I fell that condition damage is a little to powerful the way it is designed in the game today. The reason i fell this way is because players are able to build very tanky builds (dire/rabid armor) and still do amazing sustained damage.
There is not enough condition removal to contend with 1560-1725 damage ( the highest i have been able to get my stacks to tick on my necro and messmer) while there kiting around like crazy and avoiding damage which would be fine if they where not so tanky with 3k armor and 20k-30k hp depending on the class base health pool.
Warriors where nerfed because the den’s said that a class should not be able to do good control/cc and high damage at the same time, which i agree with even though i play a warrior. So i believe that a class should also not be able to be very tanky and also do very high DPS i.e ( 1560-1725) condition ticks.
Currently crit damage builds have to struggle to find a middle ground when looking for traits that provide good survivability and damage because they also have to be mindful of what stat benefit they are going to get from that trait line i.e (crit chance, crit damage and power) and what gear they will wear to increase survivability. That is not the current case with condition damage based builds that can stack vitality, toughness, crit chance along with condition damage as being the major trait on the gear.
Another problem with condition damage builds is that for direct damage builds (physical damage) there is a way to reduce the damage you take by stacking more armor and stacking more vitality allowing you to take more hits while a combination of the two allows you to take more hits and a reduced damage intake of those normal hits but with conditions damage the only way to reduce the damage they do is to stack negative condition duration and have a lot of condition removal. Having a high health pool just means the conditions have to tick longer to deplete your health pool not that it reduces the power of the condition ticks at all.
Negative condition duration is only achievable through runes and food that i know of and grant you i believe a max of 60 or 70% decreases condition up time with no way to get any more in any of the trait lines. While most condition damage builds are able to achieve 100% and above condition up item allowing them to get very high condition stacks on a target and tick for very high damage. Even if you do reduce there damage from 1500-1700 a tick to 1000-1200 a tick by reducing there condition up time on you down to 50 or 60% that is still a lot of damage for a tanky build that is able to take large amounts of damage while still doing continues damage. At least with physical damage there is a break in the damage done due to cc or just running out of melee range but with condition damage and a lot of condition up time you are able to kite and avoid damage while keeping your stacks up on the target doing continues damage over time with no break in damage at all except with they remove the sacks but its rather easy to get them back up there again.
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