Self imposed level cap
So many people expected a difficult leveling. But it only takes a moderate gamer 2 weeks to reach level 80. “The game only starts at level 80” they say. Well, I didn’t feel like that. That’s why I still level new characters.
I do like the scaling back thing they use, but they scale back the gear based on your level so carrying an level 15 weapon in a level 13 area as a level 80 character get’s you in all kinds of trouble
I guess scaling every thing separately could fix this and keep up with that “The game only starts at level 80" thing
Already works that way. Consider it done.
It’s called level scaling. No one is forcing you to leave an area before you’re 100% done with it. You can always come back to lower zones and the mobs will still kick your puppy.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Already works that way. Consider it done.
It’s called level scaling. No one is forcing you to leave an area before you’re 100% done with it. You can always come back to lower zones and the mobs will still kick your puppy.
Yes but as I mentioned it scales your gear also down in the level is does your character, so if your level 80 and your in a level 20 area ALL your stats go down to 25% or something (I know it is more than that but I don’t know the exact number) if you use a tier 5 or up weapon that is no problem.
(but the level 20 area is for tier 2 gear (I think), so only buying, gartering and crafting tier 2 gear is possible there, except for the leveled loot of course.)
So wearing and using tier 2 gear would be “normal” in this area.
But because your character is leveling up so much too fast, that you’re forced to get the same tier of gear as the level of your character and that is not possible in that area if you want to garter, craft or buy it your self that is.
As in the example, your tier 2 weapon is also scaled down to 25% and just about useless while appropriate to the area.
I can be wrong about this, but that is how I experienced it in the game, had to get better and better gear just to keep u with my character.
(edited by Robin.8136)
That’s usually not a problem. The gear which drops should be enough to keep you floating until you get into level appropriate areas again and you can buy karma gear.
You can get until 80 without any gear at all. You’re not forced to do anything in this game.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
:-) Yes I know, but that is the problem I do want to grind the area, I do want to get all the crafting recepies/materials and on my own pace, before moving on (or feeling even a little bit pushed).
It has to do with the kind of player I am, I guess I’m kinda a little bit more role playing gamer and defendly a lot more completionist gamer but I know there are a lot of my type of players out there (I’ve met them :-) )
Just NOT wanting to have to go to the top first and then go back and scower up everything that was left behind in the run to the top.
I took my sweet time exploring maps, generally ignoring the fact that I was “overleveled” for a specific map, and had no problems whatsoever.
Your stats are leveled down to your surroundings, but your gear isn’t (asf ar as I know), so if you’re in a level 1-15 map and you use white gear, that’s totally okay. The gear doesn’t get worse with your stats getting better. Also, you will gain access to skills and traits, so staying in low level zones becomes a little* easier even when you continue to wear the same old low-level stuff.
*but not so much that it will ruin your experience
Secondly, the rewards are adjusted to your actual level, that means a level 80 character will get more XP and karma out of on event than a level 15 doing the same event. The absolute numbers will be different, but the relative numbers will be similar, meaning that doing events in a lower level envorinment is profitable. I believe that some of the mob drops are also adjusted with your level, so a higher level character will find better stuff. (This does not affect crafting materials – a level 1-5 map won’t drop tier 6 crafting materials and neither will the nodes that you can gather materials from.)
I adventure in low level maps with my level 80 all. the. time.
I don’t think you have any reason to worry. Take all the time you need to explore the maps, and don’t stress out about gear or rewards – it’ll be fine. GW2 is designed that way.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
@Pixelpumpkin I also got a lvl80 (needed approx. 2weeks to get there) with all rare gear (crafted by myself) and am roaming in “Wayfarer foothills” at this moment.
And fully aware that the game is made in this way, but I would liked this option of play and that is why I put it here in the suggestion section :-)
Because I’m lvl 80 with lvl80 rare gear that it is no longer a problem.
b.t.w. I never visited an area above lvl55 and probably will not for some time, it just would have been more interesting (FOR ME THAT IS) actually grinding those areas for their riches and the gear those karma/quest vendors (in these lo-level areas) have to sell but now non of it is above lvl80 rare gear and thus obsolete.
But gatering is no where as fun as when you would need the materials to get better gear because they are no longer of any use to me.
Got the leatherworking/jewel crafting/huntsman at 400 so tier 1-4 materials are no longer interesting for me, only to satisfy the completionist in me I need the materials so I get every possible receipt that there is.
Would have liked to have that cap (self-imposed and temporarily) when I started and when starting on a new character. Just to make it more fun for me and those like me.
I really don’t understand, and I suspect most everyone else doesn’t get it either. The game is designed so that you’re never technically over leveled for the area you’re in. Because of this there is no reason to also forcibly restrict your level at any point. If you wanted to “level up” your gear through the areas you were in you shouldn’t have upgraded your gear through crafting.
I used the method you described and it worked out just fine. I only ever had as good of gear as I ran into as I was leveling. I still don’t have full level 80 Masterwork, let alone rare or exotic. I’m working on it, since I’ve finally worked my way into level 80 zones, but I don’t have it.
In any case, if we don’t understand what you’re trying to do, I don’t see the devs inplementing this because there doesn’t seem to be any cause.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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I really don’t understand, and I suspect most everyone else doesn’t get it either. ……
……
In any case, if we don’t understand what you’re trying to do, I don’t see the devs inplementing this because there doesn’t seem to be any cause.
I understand that from the reactions now, I only spoke to a few people under way in the game and they said they agreed with me that is why I suggested it here.
It is becoming clearer that I’m just an different kind of player and it looks like there aren’t many more out there, so I will have to do it in the game’s way :-)
And of course the developers will not do anything with it if there are only a few out there that would appreciate it, that would be great for me but stupid for a commercial company.
Coming from… OTHER mmos, GW2 is actually one of the more difficult to level in. In WoW, you can hit the higher level cap in just a few days.
Coming from some korean MMOS, yeah I prefer gw2 lvling. Grinding mobs shouldn’t be worth good exp, and in gw2 it isn’t. Quests are, which makes you explore more. Problem is, you level so quick that over half the zones become meaningless because you hit 80 so quickly. Not sayin increase the level cap or make it harder, just a statement. Many zones are irrelevant atm :/
break. I feel like they should be back by now..”
There should be a mid and a high level dungeon in each map, including the starter maps that would make them all have a reason to come back. The dungeons could have a guard outside that would only let people of the minimum allowed level in because of safety or something.
This would populate all maps with players of all levels, making it more social as well.
Coming from some korean MMOS, yeah I prefer gw2 lvling. Grinding mobs shouldn’t be worth good exp, and in gw2 it isn’t. Quests are, which makes you explore more. Problem is, you level so quick that over half the zones become meaningless because you hit 80 so quickly. Not sayin increase the level cap or make it harder, just a statement. Many zones are irrelevant atm :/
That was the idea stop me from leveling when I want that and when finished in an area then continue the leveling.
But because it seems many of you don’t want that or getting it, just as an extra option for those players that want it, as I suggested from the beginning.