Guild Concept - Respect

Guild Concept - Respect

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I had an idea on how Guild Bonuses should work, in order to make each player’s contribution to the Guild meaningful.
Right now, a Guild member can benefit from a guild bonus without having contributed any Influence towards the Guild.
My suggestion is making it so that every individual member needs to contribute a minimum of Influence before he can gain access to the Bonuses.

This allows Guild bonuses to be stronger, since there will be a required individual contribution to benefit from them.

  • (arguable) Guild Masters always benefit from the Active Bonuses no matter what.
  • Members with permission can spend Influence to Activate a Guild Bonus for X days.
  • Whenever a player contributes Influence, he gains Respect within that Guild.
  • Players can spend Respect to Unlock 1 Active Bonus for Y days, stacking duration up to a certain limit (as long as it’s Active).
  • Players can unlock multiple Active Bonuses, but each Bonus is unlocked individually and has its own Respect cost.
  • Bonus is only Unlocked while Representing that Guild, and Unlocks/Locks as you Represent/Stand Down within its duration (as long as it’s Active).
    This means you can unlock some PvE bonuses on your PvE guild in the afternoon, and later at night you switch to your PvP guild and unlock some WvWvW bonuses, and when you go back to the PvE guild, any bonuses you unlocked are still unlocked as long as their duration hasn’t expired.

I think the above is clear.

(edited by Nurvus.2891)

Guild Concept - Respect

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I’ve updated the suggestion.
It works better and is alot clearer.
Please discuss.

Guild Concept - Respect

in Suggestions

Posted by: BioHazard.2147

BioHazard.2147

https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-System-Improvements/first

Modified your feature into “Guild Badges of Honor” Check it out. And we also have a bunch of other good suggestions going

Guild Concept - Respect

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Thanks, I’ll check it out.
Just checked it and its not even remotely similar.

You’re suggesting extra personal purchasable bonuses.
I’m suggesting the currently available bonuses to only be accessible to members that actually contribute influence.

(edited by Nurvus.2891)

Guild Concept - Respect

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Furthermore, since you spend Respect for each bonus individually, you can still have multiple guilds, and buy the PvE bonuses on guild A, gathering bonuses on guild B and PvP/WvWvW bonuses on guild C.

So I think it wouldn’t ruin anyone’s situation.
It would just make it matter to stay loyal to a guild.

Guild Concept - Respect

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Essentially, it’s unfair that a player joins a guild and instantly starts benefitting from its bonuses just because it clicks “Represent”.

I can go on a Gathering spree, benefitting from the guild Gathering bonuses, and barely give any Influence to the guild at all, in the process.

Guild Concept - Respect

in Suggestions

Posted by: RoShamBo.2618

RoShamBo.2618

I just think the whole concept of being a member of multiple guilds is flawed.

It almost legitimises the typical guild hopping exploiter type players I saw so many of in another MMO. The type who joins a guild to make some sort of quick gain and then is off to the next guild before you know it.

Forever posting in legendary threads!

Guild Concept - Respect

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I respect the concept of multiple guilds for a simple reason.
Say you’re part of a pve guild.
What’s so wrong about also wanting to do guild pvp?
Being in multiple guilds fixes that.

My suggestion makes it so that you must actually contribute to whatever bonuses you want to benefit from, wich means the “guild hopping exploit” actually becomes IMPOSSIBLE with my suggestion.

Removing the ability to be part of multiple guilds actually doesn’t change anything regarding “guild hopping exploit”, because, well, you can still change guilds…

So I don’t understand what relevance that example has to this suggestion.

Guild Concept - Respect

in Suggestions

Posted by: cpg.7140

cpg.7140

You need some sort of grace period when you first join the guild, otherwise their value for recruitment purposes sort of diminishes. And after that, can’t GM’s just kick people that aren’t contributing to their standards?

To me, I don’t have a problem with the concept but I don’t see it as a problem that needs to be fixed with a new system, either. I think guild bonuses aren’t enough to mess up the competitive balance of the game (to the extent that they don’t screw up the game’s economy, and they’re not big enough for that to be an issue), and as such there’s no reason for there to be a universal standard for things like this. So a guild should be able to be as lenient or as strict as they want, and you can handle that just by managing memberships.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest

Guild Concept - Respect

in Suggestions

Posted by: RoShamBo.2618

RoShamBo.2618

I respect the concept of multiple guilds for a simple reason.
Say you’re part of a pve guild.
What’s so wrong about also wanting to do guild pvp?
Being in multiple guilds fixes that.

My suggestion makes it so that you must actually contribute to whatever bonuses you want to benefit from, wich means the “guild hopping exploit” actually becomes IMPOSSIBLE with my suggestion.

Removing the ability to be part of multiple guilds actually doesn’t change anything regarding “guild hopping exploit”, because, well, you can still change guilds…

So I don’t understand what relevance that example has to this suggestion.

Find a guild that does everything you want to do. If you can’t find one then create one. If people are only ever in one guild at a time then life is simpler and it rids us of all the unnecessary ‘complication’ discussed above.

I’m sorry you didn’t understand my reference to guild hopping exploiters. In this game, this type of player doesn’t even have to leave his current guild to join another. He just joins it. He just checks through his current set of guilds to see what bonuses are on offer that benefit what he wants to do on that particular day when everyone understands that he has likely contributed very little to that guild.

I understand that what you are suggesting is intended to offset this, but what I’m saying is I think this whole ‘multi guild’ concept is flawed from the ground up. Anything that adds unneccessary complexity to any system or methodology is flawed. That applies as much to the community in this game as it does to local government or business organisational structure. The fact that ways to offset issues of ‘unfairness’ that are a direct consequence of this concept are being discussed in this thread is proof of that. All in my humble opinion of course

Forever posting in legendary threads!

Guild Concept - Respect

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

With my suggestion, the concept of multi-guild is no longer flawed. Problem solved.

And I disagree with “find a guild that does everything”.
That’s utopic.
There are alot of guilds that – even if they try to do everything – ultimate focus on 1 aspect of the game more.

Guilds can be “hardcore” in PvE and “casual” in PvP or WvWvW.
If a player wants to be hardcore in both, it’s perfectly understandable that it will be very hard for him to get that in a single guild.

Or maybe he simply got to know some people he likes to PvE with and joined their guild, and then met some people who he likes to PvP with who are in a different guild, and wants to concile everything.

It’s legitimate, and the multi guild system addresses that.

Guild Concept - Respect

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

cpg, a grace period penalizes legitimate players.

If there is such a thing as a grace period, then the guild shouldn’t gain Influence from that player either.
Why would a player contribute influence without getting anything from the guild? Freebies is exactly what I’m against in this thread.