The suggestions below aren’t really complicated.
The post is only long because I’m trying to anticipate questions regarding potential issues with them.
Here’s how I think Magic Find should be revamped:
- Create a Fortune Slot available in all pieces of equipment.
- Works like Infusion Slots, but you can only add economy-related Upgrades such as Copper Doubloon for all Equipment, Rune of the Pirate/Adventurer for Armor and Sigil of Luck for Weapons.
- You can have more types of upgrades available to the Fortune Slot, like XP, Gold, Karma, Gathering, etc.
- You would have the usual Upgrade Slot, Infusion Slot (Ascended only) and Fortune Slot - Magic Find consumables belong to their own category and no longer replace any other kind.
Now the problem is how to transition to this system without screwing anyone?
I see 3 ways:
a) Conversion
- - Improve the effect of Doubloons
- - Change all the gear that has Magic Find into the closest possible prefix without Magic Find and place a Doubloon in the Fortune Slot that is equivalent to the Magic Find lost.
Assume the Doubloons are changed as follows:
- Copper = 1%
- Silver = 2%
- Gold = 3%
- Platinum = 4%
- Mithril = 5%
- Orichalcum = 6%
Hypotetical changes:
Pillaging -> Strong + Copper Doubloon in Fortune Slot
Explorer -> Berserker + Copper Doubloon in Fortune Slot
Traveler -> Rampager + Copper Doubloon in Fortune Slot
Traveler + Copper Doubloon -> Rampager + Silver Doubloon in Fortune Slot
b) Revamp (personally my favorite)
- Give equipment multiple slots:
- 6 Inscription (weapon) or Insignia (armor) Slots
- 1 Upgrade Slot
- 1 Fortune Slot
- 1 Infusion Slot (Ascended)
- double the amounts for 2handed weapons. - Split Inscriptions and Insignias into Minor, Major and Superior
- Minor = occupy 6 slots, representing the first tier of prefixes such as Mighty because you can only have 1 of them per equipment.
- Major = occupy 3 slots, representing the second tier of prefixes such as Strong because you can have 2 of them per equipment.
- Superior = occupy 2 slots, representing the final tier of prefixes such as Berserker because you can have 3 of them per equipment. - Item prefixes are based on the combination of Inscriptions/Insignas.
Example:
1 – You add a Superior Mighty Elder Inscription (+ Power) to your Sword.
2 – It becomes Mighty Sword (+ Power) and now has 4 Inscription Slots left.
3 – You then add a Superior Precise Elder Inscription (+ Precision).
4 – It becomes Strong Sword (+ Power + Precision) and now has 2 Inscription Slots left.
5 – Finally you add a Superior Adept Elder Inscription (+ Crit Damage).
6 – It finally becomes Berserker’s Sword (+ Power + Precision + Crit Dmg) and now has no more Inscription Slots left. - Two-handed weapons, since they’d have 2×6 Inscription/Insignia slots, would be named with a combination of prefixes.
Using the same combination twice results in “True” prefix.
Examples:
- Condition + Precision + Toughness & Power + Precision + Crit Dmg = Rabid Berserker’s
- 2x Power + Precision + Crit Dmg = True Berserker’s - Equipment would be considered white without any Inscription/Insignia
- Lowest Inscription/Insignia determines the quality of the item, therefore if you mix Fine + Masterwork + Exotic you get Fine
- Inscriptions/Insignias would be replaceable, but replacing an Ascended Inscription/Insignia with lower quality would destroy whatever was in the Infusion Slot.
- Equipment modified by Inscription/Insignia becomes Account Bound so that it can’t be put on Trading Post.
This prevents massive amount of equipment combinations in Trading Post, since you’d only see:
- Inscriptions/Insignias
- raw white Equipment
- dropped equipment (wich would come with preset combinations as it does now) - Very easy to convert equipment to this system, and alot more customizability to build equipment.
In the case of an Explorer Weapon, you’d end up with the same Weapon, but with 2 Superior Inscriptions: Mighty and Precise, and 2 free Inscription slots (the missing Magic Find), as well as an appropriate item with Magic Find in the Fortune Slot.
Alternatively, Magic Find could become a Permanent Bonus reward for Dedicated & Veteran players (if ANet is going to copy Diablo, at least use copy the Paragon system, instead of Magic Find on gear).
- Magic Find could be removed from gear completely, and instead be rewarded as a permanent boost for:
- Completing Story Mode
- Completing an Explorer Path (you get bonus once per path)
- Completing a Zone
- Certain goals/achievements in PvP & WvWvW
Salvaging Revamp || Combo Concepts || Expansion Concepts || Condition Stacking
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)