I strongly urge ArenaNet to do away with the one-named-item limit when equipping ascended gear. The reasons are as follow:
1) Not everyone frequents these forums, and not everyone has been farming Fractals since its release. Ergo, not everyone is aware of the fact that the “unique” label on ascended accessories means you can only equip one of each named item. This has resulted in players unknowingly purchasing two of the same ascended accessory with laurels, only to find they cannot equip both simultaneously.
2) Even barring the argument from ignorance, the limit places an unnecessary, unhelpful, and hypocritical constraint on play-styles: some players want the same item twice with the same infusion slot type depending on how they choose to build their characters. Placing unclear limitations on player builds sends a mixed message to players: GW2 is supposedly a game embracing diversity and customization, but this constraint runs counter to that alleged design philosophy.
3) Relatedly, the unique restriction punishes players who desire a certain gaming aesthetic or setup. If a player has previously been equipping duplicate non-ascended accessories out of preference and is suddenly barred from doing so with ascended accessories, the sudden (ill-explained) change in dynamic is both confusing and disturbing. Confusing in the sense that this restriction was previously unknown; disturbing in the sense that it jars the player’s previous understanding of the game. If a player farms the daily requirements for a thirty-five or forty day period for a certain item (a considerable grind), it seems unfair to deny said player the ability to equip that item, regardless of duplicate status.
4) The response that one should equip a duplicate item on some other character is unsatisfactory. The suggestion that players should be forced to play a certain way, including necessarily playing alt characters, runs counter to GW2’s design philosophy. Some players simply do not want alternative level 80 characters; even if one does have such a character, it does not follow that one will desire to invest any further in said character. It is also insufficient to suggest that one might equip a “quasi” duplicate by using one infused and one non-infused version of the same item: presumably, one may wish to infuse both versions in the future and would then be unable to equip one again.
In summary, the unique limit is neither comprehensible nor reasonable given the game’s design. One would not prohibit a player from equipping duplicate legendary weapons on a single character; why should ascended accessories be prohibited from such a status? It would not be game-breaking to allow doubling-up of equipping a particular item, so I fail to see the point of the restriction, hence my suggestion that it be removed. Promptly.