Hunting New Weapon and Utility Skills + Creating A Weapon Skill Loadout
in Suggestions
Posted by: TheDaiBish.9735
Time is a river.
The door is ajar.
in Suggestions
Posted by: TheDaiBish.9735
Unlocking New Weapon Skills
An alternative to gear progression, players would be able to unlock new weapon and utility skills:
Skill Capturing – Blasting from the past straight from GW1, players would use a skill point to purchase a Signet of Capture, which would then be equipped in the appropriate slot:
Only one Signet of Capture may be equipped at any one time.
Skills can then be ‘captured’ in a variety of ways:
This system could be implemented as opposed to ANet automatically just giving us the skills when they introduce them
Weapon Skill Load-outs
As an example, lets say you got 2 axes: one that has the Berserker prefix (Power, Precision + Crit), and one with the Valkyrie prefix (Power, Condition Damage + Vitality).
Right-clicking the weapon while equipped would give you a ‘Skill Load-out’ option. The UI would then display 2 (off-hand) / 3 (main-hand) / 5 (two-hand) boxes, in which you can select from a pool of skills (organised appropriately by cooldown, therefore reflecting how powerful that skill is).
Going back to the axes, for your main-hand Berserker axe, you’d pick high damage abilities, while for the off-hand you’d pick skills focusing on conditions. These skills would then be attached to the weapon, as opposed to your skill bar.
Skills attached to your weapons would be displayed in the weapon tool-tip.
in Suggestions
Posted by: Nurvus.2891
Skill Capturing would be awesome.
But creatures would need to be given alot of player skills – wich currently isn’t very common.
Most enemies have NPC skills that are unavailable to players. This would need to change.
I loved how in GW1, creatures used skills that made sense considering their physiology.
A mantis would use axe/sword/dagger/scythe skills, for example.
I may have read wrong, but your Weapon Skill Load-out suggestion looks like some kind of Template for Weapon Skills (assuming more Weapon Skills are introduced).
Meaning you’d define that a specific Weapon will always load a specific set of skills.
I love that idea. Nicely done.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.