If you want to duel, you an Go to the Guild Arena and fight.
You can go to an sPvP map and fight
You an go to a WvW map and fight.
People who want to fight other players can use these options.
The last thing PvE players need is a bunch of people with over inflated egos challenging everyone that does not agree with them to a duel.
On top of that, the last thing PvE maps need is the endless salty crying of wanna be pvp’ers.
I still honestly do not get that mindset. It is like you are differentiating the game between PvP´ers and PvE´ers. As if PvE’ers never went to wvw or pvp and WvW´ers/pvpers never went to PvE content…which is a weird to position an argument. Even if I would were to accept this as a valid argument as of why dueling should not be in PvE, I would still be able to turn it around and say that PvE is still in those 2 PvP games, and in most if not all cases, killing a PvE mob in WvW or SPvP always count for more than killing a player. So adding a duel, which is considerably small and doesnt reward anything in PvE, should be a given right.
I am not saying this should ever become a valid argument as of why duel should be implemented, I am just presenting an answer if you truly believe that PvE and PvP players are like 2 different worlds where as each get a bit from the devs each time, and that we should take the whole “if you are in pvp you pvp and if in pve, you pve” argument seriously, instead of putting up the argument in a fair way.
And I seem to recall threads in the PvP and WvW sections complaining when ANet added in [more] PvE content. That they would actually prefer the PvE content removed from PvP and WvW.
So even the PvP and WvW crowd don’t want mixing between the modes.
I say no to duels.
The amount of work needed to put it into place compared to the number of players that would actually use it long term are prohibitive.
Because to me it would have to do the following:
1. You could only duel someone that is your level +/- 3 levels using this method. Going to PvP or a guild hall or WvW would have to be used for players with a greater level difference.
2. Duels would only be allowed in special instances in racial cities and Lion’s Arch (or other appropriate duel type arenas in other maps).
3. If there are any kind of duel specific rewards, a fraction should be given to those who lose. So if you get 10 duel credits if you win, you get 5 if you lose. That way someone who wants a duel reward but is bad at dueling can get the item(s) they want eventually.
4. Harsh punishments for the childish duelers who don’t take no for an answer. I don’t think anyone in this thread would be such a dueler but you can’t say they don’t exist or that they wouldn’t come to the game.
5. Not open to the F2P players.
6. Players have to opt in to getting challenges, it’s opt out by default. And pestering someone who has opted out to opt in would be subject to #4.
7. Being opted in does not mean that a player has to accept any and all challenges. That way players who do want to do duels, but not all the time don’t have to constantly adjust their opt in/out status based on their current mood.
8. If a player is counted as actively participating in an event, the duel challenge request does not automatically pop up so that duelers can’t troll in this fashion. It acts like the daily chest.
9. You can’t send challenge requests to players who have blocked you (it acts like that player has opted out of challenges).
That’s a lot of work for what only a minority of players would use in the long term.