Don't set the disconnect timer to 3 mins.
agreed i was enjoying leveling up weaponsmithing
1 to 3 hours is a bit… uh 2 much. 30 minutes max.
Too much? Some people like me could care less about the wintersday event, why force us to restart and not be able to access the the game because ANET’s servers can’t handle the stress. Not to mention, most people won’t be able to finish downloading the patch in half an hour.
Wiser choice would have been to have patched it before hand then simply activated the content. So we’re not all pounding away at once for the patch. Oh well, I’m patient.
Listen to some David Banner and STFU ;-)
>_< damn havin fun to.
Wiser choice would have been to have patched it before hand then simply activated the content.
That’s exactly what we’re doing. The patch is today, the Wintersday event starts tomorrow. We wanted time to catch any emergencies that might pop up tonight.
We also use a fairly low time limit so that we don’t get players in different builds playing at the same time, which can cause all kinds of problems.
For what it’s worth, when I’ve been in a dungeon or personal story, I’ve been given lots of time until patch.
It’s only when I’m in the general world that I only get 3 minutes – which isn’t enough when one is doing a timed Event, but better than nothing
John 1: 1-5, 9-14, 16-18
Yes, if you’re in a dungeon/story step, you’re isolated from other players so it’s lot less risky. We also recognize that the content is a lot bigger time sink, so we try to avoid kicking them out.
Wiser choice would have been to have patched it before hand then simply activated the content.
That’s exactly what we’re doing. The patch is today, the Wintersday event starts tomorrow. We wanted time to catch any emergencies that might pop up tonight.
We also use a fairly low time limit so that we don’t get players in different builds playing at the same time, which can cause all kinds of problems.
Awesome. Still waiting for the patch. Looking forward to the events ahead
Wiser choice would have been to have patched it before hand then simply activated the content.
That’s exactly what we’re doing. The patch is today, the Wintersday event starts tomorrow. We wanted time to catch any emergencies that might pop up tonight.
I think what s/he meant was that other platforms (Steam is one that comes to mind) often make the ‘locked’ content available for background download up to a week before its actual release. Then when the game is released/the event starts etc. all the server has to do is activate the content rather than provide the bandwidth for zillions of downloads all at once.