dual wield attacks
Alternatively, for specific circumstances just the animation is changed instead of any of the mechanics. You dual-pistol charr could fire both weapons for the auto-attack, but he would fire at the exact same rate he already does with just one.
It would be nice to see animations account for both weapons. No need for any combat mechanic changes when it’s just a visual aesthetic being changed.
just made a topic about this lol i rly 2nd this idea it would make the combat look alot more fluid
With it just being an aesthetic change, I can’t see why A-Net would not implement this. The animation already exists for dual pistols. They could simply take the unload animation, and slow that down till it matches the existing attack speed.
I’d also like dual wield attacks like dual pistols to have an animation that makes the character shoot from both similar to Dante from Devil May Cry.
2nd this motion as well
I also agree with this suggestion, it irks me when the pistol in your offhand does nothing other than look pretty in the ‘auto-attack’ rotation.
It would be nice to see animations account for both weapons. No need for any combat mechanic changes when it’s just a visual aesthetic being changed.
I would be perfectly happy if my character rotated between his two weapons when auto-attacking.