CM is an example , big & vast dungeon which can be a somewhat reminiscent of a player housing ( if human). Why not allow players to build their own house ?
The implementation shouldnt be that difficult as the GW2 engine is instance based & we (players) have already a home zone
main mechanic : – achievement points
– raw materials (ore, wood… + MForge)
– building plan
– Trading post /TP
There are some beautiful structures in-game already why not use those as base building blocks to create a house with a Lego like mechanic. Basically using the pieces in-game to create a blueprint of the structure (building) we would like to call our home. The quality of materials, structures used will be determinated my how many achievements points one has (not as a currency but more like : the higher the A points the more fancy structures one can use). once the blueprint is complete one can start building its home ( gathering materials in the world , TP ; using the mystic forge to combine materials in new kind of materials needed for building ). “just an estimation – 200 rocks , 60straw, 40 manuer, 100 iron will be needed to build a wall of x,y,z dimension”
Anet can also use the gem shop to sell premade blueprints or structures.
What for ?
To some people this is fun, also there are insanely gorgeous armors & weapons in the game. I bet some artists at A net are quite proud of it & we the community cant see them all /sad face. Why not have a armor dedicated room , like a museum , where we can put armors on display ( a big place as there are alot of armors :P) Selling armor-stands in the g shop which we can then use to place & see the armors the same way they would look on a player. (in the housing there would be no class restriction on which armor we can wear, pure esthetic reason).
The Weapon room , same reason as the armors , beautiful weapons which some canot use , but would love to have some sort of collection + i would love to have different legendaries in my collection as center pieces, as im a necro , no offence , but there isnt a item of legendary callas in-game as for right now that i would wear (those for my class that is) althow having bifrost as a colectable , dont mind that :P . Again in the housing there are no weapon restriction – estetic reasons.
note: no restrictions as using the weapon/armor to showcase it , cant fight with it or do any sort of dmg.
Crafting:
for those who have build all the posible craftable stations in the house/housing & have a character with all profesions maxed , swiching betwen them would cost no fee + some sort of daily quest can be recived from to npc "craft this or gather that " but dont get crazy with dailies :P
Now the really fun bit , what i called : 1. Arena of Krxy
2. Forgotten Mist
1. Arena of Krxy Basicaly an area for pve, where players can create their own boss mechanics fights. Not for rewards or anithing , but for the sole purpose to create beter boss fights. There are some nice boss fights in-game, but i think some can create something which cant be done by A net. Why ? Dont misunderstand i dont think you at A net arent up to the task , its just that some ppl might see things from a different prospective & thus create something fantastic. (A net can use this as a inspiration pool which will never end + ppl who create something worthy can be implemented in the game & the player rewarded with an x amount of gems. Never forget Counter Strike , DOTA …)
2. Forgotten Mist
Basicaly same as Arena of Krxy but here players would create their own custom pvp maps , mechanics ….
Attachments , mannequin poses & nice weapon layout for a wall
Also a library , can we have a library in our housing which we can fill with books obtained in-game true exploring , killing bosses , mistic forge permutations or whatever which will explain the lore from GW1 , GW2, exp
thx, that is it, that is my suggestion , well the basic draft about it