Remove all enemy NPCs from max lvl areas.
So, you’re saying there should be more mobs with better AI to make running around a bit more difficult in Orr? Yeah, I agree with that. There is like no challenge at all, even if the area is supposed to be all hostile and stuff.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
wow I didn’t expect anyone to get that at all ..
Also a reward for killing stuff in form of loot would be nice, 32 mobs down and not even a junk drop. I guess that’s one way of making a “no-grind-game” huh ?
wow I didn’t expect anyone to get that at all ..
Also a reward for killing stuff in form of loot would be nice, 32 mobs down and not even a junk drop. I guess that’s one way of making a “no-grind-game” huh ?
Yeah, I don’t really get people who complain the Orr is too hard. Even when you start fighting mobs, sure, there is the possibility that they deal damage to you, but its not all that significant (event to a staff elementalist that I am) much less lethal. And when I say that in any “add more carebears to Orr” thread, people just play the “you’re a troll” -card.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
I approve of this.
Also, putting the most important material nodes (like Omnom/Ori/Ancient Sapplings) in the hardest to reach areas, or surrounded with lots of mobs could also help defeat the bot menace ^^
PS: Orr isn’t hard, it’s a walk in the park if you know what you are doing
32 mobs down and not even a junk drop. I guess that’s one way of making a “no-grind-game” huh ?
What mobs are you fighting? Normal mobs drop stuff all the time.
I don’t really get people who complain the Orr is too hard.
What’s hard is maintaining territory. Sieges always contest the waypoint, making it hard for players to go defend them in time. This discourages players from defending at all.
That’s why people have resorts to sneaking around the mobs instead of claiming/defending territory.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
They should put mobs in goups like they did in GW1.
2 mages 1 abo and one noble/pirate running around together and you might have a little challange.