[suggestion] Rating and reward.

[suggestion] Rating and reward.

in PvP

Posted by: Teckos.1305

Teckos.1305

In it’s current state Spvp rating and reward are quite flawed: well the leader board is simply a joke and the reward tracks do not reward players for being good but for playing a often which encourages a lot of bad habits.

I suggest the introduction of a weekly, tier based leader board for solo queue:

  • The players will be getting point for each game played won.
  • Every week all players will start at tier 0 and by accumulating points the players will reach new tiers.

How are the point awarded?

  • Winning a game will reward much more points than loosing one.
  • The number of points a player will receive at the end of a match will be determined by:
  1. The victory or loss of a game.
  2. The tiers: the player’s, the enemies’ and the allies’.
  • It is possible for a player to lose points by:
  1. Leaving the game.
  2. AFKing the game.

How to balance the tier composition in the team?
The best case scenario would be to have all the players of each team, in this case the more the tiers the better it is. But to avoid queue time to explode at higher tiers trying to take from lower and higher tiers (if possible) but still have a close overall tier value would be great (could get more technical but don’t feel like it).

Fighting AFKink:
I don’t exactly know how the Anet engine works but what i would suggest is tracing a variable on each players during a match.

  • the variable value should not be show to the players.
  • 5 seconds after the match start or the players spawn 2 timers starts.
  • 1st: each 7 consecutive seconds a players is not moving increments the variable, resets after increment or player movement.
  • 2nd: each 31 consecutive seconds when the players is off point or out off combat increments the variable, resets after increment, being in combat and being on point.
  • The most important aspect: Add a report for aAFKing option.
  • At the end of a game if a player reported the value of his variable will be compared to an arbitrary value, if the player value is too high the player will loose tier points.

At the end off the week players would be with tokens and gold, the higher the Tier the more the tokens, higher tier should also reward other tokens. A merchant will exchange tokens for reward (chests,armor pieces etc), the higher quality tokens will be exchanged for SPVP specific reward.

During the week the leader board will trace the progression of the players.
And the week after everyone will be reseted to tier 0,the previous leader board will be conserved and the top account could even be shown in the heart of the mist.
Finally the team making process should take in consideration the previous tier of the players, when forming the first game after a reset.