sPvP/tPvP rewarded points

sPvP/tPvP rewarded points

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Posted by: Sunni.2948

Sunni.2948

Im really enjoying s and tPvp currently but I thought I would offer my thoughts on one improvement that might help. Currently in sPvP teams are more inclined to zerg from one place to another only waiting to cap the base for the points given and there is no incentive to play intellectually at all. If your team wants to counter the zerging by simply backcapping and having a bunker hold it “ie me” that bunker gets minimal compensation for sacrificing a huge portion of the game sitting around. I love the idea of a bunker and I dont mind the sacrifice if it helps the team achieve the goal of winning.

The only problem with my mindset is that I will every game get a fraction of the points the rest of my team and the opposing (even loosing) team will have achieved by zerging or what-have-you furthering the zerg mentality.

My suggestion? make defending worth it, I havent played a MMO yet that has adequately compensated defenders for their diligence. Getting bonus points for a kill wont work however because in GW2 often the bunker will get rolled by 2+ people and his only job is to last as long as possible, obtaining 0 points for doing so. With so many
“innovations” Anet has implemented I am hopefull they will find a creative solution. Especially when so much of their pvp is based around defending something.

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Posted by: Pinder.5261

Pinder.5261

Well, Bunker builds do only one thing well: survive while outnumbered. So that’s about the only platform for reward you can give them.

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Posted by: Ynna.8769

Ynna.8769

I somewhat agree. I often sacrifice personal gain (points) for more chance of a team victory, but it is hardly rewarding.

“Come on, hit me!”

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Posted by: Tranpanzer.7148

Tranpanzer.7148

Oh yes. Today I kept the enemy team several times for minutes from capping a point alone vs two or three at times.
I got 0 points in the process, since my build just does no damage, but has a high survivability.
It was fun, but I was saddened a bit that I got no points for doing what I just did.

This does not encourage players to defend points or even sacrifice themselves in the process. I think this needs changing.