2/26 Patch Notes Discussion

2/26 Patch Notes Discussion

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Posted by: dabomb.4056

dabomb.4056

Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.

Now, that’s a fail. I hate this the most.

Rekz – #Getgud, Champion illusionist

2/26 Patch Notes Discussion

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Posted by: Ruprect.7260

Ruprect.7260

•Using stealth no longer resets NPC aggression tables.

Does this mean no more hiding thieves it towers/keeps to res mesmers.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

2/26 Patch Notes Discussion

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Posted by: Ascii.9726

Ascii.9726

You’ve missed out;

  • Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.

This is a PvE change but affects WvW alot as stacking on a Righteous Indignation Supervisor and spamming light fields + blast finishers will now take 80% longer to kill them.

With the change to Righteous Indignation coupled with the change to Retaliation (Supervisor will only get hit by 5 Retaliations instead of 25 per Supervisor attack) supply camp raiding @ 4 mins and below will be the new meta for PPT as they will be almost impossible to take back before PPT reset.

•Using stealth no longer resets NPC aggression tables.

Does this mean no more hiding thieves it towers/keeps to res mesmers.

That simply means monsters previously aggro’d onto a Thief will re-engage the Thief as soon as he leaves stealth assuming his aggression score is higher then that of the monsters temporary new target (the one it switched too when the Thief stealthed)

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

2/26 Patch Notes Discussion

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Posted by: FilthyRat.4652

FilthyRat.4652

Downloading patch now

Barodd-80 W/Kremklin-80 Me/Dokast-80 Nec
Nine Divines (ND)
Sorrow’s Furnace

2/26 Patch Notes Discussion

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Posted by: selan.8354

selan.8354

What is the difference between this:

he gets rezzed through the wall puts portals down and get people in.

and this?

u should be still able to put put a port down inside keep and jump outside and portal people in.

the difference is,one is an exploit and hasn’t been fixed yet, the other one is a mesmer hiding,putting down portal and jump over the wall and get people in as intended.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

2/26 Patch Notes Discussion

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Posted by: Ruprect.7260

Ruprect.7260

You’ve missed out;

  • Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.

This is a PvE change but affects WvW alot as stacking on a Righteous Indignation Supervisor and spamming light fields + blast finishers will now take 80% longer to kill them.

With the change to Righteous Indignation coupled with the change to Retaliation (Supervisor will only get hit by 5 Retaliations instead of 25 per Supervisor attack) supply camp raiding @ 4 mins and below will be the new meta for PPT as they will be almost impossible to take back before PPT reset.

•Using stealth no longer resets NPC aggression tables.

Does this mean no more hiding thieves it towers/keeps to res mesmers.

That simply means monsters previously aggro’d onto a Thief will re-engage the Thief as soon as he leaves stealth assuming his aggression score is higher then that of the monsters temporary new target (the one it switched too when the Thief stealthed)

Not almost impossible, it will be impossible. You can start at 4:59 and run and get as many camps as possible and they cannot be taken back before the tick. A good tactic would be to send small groups to all the camps at 5:00 and cap them all and you are guarantted them for the tick.

Ah, ok. So they lose aggro while stealed but when the ycome out the NPC’s will come after them again.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

2/26 Patch Notes Discussion

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Posted by: Darxio.5672

Darxio.5672

Hopefully camp claims with righteous indignation can still be hit with vulnerability. That’s the real way they die with the buff on, after all. Only works well with a zerg, but that’s always been fine by me.

Brigade of the Black Twilight [BBT]
Darxio – Thief Commander

2/26 Patch Notes Discussion

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Posted by: Jayne.9251

Jayne.9251

•Using stealth no longer resets NPC aggression tables.

Does this mean no more hiding thieves it towers/keeps to res mesmers.

That simply means monsters previously aggro’d onto a Thief will re-engage the Thief as soon as he leaves stealth assuming his aggression score is higher then that of the monsters temporary new target (the one it switched too when the Thief stealthed)

I took it to mean that NPCs would see through stealth and would keep following/attacking … rather than deagroing the way they do now when a toon goes into stealth. If there’s no other target but the thief, or whatever toon is stealthed that would follow wouldn’t it?

L’enfer, c’est les autres

(edited by Jayne.9251)

2/26 Patch Notes Discussion

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Posted by: Sovereign.1093

Sovereign.1093

Downloading patch now

<3 Me too

[Salt] Heavy Loot Bag

Always Loyal

2/26 Patch Notes Discussion

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Posted by: dabomb.4056

dabomb.4056

You’ve missed out;

  • Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.

This is a PvE change but affects WvW alot as stacking on a Righteous Indignation Supervisor and spamming light fields + blast finishers will now take 80% longer to kill them.

With the change to Righteous Indignation coupled with the change to Retaliation (Supervisor will only get hit by 5 Retaliations instead of 25 per Supervisor attack) supply camp raiding @ 4 mins and below will be the new meta for PPT as they will be almost impossible to take back before PPT reset.

•Using stealth no longer resets NPC aggression tables.

Does this mean no more hiding thieves it towers/keeps to res mesmers.

That simply means monsters previously aggro’d onto a Thief will re-engage the Thief as soon as he leaves stealth assuming his aggression score is higher then that of the monsters temporary new target (the one it switched too when the Thief stealthed)

Not almost impossible, it will be impossible. You can start at 4:59 and run and get as many camps as possible and they cannot be taken back before the tick. A good tactic would be to send small groups to all the camps at 5:00 and cap them all and you are guarantted them for the tick.

Ah, ok. So they lose aggro while stealed but when the ycome out the NPC’s will come after them again.

I couldn’t care less about righteous indignation, now i gotta try new builds to neutralize thieves as retaliation is my favourite way of dealing with them

Rekz – #Getgud, Champion illusionist

2/26 Patch Notes Discussion

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Posted by: Ascii.9726

Ascii.9726

Not almost impossible, it will be impossible. You can start at 4:59 and run and get as many camps as possible and they cannot be taken back before the tick. A good tactic would be to send small groups to all the camps at 5:00 and cap them all and you are guarantted them for the tick.

Retaliation was the main source of killing a buffed Supervisor. Previously Retaliation had a 25 stack limit, meaning when the Supervisor swung her hammer into a zerg she would be hit back a maximum of 25 times with different players Retaliation.

This has now been changed down to 5 stacks, previously a guild zerg could stack light fields + blast combo and take a supervisor in about 20 seconds, now your looking at about 3 minutes.

Not impossible, but only doable by the major guilds.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

2/26 Patch Notes Discussion

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

•Using stealth no longer resets NPC aggression tables.

I mostly took this as them finally fixing Skill Point mobs and Champs instantly resetting the second you go stealth.

GamersWithJobs [GWJ]
Northern Shiverpeaks

2/26 Patch Notes Discussion

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Posted by: Ascii.9726

Ascii.9726

I couldn’t care less about righteous indignation, now i gotta try new builds to neutralize thieves as retaliation is my favourite way of dealing with them.

The change is not to single target Retaliation, the “stack” they speak of is the amount of Retaliation hits a person would take per skill they cast.

Example, I used an AoE into a crowd of 50 people all with Retaliation i would be hit back 25 times, now its only 5 times.

This only effects large scale fights, there’s been no change at all to small scale and 1v1’s.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: EnRohbi.2187

EnRohbi.2187

Not almost impossible, it will be impossible. You can start at 4:59 and run and get as many camps as possible and they cannot be taken back before the tick. A good tactic would be to send small groups to all the camps at 5:00 and cap them all and you are guarantted them for the tick.

Retaliation was the main source of killing a buffed Supervisor. Previously Retaliation had a 25 stack limit, meaning when the Supervisor swung her hammer into a zerg she would be hit back a maximum of 25 times with different players Retaliation.

This has now been changed down to 5 stacks, previously a guild zerg could stack light fields + blast combo and take a supervisor in about 20 seconds, now your looking at about 3 minutes.

Not impossible, but only doable by the major guilds.

So, uhm
The part about Condition Damage no longer affecting NPCs with Righteous Indignation at all,

How do major guilds get around that?

Dragonbrand

2/26 Patch Notes Discussion

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Posted by: Ascii.9726

Ascii.9726

I didn’t take the patch notes to read “Retaliation used to be able to affect 25 players in an area and now only 5” so much as “For every individual player, Retaliation can only stack duration 5 times now instead of 25”.

You also seem to have missed the part about Righteous Indignation now preventing all condition damage, how do you propose the major guilds beat it?

Retaliation is not considered Condition Damage, its True damage. You never ‘inflict’ Retaliation on an enemy so they cant be immune to it.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

2/26 Patch Notes Discussion

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Posted by: Boris Losdindawoods.3098

Boris Losdindawoods.3098

So…. if you think that 5 minutes is too long for righteous indignation with these changes, I guess you’re going to be really upset to find out that righteous indignation actually lasts for 6 minutes.
- for 1 minute, the buff says “5 min”
- for 1 minute, the buff says “4 min”
- for 1 minute, the buff says “3 min”
- for 1 minute, the buff says “2 min”
- for 1 minute, the buff says “1 min”
- for 1 minute, the buff counts down 60 seconds

Longest 5 minutes in the game.

Big water, blast, blast, blast.

2/26 Patch Notes Discussion

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Posted by: Tuhbane.4986

Tuhbane.4986

It improves nerve and the mesmer thief, what is he going to use the mesmer.

2/26 Patch Notes Discussion

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Posted by: Masamoon.3864

Masamoon.3864

The swords change is very interesting to me. Trying to promote a lot of smaller play, but i’m not sure how well it’ll work, guess we’ll have to see after the patch.

Sanghae, legends can be true.

2/26 Patch Notes Discussion

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Posted by: Gisei.5749

Gisei.5749

I didn’t take the patch notes to read “Retaliation used to be able to affect 25 players in an area and now only 5” so much as “For every individual player, Retaliation can only stack duration 5 times now instead of 25”.?

Both are incorrect.

Let’s say there are 25 players with retaliation attacking a mob. The mob casts an AoE that hits all 25 players once. Because of the retaliation on each player, the mob would take damage 25 times. Now, post patch, if the mob hits the 25 players, only 5 of the retaliations will hit him back. The other 20 buffs will not tick.

~Sorrow’s Furnace~
Guardian

2/26 Patch Notes Discussion

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Posted by: EnRohbi.2187

EnRohbi.2187

I didn’t take the patch notes to read “Retaliation used to be able to affect 25 players in an area and now only 5” so much as “For every individual player, Retaliation can only stack duration 5 times now instead of 25”.

You also seem to have missed the part about Righteous Indignation now preventing all condition damage, how do you propose the major guilds beat it?

Retaliation is not considered Condition Damage, its True damage. You never ‘inflict’ Retaliation on an enemy so they cant be immune to it.

I did delete that post in favour of completely rewriting it and erasing the parts about retaliation, seeing as it’s something unproveable until the patcher stops disconnecting on me and actually gets me back in game,

But I get the feeling that Anet is trying to prevent all ways of killing buffed supervisors before the time runs out.

Dragonbrand

2/26 Patch Notes Discussion

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Posted by: CHIPS.6018

CHIPS.6018

Add this to list:

Ride the Lightning: This ability’s recharge has been increased to 20 seconds.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

2/26 Patch Notes Discussion

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Posted by: Gisei.5749

Gisei.5749

Eles are now “slightly” less mobile. -Shrugs-

On the bright side, we now have 5 more secs to try to kill them before they can flee.

~Sorrow’s Furnace~
Guardian

2/26 Patch Notes Discussion

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Let’s say there are 25 players with retaliation attacking a mob. The mob casts an AoE that hits all 25 players once. Because of the retaliation on each player, the mob would take damage 25 times. Now, post patch, if the mob hits the 25 players, only 5 of the retaliations will hit him back. The other 20 buffs will not tick.

Since the AoE will only affect 5 of those players anyway, this seems like a completely logical change.

GamersWithJobs [GWJ]
Northern Shiverpeaks

2/26 Patch Notes Discussion

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Posted by: Malin.2490

Malin.2490

And now I have NO reason to play my ranger in WvW…

Jamail Saoud [Nice], the man with the Drake

2/26 Patch Notes Discussion

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Posted by: Mogar.9216

Mogar.9216

good path about swords. 25 maybe too large a limit imo. But at least now there is a place for the none zergers in WvW

2/26 Patch Notes Discussion

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Posted by: Jarettellis.7813

Jarettellis.7813

Awwwww they changed “guard” for ranger. Oh well, guess we rangers can try killing siege with just our Barrage now, since it was changed.

Too bad, but this isnt a q.q post, but oh well. Time to see if i can still cast it on the ground and attack enemy siege that is outside our range.

Vikings with Attitude (Zerk)

2/26 Patch Notes Discussion

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Posted by: Fallout.1798

Fallout.1798

good path about swords. 25 maybe too large a limit imo. But at least now there is a place for the none zergers in WvW

Yea, the 25 people to activate orange swords is a bit too much if you ask me. If it was 10 or 15 i would be ok, but at 25, you are looking basically at zerg battles only.

Stormbluff Isle
[AoD]- Commander Vars Wolf

2/26 Patch Notes Discussion

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Posted by: rhyein.6172

rhyein.6172

Yeah, the swords change is bad.

2/26 Patch Notes Discussion

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Posted by: neptunechild.4831

neptunechild.4831

When is the big WvW update when u can buy pinky stuff with badges? The reward is so little in WvW

2/26 Patch Notes Discussion

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Posted by: Theftwind.8976

Theftwind.8976

So I can head over to an enemy keep, find an obscure portion of wall, set up a catapult and take the wall down and then call in the zerg to take over the keep. This change will force servers to have someone stationed as all assets and therefore it brings up the question of reward for those people guarding that asset. Without a reward of some sorts for sitting at a tower for hours on end watching for individuals such as mentioned above who is going to be willing to take the task on? Stonemist will be interesting as there is alot of external wall at that castle where one or two people can set up a catapult and bash away.

This change is going to make for some interesting times. The servers that have the numbers to spread out will not be affected as much as smaller servers that at times have maybe 10 people on any map.

Theftwind (HoD)

2/26 Patch Notes Discussion

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Posted by: Dr Acula.3496

Dr Acula.3496

kitten patch which shows how little anet cares about class balance in wvw. No confusion nerf? No bunker ele nerf? Instead bunker eles get BUFFED in wvw? I am just truly blown away by much disregard anet gives wvw balance. They just don’t give a kitten at all.

Needless to say, this patch isn’t the big WvW patch which comes in March. Please hold the QQ until then.

Depressed Unicorns – Necro [Agg]

2/26 Patch Notes Discussion

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Posted by: Sovereign.1093

Sovereign.1093

:3 hmmm I’m excited to try it out now. I want to see how nerfed we warriors are.

[Salt] Heavy Loot Bag

Always Loyal

2/26 Patch Notes Discussion

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Posted by: Xirin.8593

Xirin.8593

Nope, Skale and Gears are cold hard cash items, not Karma….
http://wiki.guildwars2.com/wiki/Skale_Venom_
http://wiki.guildwars2.com/wiki/Gear_

holy kitten, true. Quaggan is sad.

It would seem ANet just used “karma” to cover all of these consumables, regardless of what currency is actually used to purchase them.

I just tested Skale Venom and it cannot be used in WvW even though it is purchased with copper/gold. Not sure about Gears, since I don’t have or use them, but I’d wager they also have been rendered unusable now.

[AoN] All or Nothing

2/26 Patch Notes Discussion

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Posted by: Brassnautilus.2941

Brassnautilus.2941

sword change is anti pug!
At higher up, pug cmdrs use swords to know enemy movements (a lot more than guild zergs on TS do, which usually have its own scouts and receive reports over voice com)
and at the buttom, puggers use swords to get their bearing, to find the zergs, or action.

maybe have different colors of swords to indicate strength? No sword only hurts the sides without as much voice comm.

2/26 Patch Notes Discussion

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Posted by: Theftwind.8976

Theftwind.8976

Just thought of something. In the case of SM for example, if a server has a group of 24 people pounding away on a section of wall the swords will not appear as it is not over the 25 person threshold. Now if one person hammers away on another wall section does that take it to the 25 person threshold or does it count as a separate attack altogether?

It will definately create some interesting possibilities.

Theftwind (HoD)

2/26 Patch Notes Discussion

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Posted by: Jayne.9251

Jayne.9251

Just thought of something. In the case of SM for example, if a server has a group of 24 people pounding away on a section of wall the swords will not appear as it is not over the 25 person threshold. Now if one person hammers away on another wall section does that take it to the 25 person threshold or does it count as a separate attack altogether?

It will definately create some interesting possibilities.

Swords tend to be localized, so my guess is no.

L’enfer, c’est les autres

2/26 Patch Notes Discussion

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Posted by: Darxio.5672

Darxio.5672

Omnom Pies and Ghosts have a 1 or 2 second internal cooldown now. I used to love the pies on Thief Shortbow.

Brigade of the Black Twilight [BBT]
Darxio – Thief Commander

(edited by Darxio.5672)

2/26 Patch Notes Discussion

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Posted by: Sajuuk.6420

Sajuuk.6420

YEEEEEEEEEEEEY i can now ninja cap with a whole server! bcoz you know a RoS zerg cant be more then 25 ever! so i can just cap shizzle and never ever leave a marker behind! its epic innit!? Too bad it works both ways and its by far the worst change added to WvW yet! yes im kitten if u didnt noitce yet.

The Angry Commander

2/26 Patch Notes Discussion

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Posted by: muylaetrix.2096

muylaetrix.2096

I didn’t take the patch notes to read “Retaliation used to be able to affect 25 players in an area and now only 5” so much as “For every individual player, Retaliation can only stack duration 5 times now instead of 25”.?

Both are incorrect.

Let’s say there are 25 players with retaliation attacking a mob. The mob casts an AoE that hits all 25 players once. Because of the retaliation on each player, the mob would take damage 25 times. Now, post patch, if the mob hits the 25 players, only 5 of the retaliations will hit him back. The other 20 buffs will not tick.

i wish i had ae’s that could hit 25 people at once.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

2/26 Patch Notes Discussion

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Posted by: muylaetrix.2096

muylaetrix.2096

Omnom Pies and Ghosts have a 1 or 2 second internal cooldown now. I used to love the pies on Thief Shortbow.

and they didn’t even bother to put in the delve of it there is a cooldown now.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

2/26 Patch Notes Discussion

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Posted by: Lalnuir.4957

Lalnuir.4957

Omnom Pies and Ghosts have a 1 or 2 second internal cooldown now. I used to love the pies on Thief Shortbow.

and they didn’t even bother to put in the delve of it there is a cooldown now.

Early testing puts it at a 1 second internal cool down.

2/26 Patch Notes Discussion

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Posted by: Roo Stercogburn.9671

Roo Stercogburn.9671

ArenaNet have stealth nerfed Elementalist in addition to the nerfs named in patch notes.

If you’ve just used Mist Form cantrip and get downed, you cannot use Vapour form any more. Its on a cooldown, I assume shared with Mist Form.

Not impressed. Not impressed at all.

I know DD eles need a nerf but ArenaNet do not need to mess up everyone else too that doesn’t play flavor of the month spec.

Master Baker on Gunnars Hold serving you hot cookies.
Looney vids at http://www.youtube.com/feed/UCRhCtfrF9GhxU1CoeZSN0kQ/u
Midnight Mayhem

2/26 Patch Notes Discussion

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Posted by: muylaetrix.2096

muylaetrix.2096

Omnom Pies and Ghosts have a 1 or 2 second internal cooldown now. I used to love the pies on Thief Shortbow.

and they didn’t even bother to put in the delve of it there is a cooldown now.

Early testing puts it at a 1 second internal cool down.

so at times i have a (potential) 95 % reduction in healing now. Not cool. (locst swarm + well of suffering + well of corruption + marks = potentially 20 hits a second).

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

2/26 Patch Notes Discussion

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Posted by: Lalnuir.4957

Lalnuir.4957

so at times i have a (potential) 95 % reduction in healing now. Not cool. (locst swarm + well of suffering + well of corruption + marks = potentially 20 hits a second).

Not cool? What did you expect? The food was op, anyone who used it knew this less than a month after launch.

2/26 Patch Notes Discussion

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Posted by: muylaetrix.2096

muylaetrix.2096

so at times i have a (potential) 95 % reduction in healing now. Not cool. (locst swarm + well of suffering + well of corruption + marks = potentially 20 hits a second).

Not cool? What did you expect? The food was op, anyone who used it knew this less than a month after launch.

some classes have more healing than others. i just lost my most important tool for survival against enemies that greatly outnumber me.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

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Posted by: Doomdesire.9365

Doomdesire.9365

Thief
- Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.

Told you it was an exploit. Nobody listened. All those thieves I reported hopefully will get banned!

2/26 Patch Notes Discussion

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Posted by: EnRohbi.2187

EnRohbi.2187

Thief
- Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.

Told you it was an exploit. Nobody listened. All those thieves I reported hopefully will get banned!

Not that I think it was a valid tactic,
But nothing about the patch notes indicate it was an exploit. And certainly not a bannable one.

Dragonbrand

2/26 Patch Notes Discussion

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Posted by: Jayne.9251

Jayne.9251

And poof. Lol, guess that answers that question huh?

L’enfer, c’est les autres

2/26 Patch Notes Discussion

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Posted by: Doomdesire.9365

Doomdesire.9365

And poof. Lol, guess that answers that question huh?

Yes it does. I received an infraction not to discuss exploits on the forums and copy and paste staff messages.

2/26 Patch Notes Discussion

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Posted by: Jayne.9251

Jayne.9251

And poof. Lol, guess that answers that question huh?

Yes it does. I received an infraction not to discuss exploits on the forums and copy and paste staff messages.

I really find it surprising that someone from Choo acts this way …. You guys have such a great rep.

L’enfer, c’est les autres