Range indicator on target.
When you target something, and you see a red bar under your skill, then the target is too far away. No red bar means the target is in range.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Well there goes that idea; thank you!
You’re welcome
(It took me forever to find that, too!)
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
While I’ve known about the red-bar range indicator for a while, I think a range finder, as suggested by the OP, would still be useful. If it’s not difficult to implement, and the devs have the spare time, I’m all for this.
Tarnished Coast
While I’ve known about the red-bar range indicator for a while, I think a range finder, as suggested by the OP, would still be useful. If it’s not difficult to implement, and the devs have the spare time, I’m all for this.
yes, especially as the red bar is useless for ground-targeted skills
“Eye, What does the range on his life bar say?”
“Uh, his range is over 9,000 Master Zhaitan.”
“WHAT?! OVER 9,000??!!! That can’t be right!”
BigMoser.
You win.
-hands over medal made of cookies-
In other news…
I fully support this.
Your watching the enemy health bar and their conditions/ buffs then the little red line of when you’re in range…
It would just be easier on the player and in not creating a distraction when looking for range.
Make the color of the range number two distinct colors..
Red = Not in Range
Green = In Range
Thanks Phyrak! * Nomnomnomnom!!*