A possible bug ?
Yeah I remember being confused about that myself the first time I saw it. There is some kind of radius that’s not obvious when a treb shot blasts out like that. I remember seeing our garri walls taking damage aways back from shots looking just like that and thinking “wtf?!” but it is indeed within range.
Yeah, that is the splash damage around where the shot lands, hitting the wall. Imagine some of those rocks in your first screenshot getting flung into the wall and damaging it.
Seafarer’s Rest
Yeah, that is the splash damage around where the shot lands, hitting the wall. Imagine some of those rocks in your first screenshot getting flung into the wall and damaging it.
Allright, i some sort of figured out that would be somekind of “Colateral Damage”, but the question is does it the “Full Damage” or “Reduced damage” than a direct hit ?
If it does a “Reduced Damage” then it´s fine, but if it does the “Full Damage” as a direct hit then it´s not fine.
Anyway, many thanks for your inputs guys/girls.
Regards
Seed