Q:
Prophet: A control class that uses its mid to high range damage and status effects to gain the edge on the battlefield, ripping conditions and boons off of allies and enemies alike using their mists born powers.
[[Attachments at bottom]]
W E A P O N S:
MAIN HAND:
Dagger
Sword
Shield
OFF HAND:
Dagger
Sword
Shield
TWO HAND:
Great Staff (Scythe)
Staff
ARMOR:
Heavy
SPECIALIZATION:
Mists Energy: The energy of the mists flows through you. Allowing the use of Mists based attacks, can be stacked up to 25.
S K I L L S
Dagger:
Main hand:
1.AUTO:
1st: Slash: hit up to three foes in front of you. Moderate Dmg.
2nd: Double tap: 2 hits on a single target. High Dmg.
3rd: Rip: 2 hits AOE, Weakness on second strike. Low Dmg.
2. SYNC 4s cd, Low to Moderate Dmg.
Stab your foe gaining their boons and conditions. [Does not steal boons, matches them up to 3 stacks max can be traited for total stacks.]
3. REPEL 10s cd. Moderate Dmg.
AOE Arc attack that transfers conditions to enemies and boons to allies within 600.
Offhand:
4. QUICKENING 7s cd. Moderate Dmg.
Consume your conditions and conditions of allies around you converting them to 1 “Mists Energy” stack. [AOE animation a kin to leaping death blossom with bits of mists energy.]
5. AZURE EDGE8s/5s/3s cd. Requirement: 1/2/3 Mists Energy. Low to High Dmg.
Release Mists Energy through your blades around you, chilling and burning enemies and giving regeneration to allies.
1 M.E.
Aoe Fire 1s
No chill
No Regen
2 M.E.
Aoe fire 3s
Chill 3s
Regen 3s
3 M.E.
Aoe fire 5s
Chill 5s
Regen 5s
Sword:
Main Hand:
1.AUTO:
1st: Slash your foes. Moderate Dmg.
2nd: Slash again. Moderate Dmg.
3rd: Stab single target gaining 1 Mists Energy. High Dmg.
2. HARVEST 6s cd. Moderate Dmg.
Teleport to your foe and deliver 5 strikes. Stealing one boon.
Stun 1s. Immobilization 1s.
3. ENTWINE 8s cd. Low to Moderate Dmg.
Stab your sword deep into your enemy leaving it in their torso.
For 5 seconds any conditions given to you are given to the enemy. Gain 1 Mists Energy.
Torment 5s.
3. SNARE Requirement: ENTWINE to be used first. Low to Moderate Dmg.
Pull the enemy towards you stripping its boons. 900 range.
Offhand:
4. AZURE WAVE 3s cd. Requirement: 5 Mists Energy. Moderate Dmg.
Send out a horizontal AOE cone wave slash.(much like mesmer but smaller.)
Burning and Chilling foes and giving might to allies for every enemy hit.
Knockback. Burn 10s. Chill 4 1/2s. Might 12s.
5. AZURE ZEPHYR 10s cd. High Dmg.
Slice and stab your foe with both blades quickly.
Quickness 1 1/2s.
Shield:
1.AUTO
1st: Jab your foe twice. Low Dmg.
2nd: Jab your foe twice. Moderate Dmg.
3rd: Bash small chance to stun. High Dmg.
2. ABSORB 8s cd.
Block incoming attacks gaining 2 Mists Energy.
Block 2s. 2 Mists Energy.
3. ANIMUS 7s cd. Requirement: 2 Mists energy. Moderate to High Dmg.
Stun your foe and hit them three times on the third hit knockback.
Stun 1 1/2s. Knockback. Confusion 1s.
Offhand:
4. ABSORB same as above.
5. AZURE WALL 20s cd. Requirement: 5 Mists Energy. Low Dmg.
Slam both shields into the ground raising an aetheric barrier that pulls enemies towards it stripping their boons and knocking them back. Anyone inside field receives those boons for as long as field is up. [Looks like Guardian shield bubble.]
Combo Field 10s. Pull. Knockback. Strip.
Great Staff (Scythe):
1. AUTO
1st: Deliver a three hit AOE. Moderate to High Dmg.
2nd: Deliver a two hit AOE. High Dmg on second hit. Bleed 3s.
3rd: Deliver a 3 hit spiral of AOE carnage. Low to Moderate Dmg.
1st hit: Bleed 2s. 2nd hit: Bleed 2s. 3rd hit: Torment 1s. 1 Mists Energy
2. MIST WALK 8s cd. Requirement: 1 Mists Energy. Moderate to High Dmg.
Harness the energy of the mists and shadow step leaving a blade trail behind you [Works just like whirlwind.] Gain 1 Infernal Energy for each enemy hit. Ripping conditions and boons off of your foes and conditions off of your allies.
Cripple 3s.
3. REAVER 8s cd. Moderate to High Dmg.
A quick 7 hit AOE combo that transfers all conditions to foes, cannot move while casting. [A kin to 100 blades.]
Knockback AOE sweep on last hit. Gain 2 Mists Energy.
4. WYLD REAP 7s cd. Low to Moderate Dmg.
Unleash a two hit AOE swing pulling in enemies within 500 radius.
5. AZURE ONSLAUGHT 15s cd. Requirement: 5 Mists Energy. High Dmg.
Deliver a devastating 9 hit combo to a single foe. [Like REAVER but much higher Dmg.]
With each hit: Burn 1s AOE Chill 1s AOE. Might 10s AOE allies. Last Hit: Knockback AOE.
(edited by Rem.9627)