Minds, words & deeds
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I’m been struck by the rise in travel and repair costs as my main character gets close to 80. I’m sure there’s a logical reason behind the fact that the same trip between 2 waypoints costs more at lvl 80 than at 1, although the greatest Asuran minds on Tyria haven’t found any. If anything, we’d deserve reduced fares as seasoned veterans and on account of the numerous wounds we’re received in combat. The increase in repair fees is equally real.
If it’s to sponge off the increasing amount of money circulating in the game at those levels, let me say that my purse doesn’t agree. Even with the plenty of events I take part in and as a level 350 crafter, I can’t say I’m rich. I’d much prefer spending this gold on new gear or to improve my tradeskills.
its just like the real world.. if you crash your 10.000$ car the repair wont cost as much as for the 150.000$ porsche.. so why should a lvl 12 armor have the same repair costs then the lvl 80 one ?
same goes for wp costs.. my son travles the subway for 1/3rd of what i pay for a ride ..
do a few dungeons or fractals and SELL what you find there – then you can teleport waypoints for the next 6 months..
most ppl complaining about repair/waypoint costs do the most basic thing wrong:
> loot is there to be SOLD < .. sell your crap, dont bank stuff you dont need.. and if you ever need something you sold before, just buy the amount off the tradingpost with all the gold you made from actually selling stuff.. think about real-world again: the owner of a food-store wont be sitting on his goods in case he might need 250 liters of milk or 250 steaks sometime in the future.. he will sell that stuff and when he goes home and actually wants a steak, he just buys one with the money he made from selling his goods..
so in gw2 terms again: why bank 250 T6 bloods when you dont need em !? why bank 2 T6 bloods !? just sell em .. sell everything and you always have gold to buy whatever you need RIGHT NOW.. that goes for any material/food/gems/orbs/lodestones/what so ever…
sell everything – have gold to buy stuff you need..
sell only white/blue/greens – complain about waypoint/repair costs..
and ofc, “sell everything” goes hand-in-hand with gather everything.. dont run by a tree without chopping it down.. its basically free gold sitting on the map.. like everywhere all over the place..
i think 99% of all players should understand that :P
We need this Money Sinks to prevent the market from falling into inflation
We need this Money Sinks to prevent the market from falling into inflation
Working really well, by the way…
Considering most items have actually stabilized in price over the course of the past few months, it is working.
We need this Money Sinks to prevent the market from falling into inflation
Working really well, by the way…
Well if that is sarcasm, tell me how there is an inflation at the moment?
The reason for high or low prices are only drop rates, not the actuall value of gold.
To give some perspective, the MMO Tera had an armor item that went for 100g just shortly after release.
One year later, the same item is going for 15,000g.
THAT is inflation due to no gold sinks.
its just like the real world.. if you crash your 10.000$ car the repair wont cost as much as for the 150.000$ porsche.. so why should a lvl 12 armor have the same repair costs then the lvl 80 one ?
same goes for wp costs.. my son travles the subway for 1/3rd of what i pay for a ride ..
One third of a free ride is still a free ride?
its just like the real world..
No, Kim, in the real world, travel fares don’t go up as u gain age. Quite the opposite.
same goes for wp costs.. my son travles the subway for 1/3rd of what i pay for a ride ..
Never realized my lvl 1 toon was a kid xD
do Fractals and sell everything -
As I said, I’m not level 80, so I can’t do Fractals. And I salvage stuff because I’m a crafter.
We need this Money Sinks to prevent the market from falling into inflation
I doubt the couple of silvers they manage to siphon that way has a big impact on Tyria’s economy. It can have one on an individual player’s purse however.
From what u type, I take it u are 80, make plenty of gold and so don’t care about other players’ grievances. Good for u. But not reason enough to post in a suggestion forum…
If you PvE I don’t understand how you don’t have money.
You get more money for everything when you are higher level as well though, so it really is quite balanced.
@ Kim Possible : while I agree with your statement regarding OP’s situation, I don’t agree with this concept of “sell everything you get as soon as you get it and don’t hoard it” as a whole.
Because, while it’s good to keep a fair amount of cash in case of emergency and to jump on opportunities when they show up, hoarding money you don’t use won’t do you any good in this game.Why?
Because there’s no saving accounts in GW2 so far which means that each and every penny you store in your bank will lose of its value over time because of the inflation.
Even if T6 mats (I mention them because it is the main topic of your post) aren’t the best mean to keep your money up with the inflation, it’s still better than letting it rot in your storage (checking sites like spidy will show you they follow a slow but steady increase in prices as long as there’s no new farm, which is btw why it’s not the best way to invest money).
Of course if you plan to play the TP, then yes you’re right : better sell it all and invest in more profitable stuff. But for the average players, hoarding those is still better than hoarding money.
We need this Money Sinks to prevent the market from falling into inflation
Working really well, by the way…
Well if that is sarcasm, tell me how there is an inflation at the moment?
The reason for high or low prices are only drop rates, not the actuall value of gold.
Gold to Gem exchange ratio is a pretty good indicator of inflation, as the value of Gems versus real money is fixed and the availability of Gems is unlimited, thus scarcity does not affect it.
Sure, the inflation in GW2 is still in reasonable levels, but there is no denying gold is funneling into the game much faster than its being funneled out.
Actually, waypointing becomes cheaper with higher levels.
35 copper for a low level character whose total capital is under one gold is a lot of money. 1.65 silver for a high level character who owns 200 gold to their name is not a lot of money.
However, this only applies to your first character.
Any alt you create later will still only pay 35 copper (or whatever it is), but you already have your 200 gold (or whatever…) in the bank, which makes waypointing (and repairing) really, really super cheap for alts.
So in essence, waypointing and repairing gets relatively cheaper with levelling, and insanely much cheaper with any further character you create.
Actually, waypointing becomes cheaper with higher levels.
35 copper for a low level character whose total capital is under one gold is a lot of money. 1.65 silver for a high level character who owns 200 gold to their name is not a lot of money.
However, this only applies to your first character.
Any alt you create later will still only pay 35 copper (or whatever it is), but you already have your 200 gold (or whatever…) in the bank, which makes waypointing (and repairing) really, really super cheap for alts.
So in essence, waypointing and repairing gets relatively cheaper with levelling, and insanely much cheaper with any further character you create.
That’s why reducing WP costs is irrelevant and why you MUST vote Evon Pixel !
#TeamEvon
That’s why reducing WP costs is irrelevant and why you MUST vote Evon Pixel !
#TeamEvon
Sorry, I’m still in #TeamKiel
@ Kim Possible : while I agree with your statement regarding OP’s situation, I don’t agree with this concept of “sell everything you get as soon as you get it and don’t hoard it” as a whole.
Because, while it’s good to keep a fair amount of cash in case of emergency and to jump on opportunities when they show up, hoarding money you don’t use won’t do you any good in this game.Why?
Because there’s no saving accounts in GW2 so far which means that each and every penny you store in your bank will lose of its value over time because of the inflation.
Even if T6 mats (I mention them because it is the main topic of your post) aren’t the best mean to keep your money up with the inflation, it’s still better than letting it rot in your storage (checking sites like spidy will show you they follow a slow but steady increase in prices as long as there’s no new farm, which is btw why it’s not the best way to invest money).
Of course if you plan to play the TP, then yes you’re right : better sell it all and invest in more profitable stuff. But for the average players, hoarding those is still better than hoarding money.
i just used T6 as an example.. im talking about all mats/food… at least thats the way i do it.. and i never had a problem with gold while working on a 3rd legendary right now.. i see why ppl think they should keep something, but when you dont have a goal you are working for, it is always better to have gold ready to buy whatever trash you want instead of banking crap that might give a few silver profit over a month..
its also totally stupid to go for a legendary and start by banking everything that is needed … as i said, set your goals.. i play after “my own 2 rules”
1st: sell everything
2nd: 1 thing at a time
that results in 2 different things, first you always have or at least feel like you have gold to buy stuff and second you always feel progress while goin for something..
in terms of legendary, the way that gives you the most “progress” feeling is to follow rule#1 and save for your prec, you will get even to 500/600g rather quickly since you wont have mats worth a lot sitting in your bank.. after the prec you follow again rule#2 by selecting 1 thing that you need.. letz say T6 dust.. again rule#1 and buy t6 dust until you finished 250. then go for the next and so on.. when i go for t6 scales for example i sell all other mats needed for the legendary too while im working on my (very) short term goal t6 scales.. that way i always feel the progress and still i always have money…
i know most ppl cannot follow this, the way i think about it, but for me it works very well and a lot of guildmates already started to follow this 2 rules and some of em are already done with a legendary/working on 2nd/3rd that way too..
feel free to use my 2 rules, but if you dont like this concept – just do it your way..
Actually, waypointing becomes cheaper with higher levels.
35 copper for a low level character whose total capital is under one gold is a lot of money. 1.65 silver for a high level character who owns 200 gold to their name is not a lot of money.
However, this only applies to your first character.
Any alt you create later will still only pay 35 copper (or whatever it is), but you already have your 200 gold (or whatever…) in the bank, which makes waypointing (and repairing) really, really super cheap for alts.
So in essence, waypointing and repairing gets relatively cheaper with levelling, and insanely much cheaper with any further character you create.
I personally never had more than 17 gold – and I’m playing actively etc. etc.
I personally never had more than 17 gold – and I’m playing actively etc. etc.
Yeah, I have 80 gold on me right now. (I’ve been playing since release, but I don’t run CoF or farm anything ever.)
In all fairness though, the reason it is “only” 80 gold is that I have spent substantial sums on dragon coffers, 3 sets of exotics per character, even commissioned some out of game art, and other luxuries. Most people save up 200 gold at some point to get the “Golden” achievement/title, that’s why I picked that number.
So if you don’t have 200 gold, then
Point is, I can afford waypointing, and with 17 gold, so can you.
I doubt the couple of silvers they manage to siphon that way has a big impact on Tyria’s economy. It can have one on an individual player’s purse however.
At level 80, waypointing can cost around 2,80s. Now imagine 2.000.000 players using one waypoint. That’s 56.000 gold being removed instantly by one use of waypoint. Now imagine it done during a course of several hours.
The problem is the opposite – there is so much gold being generated that it’s still not enough (maybe the next patch will improve that). But it makes a huge difference.
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