torment for everyone, ISN'T IT FUN

torment for everyone, ISN'T IT FUN

in PvP

Posted by: unlucky.9285

unlucky.9285

nice work anet i must commend whoever thought torment for everyone was a brilliant idea, i mean its so fun having a thief hit you over and over while popping blind fields that are bigger then the indication ring and also being punished for moving around to stop them stabbing me in the back wonderful work!!.

lets not forget that engie i mean its not like they don’t already have enough damaging conditions to splash about lets give them more, awesome. Dont even get me started on mesmers..

condi necros.. although they always had torment it was only tied to one skill now you basically have it on you always while fighting them yay!!

i could go on but you get the point please remove it before it becomes too engrained into the pvp scene..

torment for everyone, ISN'T IT FUN

in PvP

Posted by: ronpierce.2760

ronpierce.2760

They’re just trying to condition you for better things to come. Stay tuned!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

torment for everyone, ISN'T IT FUN

in PvP

Posted by: unlucky.9285

unlucky.9285

ha ha funny… could not contain myself

torment for everyone, ISN'T IT FUN

in PvP

Posted by: Chaith.8256

Chaith.8256

The sigil is not overpowered.. It’s a permanent 1 stack of torment that ticks for like, 80, at 1300 condition damage.

Not anything too far out there compared to things like Geomancy.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

torment for everyone, ISN'T IT FUN

in PvP

Posted by: BlackBeard.2873

BlackBeard.2873

It’s always one of the less-complained about changes that have the biggest impacts. Kind of like when they just slipped immob-stacking in there.

Giving a new source of condis to some builds is already a little silly. Condi engie can now start the fight with a nice 6 condi burst (with that nice, FREE, 7-8s burn buried deep in there) with a single hit. (For those ignorant, landing a freeze nade, for instance, gives you chilled, IP for burn, doom sigil for poison, torment sigil for torment, steel packed powder for vuln, and shrapnel or sharpshooter for bleed). The best part is, all those free procs CAN’T BE DODGED!!! HOORAY FOR COUNTERPLAY!!!

torment for everyone, ISN'T IT FUN

in PvP

Posted by: Lupanic.6502

Lupanic.6502

Tested it yesterday. I see in the battle log the tormant damage always twice. So two lines of tormant damage. Just a display bug or is the damage dealt twice?

torment for everyone, ISN'T IT FUN

in PvP

Posted by: unlucky.9285

unlucky.9285

its actually a constant 160 damage if the target is moving.. if they are not then they are a free kill for the team

not to mention at all times my fear will have a condition to tick 1k with

torment for everyone, ISN'T IT FUN

in PvP

Posted by: XGhoul.7426

XGhoul.7426

It’s always one of the less-complained about changes that have the biggest impacts. Kind of like when they just slipped immob-stacking in there.

Giving a new source of condis to some builds is already a little silly. Condi engie can now start the fight with a nice 6 condi burst (with that nice, FREE, 7-8s burn buried deep in there) with a single hit. (For those ignorant, landing a freeze nade, for instance, gives you chilled, IP for burn, doom sigil for poison, torment sigil for torment, steel packed powder for vuln, and shrapnel or sharpshooter for bleed). The best part is, all those free procs CAN’T BE DODGED!!! HOORAY FOR COUNTERPLAY!!!

cmon now, the devs didn’t see this coming……………..

torment for everyone, ISN'T IT FUN

in PvP

Posted by: SobeSoul.6910

SobeSoul.6910

It’s always one of the less-complained about changes that have the biggest impacts. Kind of like when they just slipped immob-stacking in there.

Giving a new source of condis to some builds is already a little silly. Condi engie can now start the fight with a nice 6 condi burst (with that nice, FREE, 7-8s burn buried deep in there) with a single hit. (For those ignorant, landing a freeze nade, for instance, gives you chilled, IP for burn, doom sigil for poison, torment sigil for torment, steel packed powder for vuln, and shrapnel or sharpshooter for bleed). The best part is, all those free procs CAN’T BE DODGED!!! HOORAY FOR COUNTERPLAY!!!

Except they can be dodged Kappa

torment for everyone, ISN'T IT FUN

in PvP

Posted by: BlackBeard.2873

BlackBeard.2873

Except they can be dodged Kappa

You are right, the good ol’ “dodge everything” strat always works. Also gives that strong counterplay to those air/fire procs! :P

torment for everyone, ISN'T IT FUN

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Anet wanted to add an aoe damaging condi sigil compared to 1v1 Sig of earth/doom.

It still does less damage than both, especially Doom sigils. It’s basically a weaker Geomancy for people wanting two aoe condi sigils in 4v4/5v5 type zergs.

I see nothing wrong with it… other than the fact that full condi teams just got a big damage buff in zergs.
They kinda needed it, imo, but we’ll see.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

torment for everyone, ISN'T IT FUN

in PvP

Posted by: BlackBeard.2873

BlackBeard.2873

It still does less damage than both, especially Doom sigils. It’s basically a weaker Geomancy for people wanting two aoe condi sigils in 4v4/5v5 type zergs.

I’d rather have 1 stack of torment than 3 stacks of bleed if you already have a source of bleeds and not really torment. Its a decent amount of dps, and a cover condi for your main dps source.

torment for everyone, ISN'T IT FUN

in PvP

Posted by: Tom Gore.4035

Tom Gore.4035

So what is the totally useless sigil with absolutely no effect to the current meta that everyone seems to be replacing with the sigil of Torment?

Or did all weapons suddenly get an additional sigil slot I wasn’t told about?

One – Piken Square

torment for everyone, ISN'T IT FUN

in PvP

Posted by: Elegy.2159

Elegy.2159

(with that nice, FREE, 7-8s burn buried deep in there)

How is the burning “free” when the engineer has to go at least 4 deep in a purely offensive traitline to have it?

torment for everyone, ISN'T IT FUN

in PvP

Posted by: Teutos.8620

Teutos.8620

Anet wanted to add an aoe damaging condi sigil compared to 1v1 Sig of earth/doom.

It still does less damage than both, especially Doom sigils.

Exactly.

The only profession, I can see, which can benefit from it, is the survival-condition-ranger who already has high bleeding stacks and a long poison duration. Even tho playing against once of those is not really fun, they are not really played as often as f.e. cele ele/engi.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

torment for everyone, ISN'T IT FUN

in PvP

Posted by: Stark.1350

Stark.1350

If you can’t dodge slow moving grenades, you’re terrible.

torment for everyone, ISN'T IT FUN

in PvP

Posted by: Wilco.1458

Wilco.1458

(with that nice, FREE, 7-8s burn buried deep in there)

How is the burning “free” when the engineer has to go at least 4 deep in a purely offensive traitline to have it?

Because you have to go 6 into the line anyway.

http://www.twitch.tv/drwilco
Wilco Tango Foxtrot #lifting #hardwork

torment for everyone, ISN'T IT FUN

in PvP

Posted by: Fluffball.8307

Fluffball.8307

It’s a relatively weak sigil, but it fills in some nice holes. For example condi rangers have average condi application and pretty limited AoE, so it’s a nice fit there. Not sure if I’m going to use it over some other staples like geomancy, but it’s fun to play with.

If someone is going to condi spike you, 1 torment isn’t going to be what breaks you. Also condi removal is so, like, meta, yknow? /pops gum