A possible bug ?

A possible bug ?

in WvW

Posted by: Seed.5467

Seed.5467

Hello Anet,

I would like to know if there is some sort of invisible radius from Trebuchet. The thing is that yesterday i noticed that our Tower was taking damage from a trebuchet that was firing from the SM. This is not something unusual, but the wall of the tower was taking damage even though was not hit. Here are some screens. I would appreciate a small input if it is intented or is somekind of bug.

Regards
Seed

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A possible bug ?

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Posted by: urdriel.8496

urdriel.8496

.Splash Damage.

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Posted by: Lauren.3061

Lauren.3061

Yeah I remember being confused about that myself the first time I saw it. There is some kind of radius that’s not obvious when a treb shot blasts out like that. I remember seeing our garri walls taking damage aways back from shots looking just like that and thinking “wtf?!” but it is indeed within range.

~Arabella

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Posted by: Absconditus.6804

Absconditus.6804

Yeah, that is the splash damage around where the shot lands, hitting the wall. Imagine some of those rocks in your first screenshot getting flung into the wall and damaging it.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: Seed.5467

Seed.5467

Yeah, that is the splash damage around where the shot lands, hitting the wall. Imagine some of those rocks in your first screenshot getting flung into the wall and damaging it.

Allright, i some sort of figured out that would be somekind of “Colateral Damage”, but the question is does it the “Full Damage” or “Reduced damage” than a direct hit ?

If it does a “Reduced Damage” then it´s fine, but if it does the “Full Damage” as a direct hit then it´s not fine.

Anyway, many thanks for your inputs guys/girls.

Regards

Seed

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Posted by: urdriel.8496

urdriel.8496

Does full damage.