Change the 25 bleed stack limit
This really should be one of the first things the devs should do. The current 25 bleed stack limit per mob makes it impossible for condition based builds to do any real damage in big events and thus recieve any kind of reward for a fight even though you’re there pressing skills the entire time.
I play a Conditionmancer (Condition based Necro) and it’s practically impossible to recieve any kind of medal on big dragon fights or any kind of big fight for that matter. I can stack 15 bleeds in seconds on a single mob. That means 2 conditions based players can easily hit 25 bleeds limit and thus render any other condition damage useless. On big fights there’s just so many people with conditions the stack is maxed in a second and the direct damage I do is just terrible. I’m finding myself switching weapon sets for big fights just to get that bronze medal, even though my traits don’t support it. This shouldn’t be like that.
There is no sense why there should be a global 25 bleed stack limit per mob. The condition damage is the same as direct damage, just dealt over time. Noone is going to deal more damage than they would if they played solo anyway, if the bleed stack is removed/raised/changed.
This is very gamebreaking for condition builds right now and really should be top priority.
Proposed fixes:
- Remove bleed stack limit entirely
- Introduce 25 bleed stack limit PER PLAYER on a single mob, eg. every player has his own stack of bleeds on a mob
(edited by Vibe.2861)