2/26 Patch Notes Discussion

2/26 Patch Notes Discussion

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Posted by: Burl.9567

Burl.9567

World vs. World
- Fixed safety areas that extended too far, which could result in some players keeping their no siege/determined buff.
- Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.
- Fixed a bug with Durios Gulch that could cause guards to spawn on the wrong team.
- Fixed a bug on all Hills Keeps that could cause guards to spawn on the wrong team.
- Fixed an issue that allowed NPCs with Righteous Indignation to still take condition damage.
- Removed the ability to use many karma related items in WvW.

Items
- Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.

Skills
- Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.
- Using stealth no longer resets NPC aggression tables.

Thief
- Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.

Ranger
- Guard: Pets will no longer guard areas that should be inaccessible to them.

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-February-26-2013/first#post1514186

No more safe zones in the PK camps will hopefully make a few people happy. Finally the guards get fixed after months of complaints. No more damaging the NPCs with Righteous Indignation any longer. That will make for some interesting changes to how people approach camps now.

(edited by Burl.9567)

2/26 Patch Notes Discussion

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Posted by: Renowneddragoon.4536

Renowneddragoon.4536

World vs. World
- Fixed an issue that allowed NPCs with Righteous Indignation to still take condition damage.

Not cool at all.

wvw ranks -http://mos.millenium.org/matchups
FA -Select Few [sF]

2/26 Patch Notes Discussion

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Posted by: FilthyRat.4652

FilthyRat.4652

Looks like they nerfed omnom pies and ghosts-Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.

Barodd-80 W/Kremklin-80 Me/Dokast-80 Nec
Nine Divines (ND)
Sorrow’s Furnace

2/26 Patch Notes Discussion

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Posted by: selan.8354

selan.8354

ok so as a mesmer hiding and trying to stealth to run to portal people up will be hard as they don’t use agro.. other thing is, no more portaling people out if they are stuck in a wall.It’s ok that we cant kill the npc with RI that easily anymore(seems to make sense to me.)

AND YAY NO MORE GEAR ABUSE!!!

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

2/26 Patch Notes Discussion

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Posted by: Attic.1562

Attic.1562

Another patch not worthy of all the fuss. What a shock.

2/26 Patch Notes Discussion

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Posted by: Dovgan.8605

Dovgan.8605

Wish I could have been there when the first large group hit a supply camp that was just flipped so I could witness the carnage.

Dovgan lvl 80 Ranger
http://www.anvilrockserver.com
[LPC] [KAOS] – Killing As Organized Sport

2/26 Patch Notes Discussion

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Posted by: Magiofdeath.2745

Magiofdeath.2745

Forgot one related to WvW:

- Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.

Fort Aspenwood | Kurzick ftw!

2/26 Patch Notes Discussion

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Posted by: Oglaf.1074

Oglaf.1074

Elementalists, Thieves and Mesmers all got buffed one way or another.

I don’t know whether to laugh or cry…

I guess it is time to jump on the overpowered bandwagon and roll one of them, rather than hoping Anet are smart enough to balance the Professions.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

2/26 Patch Notes Discussion

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Posted by: Burl.9567

Burl.9567

Forgot one related to WvW:

- Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.

Thank you. I’ve added it to the main post. Let me know if I’ve missed any more.

2/26 Patch Notes Discussion

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Posted by: Foghladha.2506

Foghladha.2506

Finally a patch that makes people play the game as it was intended. This is a huge improvement for the casual players out there. A sad sad day for the min maxers that have to use anything that gives them an advantage over the other guy. Overall I’m happy with this patch. It will improve the game a lot for those that do not play the game in the min/max style. Which means more people in WvW which is good for all of us.

Benjamin “Foghladha.2506” Foley
Founder, Gaiscioch Community [GSCH] | Gaiscioch Magazine | Twitch | YouTube | Twitter
Proud Resident of Mercenary Server Sanctum of Rall | 6 Year Extra-Life Charity Event Participant

2/26 Patch Notes Discussion

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Posted by: Renowneddragoon.4536

Renowneddragoon.4536

this will also change wvw

•Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.

wvw ranks -http://mos.millenium.org/matchups
FA -Select Few [sF]

2/26 Patch Notes Discussion

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Posted by: Sars.8792

Sars.8792

Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.

0.0 ^ stole my glory

2/26 Patch Notes Discussion

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Posted by: Burl.9567

Burl.9567

this will also change wvw

•Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.

I’m not quite sure what that means. If that means no more portalling into keeps then we can safely say mesmer sweeps are done. I guess I need more clarification on what this means. I’ll add it to the main post though.

2/26 Patch Notes Discussion

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Posted by: rhyein.6172

rhyein.6172

It means you can’t drop a portal on one side of the gate and have people on the other side take it.

2/26 Patch Notes Discussion

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Posted by: Vanity.2506

Vanity.2506

this will also change wvw

•Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.

Would love clarification on this. Is the obstruction only between yourself and the portal entrance you click F on or is it at the opposite end?

Vanity Lionheart
That which yields is not always weak.

2/26 Patch Notes Discussion

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Posted by: Ruprect.7260

Ruprect.7260

this will also change wvw

•Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.

I’m not quite sure what that means. If that means no more portalling into keeps then we can safely say mesmer sweeps are done. I guess I need more clarification on what this means. I’ll add it to the main post though.

I think there was an exploit for a mesmer to put down a portal on a keep/tower door and use it to get through the door.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

2/26 Patch Notes Discussion

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Posted by: Vanity.2506

Vanity.2506

It means you can’t drop a portal on one side of the gate and have people on the other side take it.

That was my initial interpretation as well …

Vanity Lionheart
That which yields is not always weak.

2/26 Patch Notes Discussion

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Posted by: FilthyRat.4652

FilthyRat.4652

Hope we are still going to be able to port people to top of jp

Barodd-80 W/Kremklin-80 Me/Dokast-80 Nec
Nine Divines (ND)
Sorrow’s Furnace

2/26 Patch Notes Discussion

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Posted by: playandchill.3908

playandchill.3908

Mesmer portal = dead.

NN cleaning keep/tower.

[LANI] Multi glad pewpew

QUIT- RETIRED

2/26 Patch Notes Discussion

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Posted by: Sovereign.1093

Sovereign.1093

Is the update effective now? Or will this happen later in the day?

[Salt] Heavy Loot Bag

Always Loyal

2/26 Patch Notes Discussion

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Posted by: FilthyRat.4652

FilthyRat.4652

I didn’t get update when I tried like 10 mins ago

Barodd-80 W/Kremklin-80 Me/Dokast-80 Nec
Nine Divines (ND)
Sorrow’s Furnace

2/26 Patch Notes Discussion

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Posted by: Vanity.2506

Vanity.2506

Is the update effective now? Or will this happen later in the day?

Not live yet.

Vanity Lionheart
That which yields is not always weak.

2/26 Patch Notes Discussion

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Posted by: Sovereign.1093

Sovereign.1093

Is the update effective now? Or will this happen later in the day?

Not live yet.

:3 Thanks.

[Salt] Heavy Loot Bag

Always Loyal

2/26 Patch Notes Discussion

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Posted by: jportell.2197

jportell.2197

Mesmer portal = dead.

NN cleaning keep/tower.

All the change to the Mesmer portal is just the ability to use it to get around obstructions AFTER it is placed. Like if it is placed on a keep gate and people can just portal past the gate this is all done without the Mesmer being inside the keep. The placement of the two portals is still as the Mesmer pleases given that it is with in a certain range… That is all really… Its not a nerf as much as it is a fix to a bug/exploit issue.

Johnny The Gray
GASM’s Bunker Mesmer

2/26 Patch Notes Discussion

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Posted by: selan.8354

selan.8354

It means you can’t drop a portal on one side of the gate and have people on the other side take it.

it means that u cant portal your friends out if they are stuck in a wall, but it also helps to prevent exploits where a mesmer gets rezzes through lets say watergate at bay and pots a portal through that watergate and people outside can take it,or someone dies and when the keep is taken their body is inside the wall, he gets rezzed through the wall puts portals down and get people in. that is what obstructed means. not line of sight that u need to see the port infront of u in order to use it. u should be still able to put put a port down inside keep and jump outside and portal people in.

oh btw, can still be rezzed through wall though

Attachments:

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

(edited by selan.8354)

2/26 Patch Notes Discussion

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Posted by: Nepumuk.6071

Nepumuk.6071

Is the update effective now? Or will this happen later in the day?

Just in-game: “Please be advised that a new build will be available in the next hour.”

2/26 Patch Notes Discussion

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Posted by: idari.4273

idari.4273

Some guys are misunderstanding the mesmer’s portal update.

Anet forgot to nerf the ability to revive people through obstacles.

[Ark] Idari Kun
Maguuma

2/26 Patch Notes Discussion

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Posted by: rhyein.6172

rhyein.6172

Also, the righteous indignation change sucks. Maybe the timer should be lowered to 3 minutes or something, at least for camps.

2/26 Patch Notes Discussion

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Posted by: Sovereign.1093

Sovereign.1093

Is the update effective now? Or will this happen later in the day?

Just in-game: “Please be advised that a new build will be available in the next hour.”

:3 Yay.

I am excited.

[Salt] Heavy Loot Bag

Always Loyal

2/26 Patch Notes Discussion

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Posted by: idari.4273

idari.4273

Also, the righteous indignation change sucks. Maybe the timer should be lowered to 3 minutes or something, at least for camps.

actually it doesn’t. Now you are forced to move some bodies to your camps to prevent the flip around min 05:00~00:00. This encourage the zerg-split a lot, which is good imho.

[Ark] Idari Kun
Maguuma

(edited by idari.4273)

2/26 Patch Notes Discussion

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Posted by: Maladon.5760

Maladon.5760

What is the difference between this:

he gets rezzed through the wall puts portals down and get people in.

and this?

u should be still able to put put a port down inside keep and jump outside and portal people in.

Malzarius – Guardian
Malzerius – Thief
Dark Covenant (SBI)

2/26 Patch Notes Discussion

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Posted by: EnRohbi.2187

EnRohbi.2187

What is the difference between this:

he gets rezzed through the wall puts portals down and get people in.

and this?

u should be still able to put put a port down inside keep and jump outside and portal people in.

The normal portalling into a keep/tower tactics should remain unchanged.

the patch doesn’t say “Portals won’t work if there’s an obstruction between the entrance and exit portal”, it says that you can’t interact with a portal if there’s an obstruction between you and it.

So you can’t take advantage of clipping to exploit yourself past gates

Dragonbrand

2/26 Patch Notes Discussion

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Posted by: Maladon.5760

Maladon.5760

The normal portalling into a keep/tower tactics should remain unchanged.

the patch doesn’t say “Portals won’t work if there’s an obstruction between the entrance and exit portal”, it says that you can’t interact with a portal if there’s an obstruction between you and it.

So you can’t take advantage of clipping to exploit yourself past gates

Ah, thanks for clearing that up.

Malzarius – Guardian
Malzerius – Thief
Dark Covenant (SBI)

2/26 Patch Notes Discussion

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Posted by: Magiofdeath.2745

Magiofdeath.2745

Is the update effective now? Or will this happen later in the day?

Not live yet.

Wait, they actually put update notes up a decent amount of time before the patch came out? This is unheard of. Lol.

Fort Aspenwood | Kurzick ftw!

2/26 Patch Notes Discussion

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Posted by: Moxic.5892

Moxic.5892

Wasn’t there talk of Skale Venom and Gears being removed from WvW? I’m not a fan of this move, but I didn’t see any mention in the patch notes…does anyone know what the story is?

2/26 Patch Notes Discussion

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Posted by: Kardiamond.6952

Kardiamond.6952

At least Anet nerfed Engineer.

Something we all asked for!

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

2/26 Patch Notes Discussion

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Posted by: Magiofdeath.2745

Magiofdeath.2745

Wasn’t there talk of Skale Venom and Gears being removed from WvW? I’m not a fan of this move, but I didn’t see any mention in the patch notes…does anyone know what the story is?

- Removed the ability to use many karma related items in WvW.

Gears and skale venom are karma items I believe.

Fort Aspenwood | Kurzick ftw!

2/26 Patch Notes Discussion

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Posted by: dreztina.4820

dreztina.4820

kitten patch which shows how little anet cares about class balance in wvw. No confusion nerf? No bunker ele nerf? Instead bunker eles get BUFFED in wvw? I am just truly blown away by much disregard anet gives wvw balance. They just don’t give a kitten at all.

Out of Attunement – D/D Ele
Maguuma

2/26 Patch Notes Discussion

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Posted by: FilthyRat.4652

FilthyRat.4652

Yeah they are going to be gone with a few others…and food bufs that proc on crits also got nerfed with an internal timer

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Regarding-consumables-in-WvW/first

Barodd-80 W/Kremklin-80 Me/Dokast-80 Nec
Nine Divines (ND)
Sorrow’s Furnace

(edited by FilthyRat.4652)

2/26 Patch Notes Discussion

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Posted by: Theftwind.8976

Theftwind.8976

One thing that I do not see mentioned is the inner gate from the Watergate gate at Garrison has still not been fixed. It is still a paper door.

Theftwind (HoD)

2/26 Patch Notes Discussion

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Posted by: Magiofdeath.2745

Magiofdeath.2745

Axe necro got slightly buffed – I approve.

Fort Aspenwood | Kurzick ftw!

2/26 Patch Notes Discussion

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Posted by: idari.4273

idari.4273

Wasn’t there talk of Skale Venom and Gears being removed from WvW? I’m not a fan of this move, but I didn’t see any mention in the patch notes…does anyone know what the story is?

- Removed the ability to use many karma related items in WvW.

[Ark] Idari Kun
Maguuma

2/26 Patch Notes Discussion

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Posted by: Moxic.5892

Moxic.5892

Nope, Skale and Gears are cold hard cash items, not Karma….
http://wiki.guildwars2.com/wiki/Skale_Venom_
http://wiki.guildwars2.com/wiki/Gear_

2/26 Patch Notes Discussion

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Posted by: FilthyRat.4652

FilthyRat.4652

Yeah but I put in the link above where they already said they were removed…peg legs too

Barodd-80 W/Kremklin-80 Me/Dokast-80 Nec
Nine Divines (ND)
Sorrow’s Furnace

2/26 Patch Notes Discussion

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Posted by: rhyein.6172

rhyein.6172

Also, the righteous indignation change sucks. Maybe the timer should be lowered to 3 minutes or something, at least for camps.

actually it doesn’t. Now you are forced to move some bodies to your camps to prevent the flip around min 05:00~00:00. This encourage the zerg-split a lot, which is good imho.

Splitting your zerg isn’t going to do anything if the enemy team takes a zerg and does a loop around the map. You’ll still have to zerg up and counter them. The change isn’t all bad, but 5 minutes is just too long on a camp.

2/26 Patch Notes Discussion

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Posted by: Jayne.9251

Jayne.9251

Missing a few on this list:

  • Using stealth no longer resets NPC aggression tables.
  • Ranger: Guard: Pets will no longer guard areas that should be inaccessible to them.
L’enfer, c’est les autres

2/26 Patch Notes Discussion

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Posted by: idari.4273

idari.4273

Nope, Skale and Gears are cold hard cash items, not Karma….
http://wiki.guildwars2.com/wiki/Skale_Venom_
http://wiki.guildwars2.com/wiki/Gear_

holy kitten, true. Quaggan is sad.

[Ark] Idari Kun
Maguuma

2/26 Patch Notes Discussion

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Posted by: Moxic.5892

Moxic.5892

I wish they could keep their patch notes straight…that’s really frustrating.

2/26 Patch Notes Discussion

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Posted by: idari.4273

idari.4273

Also, the righteous indignation change sucks. Maybe the timer should be lowered to 3 minutes or something, at least for camps.

actually it doesn’t. Now you are forced to move some bodies to your camps to prevent the flip around min 05:00~00:00. This encourage the zerg-split a lot, which is good imho.

Splitting your zerg isn’t going to do anything if the enemy team takes a zerg and does a loop around the map. You’ll still have to zerg up and counter them. The change isn’t all bad, but 5 minutes is just too long on a camp.

Agree with that, 5 mins is a bit excesive.

[Ark] Idari Kun
Maguuma

2/26 Patch Notes Discussion

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Posted by: Burl.9567

Burl.9567

Missing a few on this list:

  • Using stealth no longer resets NPC aggression tables.
  • Ranger: Guard: Pets will no longer guard areas that should be inaccessible to them.

Added.