Inventory Bags with persistent content?

Inventory Bags with persistent content?

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Posted by: DeWolfe.2174

DeWolfe.2174

I love running alt’s. Hand’s down it’s what keeps me entertained in the game. Though it’s a slow and annoying task to swap items between characters every day. Buying duplicates get’s expensive and creates such wasted space. Soooo… I was thinking, how awesome would it be if the items within our bags, would move with the bags into the bank?

Let me explain it this way, instead of moving 15 items in a bag, you can just move the whole bag into the bank. Package chest already exist, it’s just the player cannot create one. Basically it’s like using a Zip folder other other archive folder on a computer.

Have no clue how hard it would be to program this. It’s just a suggestion Either that or just do away with personal inventories and make clicking “I” access the bank.

[AwM] of Jade Quarry.

Inventory Bags with persistent content?

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Posted by: JustTrogdor.7892

JustTrogdor.7892

People would just stuff bags and throw them into the bank as extra bank space. Limited bank space is part of the gem store model.

The Burninator

Inventory Bags with persistent content?

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Posted by: DeWolfe.2174

DeWolfe.2174

Here’s a thing, charge me for the ability. Problem solved Anything to make this more seamless and effortless of an experience. The wallet stream lined so much and they should continue making the inventory in such a fashion.

[AwM] of Jade Quarry.

Inventory Bags with persistent content?

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Posted by: Olba.5376

Olba.5376

Here’s a thing, charge me for the ability. Problem solved Anything to make this more seamless and effortless of an experience. The wallet stream lined so much and they should continue making the inventory in such a fashion.

The thing is, being able to stuff a bag into a single bank slot gives you 4-20 times the space.

That gives you at least two obvious problems. First up, the pricing would have to be ridiculously high (4-20 times that of a single bank tab), as otherwise buying bank tabs would be made obsolete. Second up, you would either have to sell that ability per bank tab or have it adapt dynamically to how many tabs you have already unlocked (more expensive if you have more tabs).

There are other ways that you could implement moving bags (and their contents) between characters. For example, you could add the option to “lock” the contents of a bag, so that if you have enough space, you can just deposit the bag and all of its contents will go into the bank with it.