(edited by Animag.7634)
More/New weapons
Making a suggestion like this, you might want to give what sort of theme the weapon has for that profession.
Time is a river.
The door is ajar.
Professions don’t have those corresponding weapons suggested because they’re balanced around certain mechanics and themes. So expanding weapon varieties is an extremely touchy proposal.
Examples:
- Guardians don’t have warhorns because they’re protectors and, well, guardians. They do not start fights or “lead the charge”. They’re more focused on self-defense and keeping allies alive.
- Thieves don’t have long bows because thieves are conceptually short-to-mid range. They want to take something from targets, so they prefer to be a little closer then most.
The only legitimate pairing is the Engineer with a Hammer.
Because they do kind of need a melee-weapon, and I mean really… Why wouldn’t an Engineer be able to fight with a hammer?!
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
More ideas for new weapons:
Bombs: An off-hand only weapon. Can be used by thieves, engineers and (maybe) warriors (might be too similar to the engineer’s grenade kit but could still be a possibility).
- Thief: Causes AOE blinding and poison from mid-range
- Engineer: Does AOE burn and knockdowns from close-/mid-range
- Warrior: Does AOE burn and vulnerability from mid-range
Battlestaff: Can also be called rods, canes, daibos, etc. A two-handed weapon. Used by elementalists, (maybe) guardians and (maybe) mesmers.
- Elementalist: Focuses on projectile reflecting and knockdown/knockback in
close-/mid-range. - Guardian: Focuses on both wards and symbols. Does close-range DMG
- Mesmer: Can cause distortions, glamours and summons a phantasm for knockback/knockdown. Does mid-range DMG.
(edited by Animag.7634)
I am too awating new weapon options for various professions. However, you have you ask yourself if they (ArenaNet) could just plop some weapons and call it content. They take time, to balance and also fit the style of the profession. New weapons sort of extend those boundries since they are new, and can be distrubted amoungst various professions but simply asking to add more weapon options to the professions is a bit kitten. They need a reason other than to add more options to them. (Like adding a 2h heavy weapon to thief. it wouldn’t fit nor would it be likable since they are more face paced.)
break. I feel like they should be back by now..”
I am too awating new weapon options for various professions. However, you have you ask yourself if they (ArenaNet) could just plop some weapons and call it content. They take time, to balance and also fit the style of the profession. New weapons sort of extend those boundries since they are new, and can be distrubted amoungst various professions but simply asking to add more weapon options to the professions is a bit kitten. They need a reason other than to add more options to them. (Like adding a 2h heavy weapon to thief. it wouldn’t fit nor would it be likable since they are more face paced.)
I fully understand and agree but if you mean I’m not staying in the profession’s theme then which one then?
I would love to see a crossbow but I do not see the cross ow as a ranger weapon. I would argue first being engi, thief, warrior. Ranger needs more combat options – not ranged.
Tyler Joe
Necromancers with torches? YES PLEASE! It will be totally kitten to have a some green fire spells poisoning people
I would love to see a crossbow but I do not see the crossbow as a ranger weapon. I would argue first being engi, thief, warrior. Ranger needs more combat options – not ranged.
I could definitely see a ranger with a crossbow but I guess that’s just opinion. And yes the crossbow could fit for the engineer in some way but I think the engineer needs at least one melee weapon before more ranged weapons are added to that profession. But I’ll put the engineer on the crossbow list anyway!
(edited by Animag.7634)