Make the PVE Daily doable while playing
PVE Daily is already “doable while playing.” Your suggestion would turn it into a mindless automatic achievement, which misses the point altogether. No need to change it.
Well you can ask yourself what’s the Point of a daily achievement system and there’s actually no other purpose then rewarding player for playing and in my opinion a daily should be done fully while simple playing, no matter what you do if it’s wvw, dungeons, fractals or simply lvling alts.
If the only purpose was to reward you for playing, then you would just get it automatically when you log in.
i do think that things like doing a dungeon or killing a champion is a bit to extreme for a daily, the old version of dailies was my favorite because i could simply do the list while playing normally.
Have to disagree with you OP. The purpose of the daily is to reward players who do more than simply log in and sit around in LA. It is mostly done for Laurels and some quick EXP on under-level alts, and should not be as simple as “I talked to people in my guild 20x, kudos to me!”
Pro-tip: if you don’t want to waste your items in the mystic forge on the mf days just buy Minor Sigils on the bltp they go for 17c each so it’s just a 3.4s cost.
PVE Daily is already “doable while playing.” Your suggestion would turn it into a mindless automatic achievement, which misses the point altogether. No need to change it.
What’s so “mindfull” about crafting 10 items, Speaking with the Laurel merchant, Buying something for Karma etc?
pve dailies promote traveling around tyria and doing stuff. that dailies favors casual adventurers, and doesn’t cater to burnt out farmers
imo dailies are fine as they are. and they are adding more and more of them as time goes by, which is awesome
-You don’t feel like doing wvw: -3 daily categories
-Living story has been done for 2 weeks…: -2 daily categories
-Why should I travel to ascalon/maguma etc. for killing veterans/mobs: -2 dailies
-Why should i (pointlessly) [well pointless is actually the wrong word cause you get Points for it] harm all those cute little Bunnies? -1 daily categories
- Daily activity is pointless anyway: -1 daily categories
-And why should I waist any of my items to the Mystic Toilet? -1 daily categories
- So you want the game to function on your individual whims?
- Just because you have completed the achievements does not need you cannot participate in the content. Not a valid complaint.
- Why should you not? The very purpose of those categories is to get you to other parts of the world.
- Because ambient creatures are literally everywhere in the world?
- Pointless because fun for no tangible reward is pointless? Not a valid complaint.
- Because new people should be nudged towards the existence of the thing in the first place?
From the looks of it, all of your complaints center on not wanting to play the game nor spend any in-game currency. That kinda means you want the daily for logging in.
You have to reach 1000 points in order to get your Daily+achievementpoints:
-Killing a mob 5 Points
-Dungeons 200 Points
-Reviving 15 Points
-Conquering a Castle: 300 Points
-Killing a bunny -1000 Points
You could also cap the Amounts of Points at about let’s say 200 Points for each category, so it’s similar to the daily now and to prevent people from Farming things too intense.
The categories on the daily already achieve the same thing, except that they’re on a rotation. The reasoning for the rotation is probably rooted in the previously stagnant daily, which caused a lot of complaints.
1. So you want the game to function on your individual whims?
2. Just because you have completed the achievements does not need you cannot participate in the content. Not a valid complaint.
3. Why should you not? The very purpose of those categories is to get you to other parts of the world.
4. Because ambient creatures are literally everywhere in the world?
5. Pointless because fun for no tangible reward is pointless? Not a valid complaint.
6. Because new people should be nudged towards the existence of the thing in the first place?
From the looks of it, all of your complaints center on not wanting to play the game nor spend any in-game currency. That kinda means you want the daily for logging in.
1. Yes I do want Gw2 to be individual: if players don’t want to play some content, because it’s too easy and they already played it over a million time, the game should not force them in any way to do so…
2.The Living Story is not that good that you would want to play it 2,3 or even 4 times. Having completed the achievement= played through all aspects of LS
3. If it should lead you to different places in the World, why does it then not work like guild travel, which would lead to more variety and to a really “different” view. Instead of: " oh btw. you have to randomly kill 40 worms in kryta". I wouldn’t consider that as pointless!
4. No matter what you say about ambiance Killer. This achievement is and will always be skill less and a vast of time.
5. Pointless because you should play it whenever you want and not because the game says: Well today we’ve got Kegbrawl up… go play it.
6. Well if it should only lead new people to the mystic forge, then why don’t add another pointless “Talk with this NPC” award? I’m OK with this achievement like once a month, but as it is it’s as pointless as the Laurel-cat
From the looks of it, all of your complaints center on not wanting to play the game nor spend any in-game currency. That kinda means you want the daily for logging in.
If they can’t make up a daily from the poor Endgamecontent they have. I consider it as a real bad idea to just send people back to starting areas. I’m definitely against a reward for your login, but i’d prefer that to the current system. And no i’ve absolutely nothing against Dailies which include ingame currency, because they can at least be done really fast. I just don’t see the point in them, because this already comes close to a Login-reward.
The categories on the daily already achieve the same thing, except that they’re on a rotation. The reasoning for the rotation is probably rooted in the previously stagnant daily, which caused a lot of complaints.
I just want the daily to be 100% achievable while you’re doing the things you like. You shouldn’t have to play something you hate just because you want the next achievement chest or whatever. In my opinion the daily could be made much harder with the system I proposed (The amount of points you need can be set to 10000 with same scale…).
Meanwhile almost every player who does the daily more or less regular is like
“Oh 3 Maguma Veterans”-> i’ll go to this position and there are 3.
or
“Juhu Mystic forge”-> 1 Achievement Point for 1 Silver… why isn’t there more of this
or
“Wuhu Crafter”-> There’s always something to craft….
I just don’t see why you should get anything for this.
pve dailies promote traveling around tyria and doing stuff. that dailies favors casual adventurers, and doesn’t cater to burnt out farmers
imo dailies are fine as they are. and they are adding more and more of them as time goes by, which is awesome
This.
You only need 5 to get the daily reward, and 5 are always easy to get.
Additional dailies encourage people to try, or remind them of, content they don’t do so often. Between my boyfriend and myself it often goes like this: “Hey, remember, we wanted to do that last dungeon path. It’s daily dungeon today, so shall we give it a shot? One free AP today!” – but daily dungeon / fractal / WvW / living story are all easy to ignore if you’re not into it / done with it.
There’s still always enough to get 5, without those, with very little effort; plus some additional ones for those who get bored and don’t know what to do with their time.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
did you know that there is no PvE dailies…….
a PvE daily has no mist in the list, with the mist it remains a general/pvp-included dailies.