense why you are not rewarded for fighting for a neutral point is beyond me.
- Defending a point – Not killing someone on a point, but just a certain amount of points lets say for every 10 seconds of just staying on the objective. I would say around 5 points per 10 seconds, but only works while in combat to avoid people who would just sit afk or do nothing to contribute to the team.
- Dying on a point(Martyr) This one is a big one for me when I play any tanky character. Sometimes I am able to hold out long enough and die bravely on a point in order for my team to stop them from capping it. I may have died, but I prevented the other team from earning more than what was given for my death. I think 10 points would be fair for this.
- Interrupting a team capture Meaning by running into the fray and jumping on that node preventing the enemy team from capping it. I feel like this should be rewarded because some people are just so afraid and will stick back. Hopefully this will add some incentive.
- Rewarded for Support Last but certainly not least on my list, you should be rewarded one point every time you heal or buff an ally in any way. One point may seem small but if you are throwing boons and heals everywhere it will add up. However you will only receive points while in combat to avoid exploiting.
All of these numbers are just off the top of my head and may not be balanced, but try to just look at the points that I made. So lets fight for a change, no more winning a game when the other team has double the points. http://i.imgur.com/gy6jL.jpg We should be rewarded for playing well, and doing whatever it takes to win. Let me know if you guys can think of anything else and I will add it to the list. I have posted this same post on reddit if you would like to view it there. http://www.reddit.com/r/Guildwars2/comments/10zyd9/spvp_point_system_is_seriously_flawed/
(edited by Dafool.6284)