what new sPvP stats combo we getting?
Most likely zealots at the very least based on his eager response to my thread on the subject.
Taking a break from GW2 to play various
Nintendo games..
We’ll need to test, of course, but I’m thinking that sinister will be too glassy for this meta. Just like zerk, I think sinister will largely disappear but for a couple very select players/builds.
maybe mesmer with sword pistol so bleed and tormet and confusion can hurt more
maybe thief (p/p or p/d????)
ranger sb? strong dmg and condi
necro even with RS and burning and direct dmg
who knows
hmmm maybe someone who can deal ranged combination hybrid aoe damage from a safe distance and somehow able to survive a few lethal hits, then quickly disengage from danger if need be?
hmmm maybe someone who can deal ranged combination hybrid aoe damage from a safe distance and somehow able to survive a few lethal hits, then quickly disengage from danger if need be?
Sooo Engineer? Maybe Warrior?
I don’t think anyone else really fits that description, to be honest. Guradians lack the ability to disengage well (although Trapper Rune Dragonhunters might change this to a degree). Necros just don’t do hybrid damage at range (although Reapers can do it well at close range) and, again, can’t engage. Sinister Eles would die to a stiff breeze… etc.
hmmm maybe someone who can deal ranged combination hybrid aoe damage from a safe distance and somehow able to survive a few lethal hits, then quickly disengage from danger if need be?
Sooo Engineer? Maybe Warrior?
I don’t think anyone else really fits that description, to be honest. Guradians lack the ability to disengage well (although Trapper Rune Dragonhunters might change this to a degree). Necros just don’t do hybrid damage at range (although Reapers can do it well at close range) and, again, can’t engage. Sinister Eles would die to a stiff breeze… etc.
hmmm i think you’re right.
engineer can avoid damage with drink elixir s, then try to escape with toss elixir s (if its not on cool down). as for hybrid damage, flame thrower auto – flame jet, nades, bombs, mortars etc?
warrior’s combustive shot deals decent hybrid damage, shield block, endure pain to avoid damage, then attempt to flee with long sword or greatsword and hopefully they don’t chase up.
I kinda want
1050 Power
1050 Ferocity
560 Vitality
560 Precision
Basically current marauder with Precision and Ferocity switched.
Tarnished Coast
If we aren’t going to get dire we definitely need another condi combo with a more rounded set of stats.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro