Hello,
The suggestion I wish to share is essentially open world PvP. Now before anyone who disdains pvp don’t cringe just yet, because there’s boundaries and rules to what I propose. The option to declare war on another guild.
Guilds can declare war on any guild within the game on their server. The other guild can then choose if they wish to accept the declaration or decline. If they decline then nothing happens. If they accept, then these 2 guilds are flagged for PvP against each other in every zone, except for towns, villages, and cities.
Only members of the guild can participate within the PvP anywhere, any non guild members cannot strike a player that’s in combat against another player. They cannot resurrect these players, or assist them in anyway. The purpose for outsiders would be to witness the PvP skirmish and even mass fights. Hopefully to influence them to later become involved. But in no way should this interrupt any of the PVE content that goes on within these zones. If multiple guilds are killing each other over an event, or world boss, they can still kill off monsters and such.
Players that are involved with a guild war should receive benefits to fuel actions within the game. Karma gains for every kill, guild influence points for every kill. Maybe include a PvP title for open world.
One of the great advantages of the game that’s already implemented is the bolster and level system. All levels will be balanced out to a reasonable degree, so there will be very little gap between players. Therefore PvP can occur in any zone for all levels, at any time. Making it more convenient and possible than games that tried this in the past.
For the PVE aspect. Like I said before, any non affiliated players will not be able to PvP unless they are in the warred guilds. If say guilds were to dominate another in a zone, the dominated guild can drop the war and essentially the other guild wins that war. Players can drop guilds and not represent them due to poor management in zones for PvP as well.
The reason I suggest this system is for guild rivalry, and more structure and responsibility for guilds in general. Creating open world PvP for guilds would give more reasons to protect newer members and go back to earlier zones, hunt other enemy guilds in these zones, and have random pvp that challenges the structure of your guild. It provides fair term PvP where both guilds give their consent. It allows all players to PvP randomly if involved creating real events for not only participation but for entertainment in on looking players. And utilizes alot of mechanics already in play.
Summary
-Open World PvP Between warred guilds
- Non affiliated players can spectate but not be involved
- Karma and guild influence from kills and victories
- Players cannot join both guilds at war with each other
- Players cannot see the location of other players if not added to their own list. AKA Followers
If you like this idea, please sign so Arenanet may consider this idea and use it to build our game. If you dislike this idea, please state why you disagree with a meaningful argument. If you read through the post, thanks for the time.