Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
(edited by Lordrosicky.5813)
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Warrior = too much sustain for the mad burst.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
Mesmer = too much invuln whilst they pump out passive condis.
My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…
The shield block on mesmer needs fixing to not slow the enemy, it does way too much
Mesmer distortion is too long in duration. Increase cooldowm to 1 minute.
warrior is annoying. Reduce the damage of greatsword whirl by 25% and also f1 mace should not apply blind and 3 stacks of bleed not 4
these are minor nerfs. But they will help for fairness.
(edited by Lordrosicky.5813)
I’m just tired of beating on tempests all day even if it’s a won game.
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Warrior = too much sustain for the mad burst.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
Mesmer = too much invuln whilst they pump out passive condis.My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…
The shield block on mesmer needs fixing to not slow the enemy, it does way too much
Mesmer distortion is too long in duration. Increase cooldowm to 1 minute.
warrior is annoying. Reduce the damage of greatsword whirl by 25% and also f1 mace should not apply blind and 3 stacks of bleed not 4these are minor nerfs. But they will help for fairness.
where?
also it is not passive if you have to actively interrupt something~
it is not spammable due to ini limitation~
hi Henry~
I’m pretty sure the OP isn’t playing with a full deck of cards, if you know what I mean.
you mean people who are good with these 3 profs are OP right? I mean, I’m not the best in the world, but these classes don’t worry me on there own. add them with something else and I’m on my own, I might have a problem.
Every class is OP except yours. Its pretty obvious now looking at your post history roflmao
Guy plays a necro. If I had to pick three classes to absoultely blow up a necro i would say……. Oh! see thread title.
OP didn’t mention it, but they do need to look at how Portal absolutely breaks about 1/2 of the maps in Ranked.
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Warrior = too much sustain for the mad burst.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
Mesmer = too much invuln whilst they pump out passive condis.My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…
The shield block on mesmer needs fixing to not slow the enemy, it does way too much
Mesmer distortion is too long in duration. Increase cooldowm to 1 minute.
warrior is annoying. Reduce the damage of greatsword whirl by 25% and also f1 mace should not apply blind and 3 stacks of bleed not 4these are minor nerfs. But they will help for fairness.
All of this is fine if we can shave a second of scythe AA chill and slightly tone down deathly chill damage. Necros proc it by breathing.
(:y)
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…
This is the most dumb idea I’ve seen on the forums in a long time. ‘Like really.’ What you want to be nerfed isn’t pulmonary impact, but it is the ricidulous amount of dodges a staff thief or acro thief has. Remove the evade frame on #3 for staff, and nerf acrobatics, and now we are getting somewhere. I mean, do you really want this to be bunker wars 2? And speak for yourself, next time please.
Scrapper, Herald, Tempest, Dragonhunter, Reaper, and Druid are OP.
there really is someone who still plays thief and mesmer?
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…This is the most dumb idea I’ve seen on the forums in a long time. ‘Like really.’ What you want to be nerfed isn’t pulmonary impact, but it is the ricidulous amount of dodges a staff thief or acro thief has. Remove the evade frame on #3 for staff, and nerf acrobatics, and now we are getting somewhere. I mean, do you really want this to be bunker wars 2? And speak for yourself, next time please.
I couldn’t agree more. Not PI is the problem, the vault spamming build appears to be a bit out of order.
OT: I like how a necromancer complains about passive procs (which PI obviously is not btw).
Just ignore the OP. One quick glance at the post history tells it all.
Just ignore the OP. One quick glance at the post history tells it all.
Indeed. He wants necro to be the one class to rule them all.
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…This is the most dumb idea I’ve seen on the forums in a long time. ‘Like really.’ What you want to be nerfed isn’t pulmonary impact, but it is the ricidulous amount of dodges a staff thief or acro thief has. Remove the evade frame on #3 for staff, and nerf acrobatics, and now we are getting somewhere. I mean, do you really want this to be bunker wars 2? And speak for yourself, next time please.
I couldn’t agree more. Not PI is the problem, the vault spamming build appears to be a bit out of order.
OT: I like how a necromancer complains about passive procs (which PI obviously is not btw).
Pi cannot be countered. It is a joke. Fix needed.
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
3 is supposed to be an evade. It’s 5 that’s a bit evade-crazy.
My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…This is the most dumb idea I’ve seen on the forums in a long time. ‘Like really.’ What you want to be nerfed isn’t pulmonary impact, but it is the ricidulous amount of dodges a staff thief or acro thief has. Remove the evade frame on #3 for staff, and nerf acrobatics, and now we are getting somewhere. I mean, do you really want this to be bunker wars 2? And speak for yourself, next time please.
3 is supposed to be an evade. It’s 5 that’s a bit evade-crazy.
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…This is the most dumb idea I’ve seen on the forums in a long time. ‘Like really.’ What you want to be nerfed isn’t pulmonary impact, but it is the ricidulous amount of dodges a staff thief or acro thief has. Remove the evade frame on #3 for staff, and nerf acrobatics, and now we are getting somewhere. I mean, do you really want this to be bunker wars 2? And speak for yourself, next time please.
I couldn’t agree more. Not PI is the problem, the vault spamming build appears to be a bit out of order.
OT: I like how a necromancer complains about passive procs (which PI obviously is not btw).
Pi cannot be countered. It is a joke. Fix needed.
PI is procced if you successfully (key word here) interrupt target. Interrupt can be easily countered by stab, blind, block, invul OR simply not attack (stow weapon is your friend) for sec and watch thief waste ini…. take a guess how you deal with PI as a thief that has 0 protection, blocks, invuls and crappiest healing capability in game?
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…This is the most dumb idea I’ve seen on the forums in a long time. ‘Like really.’ What you want to be nerfed isn’t pulmonary impact, but it is the ricidulous amount of dodges a staff thief or acro thief has. Remove the evade frame on #3 for staff, and nerf acrobatics, and now we are getting somewhere. I mean, do you really want this to be bunker wars 2? And speak for yourself, next time please.
I couldn’t agree more. Not PI is the problem, the vault spamming build appears to be a bit out of order.
OT: I like how a necromancer complains about passive procs (which PI obviously is not btw).
Pi cannot be countered. It is a joke. Fix needed.
PI is procced if you successfully (key word here) interrupt target. Interrupt can be easily countered by stab, blind, block, invul OR simply not attack (stow weapon is your friend) for sec and watch thief waste ini…. take a guess how you deal with PI as a thief that has 0 protection, blocks, invuls and crappiest healing capability in game?
They have 1 block :P
Yeah, these are the three strongest soloq professions right now in my opinion.
Berzerker(Warriors) have been buffed to high heaven while all the others, with the exception of Daredevils, have been constantly nerfed.
Chronomancers still have a lot of OP crap while outputting a lot of damage.
there really is someone who still plays thief and mesmer?
Yes, as I don’t have HoT I lately play most with condi mesmer. And I can say it is hella fun. 7/10 of my kills are from condis, and then there’s high mobility and invisibility. Also distorsion and a few blocks/evades. It’s really a fun class to play as.
Everyone knows it.
Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.
Warrior = too much sustain for the mad burst.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
Mesmer = too much invuln whilst they pump out passive condis.My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…
The shield block on mesmer needs fixing to not slow the enemy, it does way too much
Mesmer distortion is too long in duration. Increase cooldowm to 1 minute.
warrior is annoying. Reduce the damage of greatsword whirl by 25% and also f1 mace should not apply blind and 3 stacks of bleed not 4these are minor nerfs. But they will help for fairness.
All of this is fine if we can shave a second of scythe AA chill and slightly tone down deathly chill damage. Necros proc it by breathing.
(:y)
Not that I agree with OP at all, but not really sure what you are talking about. There is no chill on scythe auto attack chain, as far as I remember only two random auto procs apply chill (one in spite, one in reaper), and Deathly Chill applies a single stack of bleeding. Maybe I just missed the sarcasm?
Not that I agree with OP at all, but not really sure what you are talking about. There is no chill on scythe auto attack chain, as far as I remember only two random auto procs apply chill (one in spite, one in reaper), and Deathly Chill applies a single stack of bleeding. Maybe I just missed the sarcasm?
Sarcasm Tic:(:y)
riiight there ^.
I don’t actually think any class needs a nerf atm (I only have issue with Spear of Justice as a skill).
Least of all necros. That being said, I found it silly that a selection of the most recent classes to get off of the chopping block of near-unviability are being tossed back up with suggested nerfs that don’t match the reason OP thinks the class are overpowered in the first place.
Ah, wasn’t sure what that little face was supposed to be.
Judging by all the threads, X class is OP because my class takez 1093890300x skill than yours does, and it needs to be nerfed. My class is balanced and nothing is OP about it. L2P.
That’s the sum up of every profession is OP thread as of recent.
the called out classes for sure are much much stronger in the duo q system. If a thief can kill people fast 2v1 then i must be able to live long 1v2 as ele in order to carry as hard as thief can, but anet removed all bunker amulets.
Prince is frustrated with these classes and I can get that. It’s tough fighting Thieves and warriors and mesmers.
Prince, you’re just going to have to figure out a new build that can beat these guys. If you want a few ideas, I can definitely help.
Nuff Said
Guy plays a necro. If I had to pick three classes to absoultely blow up a necro i would say……. Oh! see thread title.
Yes but they are op in general. I know these 3 classes are the necro killers but they are still op in general
The only thing I hate against PI is how little counterplay it has. For instance, it is stupid when a thief jumps you ele, all you can do is stand there not using skills in between instant-cast heals or reflect+heal skill. Its literally impossible to counter-pressure unless you take stab on overload.
PI not only increases sustained dps of thief, but also increase the steal-backstab burst damage – so you get a double-word score. And as it is, you could randomly spam headshot (or any interrupt) and as long as its not a target with stab, you are guaranteed to interrupt SOMETHING. It’s the nature of GW2 to at least auto-attack. Perhaps interrupting auto-attacks shouldn’t cause PI, creating a more interesting play in the mechanic.
Also, don’t get me wrong, warr’s need less passive sustain, mesmers need less total block/invuln time, engies need slightly less of either block/heal/passive stab/etc., DH’s need a longer cast time on their damage skills and spear throw, druids need less free pet damage, necros need less damage procs, eles need some less healing (if those other things go through) and a little more damage, and revs need fewer invulns/blocks/evades.
PI is just one of the many things that need a shave, and it has to happen at the same time as the other crap so we don’t go back to bunkers just sustaining forever.
Lmao 3 soft counter classes of necro how surprising.
Only one I agree with is the new war MaceShield/GS combo, sustain is a bit over the top there (personally playing that too from time to time).
Lmao 3 soft counter classes of necro how surprising.
Only one I agree with is the new war MaceShield/GS combo, sustain is a bit over the top there (personally playing that too from time to time).
That isnt why
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