Your class improvement suggestions - 1 each

Your class improvement suggestions - 1 each

in Suggestions

Posted by: icewyrm.5038

icewyrm.5038

I know everyone has a heap of great ideas about each class from tweaks to new gameplay concepts to visual effects that could one day be implemented. However when people start writing up wish lists things can get complicated, and preferred class bias seems to play a bigger factor.

To keep things simple, I’d like to make a thread where we all post 1 suggestion for each class that we feel would make an improvement to it in some way. The change can be a big one or a small one, and you can justify your choices as you wish.

I guess this has been done before, but it’s not bad to do a refresh now and then I suppose?

Here is my list of wants, one for each class:

Warrior:
A one handed ranged weapon – I’m thinking either pistol or throwing knife. I feel this would open up a lot of options for the warrior in SPVP/TPVP.

Guardian:
I’d like to see higher damage numbers on the torch – the torch skills look great but don’t see much use currently which is a shame.

Ranger:
I really wish the ranger had some extra pets that matched the attack type of their mainhand weapon – for example a pet with a 900 range bounce attack, or one with a 1500 range single target attack to go with traited longbow.

Thief:
I’d like the attack speed of the mainhand pistol to be improved.

Engineer:
See thief. I’d like mainhand pistol to be a bit more viable as a primary ranged attack weapon.

Mesmer:
I’d really love to see a new mesmer weapon or set with some additional AoE options (perhaps a whip?) – something that uses phantasms or illusions in new ways would be fantastic. Not sure what range, would love to see a good alternative to sword regardless.

Elementalist:
I’d like to see an improvement in some of the utilities and traits which aren’t getting picked much at the moment. This might be a bit too inspecific – basically I’d just like to see people feeling a bit less pidgeonholed with their builds.

Necromancer:
An AoE autoattack cleave on one of their weapon sets – the axe feels like it was made for this.

That’s the list on my mind at the moment. I’d love to see yours!

Your class improvement suggestions - 1 each

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Posted by: Player Character.9467

Player Character.9467

Necromancer:
An AoE autoattack cleave on one of their weapon sets – the axe feels like it was made for this.

o.O you want necro axe auto to be a 600 range cleave that stacks vuln up to 12 on 5 targets?….

Your class improvement suggestions - 1 each

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Posted by: JubeiTM.5763

JubeiTM.5763

Engineer – It’s not much to ask. Flamethrower improvement DPS increase 20% and range increase from 425 to 600.

Your class improvement suggestions - 1 each

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Posted by: Okuza.5210

Okuza.5210

I’m pretty happy with all the classes, except engineer. That one has TONS of problems. My personal top change for that one would be to change grenade/1 to an auto-attack. I first used grenades underwater and loved ’em. Then I got on land. Gah. Horrible. Did you really intend to give every engineer player “carpal tunnel syndrome?”

I’d also drastically reduce the “starting time” for necro DPS. Once it finally gets all it’s DOTS on things, it’s not bad, but it takes so long get started that stuff is often dead or almost dead by that time: cast times for blood is power and epidemic are much too long. I’d make them instant.

Your class improvement suggestions - 1 each

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Posted by: Wonloong.7159

Wonloong.7159

Warrior:
A one handed ranged weapon – I’m thinking either pistol or throwing knife. I feel this would open up a lot of options for the warrior in SPVP/TPVP.

The one handed ranged weapon for Warriors could also be a spear/javelin that they can throw, couple that with the shield. It’s a slow attacking weapon (since the user has to do a throwback animation, and then launch the weapon) that relies on crits and crit damage. With the shield, the combination can be quite versatile in handling foes from afar and in melee range.

Your class improvement suggestions - 1 each

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Posted by: Sirendor.1394

Sirendor.1394

Engineer: grenades auto-attack & overall damage buff
Warrior: hammer, no more rooting
Guardian: buff the sword (it’s crap)
Thief: shortbow range
Elementalist: no changes needed
Ranger: fix the melee weapons, make longbow a more viable weapon
Mesmer: no changes needed
Necro: I don’t play it

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Your class improvement suggestions - 1 each

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Posted by: stale.9785

stale.9785

Warrior: Make “Shake It Off!” clear 3 conditions.]
Elementalist: Buff staff according to my thread.
Guardian: Fix the scepter auto attack
Ranger: Change the ranger:pet damage ratio from 60:40 to 90:10
Necromancer: Find a source of vigor.
Thief: Make reveal last 10 seconds in wvwvw
Mesmer: Make everything less purple.
Engineer: Reduce the flicker on flamethrowers, please! (Has actually caused seizures in my wife twice.)

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Posted by: marnick.4305

marnick.4305

Engi: overal +30% dps buff
Warrior: -50% damage nerf across the board
Guardian: boon nerf to be on par with engi/ele
Ranger: bow speed buff
Ele: health buff
Necro: dps buff
Mesmer: is fine as it is
thief: stealth must be a shimmer instead of full invisibility.

Overall changes:
- combo field buff
- pet inherit master stats
- personal debuff stacks

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto