Vitality and Toughness gear 60+

Vitality and Toughness gear 60+

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Posted by: Lemuria.3195

Lemuria.3195

So, I finally hit 60 on my guardian when I decided I needed to upgrade my armor which was now 10 levels out of date. Imagine my confusion when I realized there was no armor with the stats I had come to benefit from. I figured I must have searched poorly on the trading post, so I checked on the wiki. Nope, nothing after level 50.

Sure, there is gear which gives vitality, and there is gear which gives toughness. Neither of them are ever the main stat on the equipment post 50 and never are they seen together from that point save for spots of karma equipment or dungeon pieces.

At level 80 it is actually impossible to own a full set of gear which enhances these two stats and at absolute best you can get a blend of power/toughness/vitality on a few pieces, but not all.

Honestly, I don’t really care how it’s implemented. Karma, dungeon or craft. Either way I’d love to see some more gear with this combo on it. Power/Vit/Toughness seems like such an obvious combination at level 80 for a guardian, so it’s almost criminal it wasn’t included.

Vitality and Toughness gear 60+

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Posted by: GADefence.5634

GADefence.5634

. . .

You do realize that the armour that only increases two stats is actually increasing less then the armour that increases 3 stats right? Low level armour is one max, medium level armour is two max, high level is 3 max. . . You won’t find though and vitality only since it doesn’t exist because end game armour is always better and increases 3 stats.

Also, power/vit/thoughness is in. It’s soldier’s armour, AC tokens can get it (amongst others) – http://wiki.guildwars2.com/wiki/Soldier%27s#Triple_attribute. If you want supportier, go for clerics – power, thoughness, healing power.

Vitality and Toughness gear 60+

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Posted by: BabelFish.7234

BabelFish.7234

power/vit/tough is also available by getting temple karma armor (except the legs, you’ll need something else for power/tough/vit)

Vitality and Toughness gear 60+

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Posted by: Nemo.5609

Nemo.5609

The combination power/toughness/vitality seems to be the only combination that has both vitality and toughness at endgame (70-80) gear. So far, the only places where one can find such armor that I know of are:

- AC explorable armor
- SE explorable armor
- Orr Temple karma vendors (not every piece is at every temple, keep that in mind)
- WvWvW vendors

Nemo me impune lacessit

Vitality and Toughness gear 60+

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Posted by: GADefence.5634

GADefence.5634

There’s also a few other lacking ones. Like precision/condition damage/toughness and precision/healing power/toughness. It has the vitality version, but not the thoughness version.

One of the reasons I would really like moldable stats for armour – ex : Drop a superior stat (superior insignia component of precision damage), major stat (major stat of toughness) and anther major or something (ex: two minors for equivalent to major toughness, or a minor tough and minor crit to get Valkyrie’s PvP).

Vitality and Toughness gear 60+

in Suggestions

Posted by: Lemuria.3195

Lemuria.3195

. . .

You do realize that the armour that only increases two stats is actually increasing less then the armour that increases 3 stats right? Low level armour is one max, medium level armour is two max, high level is 3 max. . . You won’t find though and vitality only since it doesn’t exist because end game armour is always better and increases 3 stats.

Also, power/vit/thoughness is in. It’s soldier’s armour, AC tokens can get it (amongst others) – http://wiki.guildwars2.com/wiki/Soldier%27s#Triple_attribute. If you want supportier, go for clerics – power, thoughness, healing power.

There’s still no gear which has VIT or Toughness as a main stat beyond low levels. It’s always secondary, meaning you get less of a boost than you do for other stats, usually in favor of power. What I’d like to see is gear with a central focus on defense rather than focusing on attack as the majority seem to do.

Vitality and Toughness gear 60+

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Posted by: GADefence.5634

GADefence.5634

“There’s still no gear which has VIT or Toughness as a main stat beyond low levels. It’s always secondary, meaning you get less of a boost than you do for other stats, usually in favor of power. What I’d like to see is gear with a central focus on defense rather than focusing on attack as the majority seem to do.”

I think that’s an ANet attempt at balance. Since it’s generally considered better to have toughness then vitality, it’s why healing power + vitality/precision exists while healing power + power/toughness exists and why soldier’s is power first with lesser toughness and vitality.

I personally think that’s an inane way of going about it, but it’s the only way I can think of it.

EDIT: Hey, star star is bold. Awesome.