I think part of it certainly is that, as I sort of expounded on before, it’s not only hard to trust another realm to honor some type of agreement (not to mention actually enforcing it on both sides) but the knowledge that it is temporary encourages people to plan ahead against their allies or discourages them to even enter into an arrangement.
As for the ranking system: For me, at least, I don’t really care what tier the Coast is in. I really enjoy my server and all I really want are fights I enjoy. CD and FA generally deliver in this regard although there is a disparity that’s apparent because the same patterns repeat themselves. T2 would be fun, I think, and I’d like to push for it but at the same time if there was some type of major change and we started to drop down in tiers, I don’t know if I’d mind, again, so long as the opponents are fun.
In terms of the ranking system, it’s not really broken but it doesn’t really offer anything dynamic either. There’s ways to push against it but really I do think that there’s got to be some general shuffling at times. Not something like placing Kaineng against SoS or something like that but there has to be some way to have a system that, at times, gives different opponents.
I have no clue what that would be though.
warning incoming sweeping generalizations…..(ie obviously there are exceptions – but wvw is about large populations and general dynamics)
People like winning, people like advantages (greater chance of winning), people are generally selfish (personal rewards/fun> others)
All of this is evidenced by fotm classes/builds, “fair weather” player behavior, xfers tending to move from “losing” servers to “winning” servers, zerging etc etc…. As you said, this matchup is unbalanced, but you are having fun…..as I’m sure most of TC is….I suspect you didn’t have 4 map Q’s and 40 golem rushes when fighting SoS (? – sorry don’t recall server where TC was spawn camped)…..I’m guessing lots of your pop found excuses to PvE that week. (this isn’t TC specific, its all servers – back to original sweeping generalizations: winning is “fun”)
TC needs to work to get to t2 if you want it by your own design, but that prolly means getting a bit out of peoples comfort zones. You’ll need to play a bit more aggressive, you need to spread over the map a bit more (ie not have 90% of pop at one location – push multiple targerts), you’ll need to have people/commanders move maps when needed (that’s part of meta if you don’t fill maps), and you’ll need to keep FA and CD down (CD has higher rating actually, so you benefit more by keep them lower). All this comes with more risk though, which is counter to self interests…and requires more effort….translation: w/o commanders and large TC guilds pushing for this collectively ……its not going to happen.
So the reality is TC is likely in holding pattern until IoJ drops themselves -which seems to be happening – back to top comments..losing servers tend to lose numbers -YB is another example of that) TC could certainly make it happen quicker if you wanted to though.