(edited by Deimos Tel Arin.7391)
what if, sigil of intelligence
Does Backstab count as an auto-attack? :-P
Are you treating multi-attack skills as one charge for this?
Does Backstab count as an auto-attack? :-P
hrrrr durrrr i dunno since i dun thief.
Are you treating multi-attack skills as one charge for this?
hmmm like warrior’s axe 5 = 15 hits ?
hmmm i dunno. what do you think?
btw i never used intelligence sigils before.
Does Backstab count as an auto-attack? :-P
hrrrr durrrr i dunno since i dun thief.
Are you treating multi-attack skills as one charge for this?
hmmm like warrior’s axe 5 = 15 hits ?
hmmm i dunno. what do you think?btw i never used intelligence sigils before.
Then why mock it?
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
Does Backstab count as an auto-attack? :-P
hrrrr durrrr i dunno since i dun thief.
Are you treating multi-attack skills as one charge for this?
hmmm like warrior’s axe 5 = 15 hits ?
hmmm i dunno. what do you think?btw i never used intelligence sigils before.
Then why mock it?
but how am i mocking it?
I fail to see the point of this thread…
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
I fail to see the point of this thread…
well, the point is, to see what people thinks if the functionality of the int sigil is changed a bit.
regarding that, you are not being on topic.
auto attack skills, often have lower damage when compared against weapon skills 2 – 5 so at the moment, the 3 attacks from int sigil could be simply wasted on normal auto attack skills if the player does not stow weapon away to prevent auto attacking from consuming the 3 int sigil charges.
if this change goes in, they could still use some auto attack and then follow up with weapon skills for the 100% crit rate.
this, is not a point of this topic, then?
Are you treating multi-attack skills as one charge for this?
hmmm like warrior’s axe 5 = 15 hits ?
hmmm i dunno. what do you think?
If you made one charge cause all attacks in a multi-hit skill crit, it would make it useful to everyone. However, it would then be way too good and would have to be nerfed. Sigil of Intelligence is already a little too strong on builds which have few but strong attacks. It’s what allowed hambow to run soldier amulet and still do heavy damage.
Maybe you should use it before you post…
Space Marine Z [GLTY]
Are you treating multi-attack skills as one charge for this?
hmmm like warrior’s axe 5 = 15 hits ?
hmmm i dunno. what do you think?If you made one charge cause all attacks in a multi-hit skill crit, it would make it useful to everyone. However, it would then be way too good and would have to be nerfed. Sigil of Intelligence is already a little too strong on builds which have few but strong attacks. It’s what allowed hambow to run soldier amulet and still do heavy damage.
hmm how does it works now? only the first 3 attacks ?
say warrior axe 5 attacks 15 times, only the first 3 out of the 15 would 100% crit ?
hmm not very useful for multi hit weapon attack skills then.
if that is the case, then multi attack weapon skills should consume 1 charge only then.
Maybe you should use it before you post…
well, i tried it out a bit in the past, did not really like how it worked, so here i am now.
if this change is implemented, we could still use some auto attacks while waiting for the right moment to use our damaging weapon attack skills.
100% crit chance on ranger pewpew, or how about pistol whip from pure burst thieves? Three 100% crit pistol whips with quickness in a row.
Now you tell me that’s a good idea, please.
My vote is no, sigil of intelligence is fine as it is now.
Lets buff Cele Amulet because Thief can’t use it.
Hating on regular attacks for reasons?
Yeah nothing is more of a buzzkill then using sigil of intelligence to try and critical hit with a blunderbuss or a jumpshot only to accidentally use the rifle auto by mistake.
Taking a break from GW2 to play various
Nintendo games..