A real guild war: My WvW dream

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Posted by: Wahii.5310

Wahii.5310

Eliminate sever vs. server

The server system in WvW is completely removed. You now enter WvW with your guild where you are placed into a WvW instance that draws from the entire game population. All players not in your guild are hostile to you. All structures on the map are fair game. Matches have no beginning or end. You fight forever and hold your guild’s structures as long as you can.

Queues no longer exist as an infinite number of instances can be created to match demand. Coverage no longer matters. Map blobs no longer exist.

No more points

The point tick is removed and replaced with a new guild currency. When your guild captures a structure, you earn this new currency over time as long as you hold it. Keeps award the most per tick, then towers, then camps, then sentries. Even the smallest guilds have a structure they can take and hold. The currency is used to purchase WvW exclusive cosmetic upgrades like unique guild armor, banners that are carried in combat, cosmetic upgrades to structures your guild has claimed. In addition you also earn influence for your guild which can be used for all existing guild upgrades.

Now you fight for your guild. You enter WvW, capture what you can and hold it as long as you can. Fights now have purpose and defending is now important. Rivalries will be created and top guilds will be de-throned by their enemies. When your guild sleeps, you will probably lose what you took, but that isn’t the point. It is about your guild achieving something while they are active, and having fun doing it.

Supply camps and escorting supply are now vital. Your large guild can’t hold its keep without getting in precious supply. Smaller guilds may be claiming the camps and you will have to fight them for the supply, or perhaps bribe them into letting you take the camp in exchange for helping them take a tower. Politics is now a very real aspect to WvW.

A new global ladder will rank guilds based on total accumulated guild currency. Rank up your guild, compare it to others, and choose your targets to de-throne.

The zerg is dead

It is as simple as that. Entire servers in one blob is gone forever. Sure, there would inevitably be massive guilds that run in a huge group, but they would still be far outnumbered by the map population as a whole. These mega guilds are also large targets for smaller guilds to gang up on. Rivalries will be created. Guilds will seek revenge on the guilds who took their structure. Small guilds will gang up on the big ones, and on each other. It is you and your friends vs. the world. Every structure on the map is yours to take, no more fighting over the same 1/3 of a borderland.

No more terrible match-ups

There are no more match-ups. You fight other guilds from the global game population. Every day you face a new set of opponents. Some will beat you, some you will beat. Some will have more people than you, and some wont.

What about the solo player?

Solo players will have a strong incentive to join a guild, but if you want to roam solo there is a place for you too. Players can join WvW as un-guilded bandits. Bandits can take structures just like guilds, but they do not earn the guild currency for doing so. If you want to roam solo, join as a bandit and go kill people, take camps, camp spawn points. You will not earn guild currency but you can have just as much fun harassing guilds and other bandits. The bandits can also work together to assault large structures just for the satisfaction of taking it from another guild.

Putting it all together

WvW is now about fighting for the glory of your guild, destroying rivals, and defending your claims to the last man. Defending structures in now the most important thing. Guild upgrades and claiming are now essential. Rivalries and revenge will motivate fights. You will learn your enemies and the inter-guild community will be strengthened.

The worst aspects of the current WvW system are removed. No more queues, no more zergs, no more pointless points, no more server imbalance, no more coverage wars.

New WvW exclusive rewards via guild currency allow you to show off your guild’s accomplishments both in WvW and in the PvE world. The new global ladder allows you to track your rank among the best best WvW guilds in the game.

This is my dream

This is my dream for a newly re-imagined WvW. I believe it would be a lot of fun and solves many of the current problems with WvW without requiring that drastic of an overhaul. Some of you will hate it and I suspect some will like it.

It will never happen. I would love it if it did. If even a small part of this idea were implemented I believe it would be a great step forward for WvW.

What do you think? Love it or hate it?

(edited by Wahii.5310)

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Posted by: Luiz Swordbreaker.6547

Luiz Swordbreaker.6547

Play this while reading for bonus points :P

[Scnd] Use Your Illusion

(edited by Luiz Swordbreaker.6547)

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Posted by: Budchgon.2108

Budchgon.2108

So if I have a large guild but only 2-3 play WvW i’m screwed? Way to reward large zerg guilds and punish smaller groups… :-(

A big fat NO from me

Lyssia Iceblood of Gandara – I sometimes win… but not often :-(

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Posted by: Wahii.5310

Wahii.5310

So if I have a large guild but only 2-3 play WvW i’m screwed? Way to reward large zerg guilds and punish smaller groups… :-(

A big fat NO from me

You aren’t screwed. The 2-3 of you can take sentries and camps, conspire with other small guilds to take out a larger one. You could join as bandits and go kill people.

You also aren’t screwed because all of the guild rewards are cosmetic. You can earn the same cosmetic rewards by holding a sentry point or a supply camp. It will take longer than a guild that holds a keep, but it is possible. All rewards are available to guilds of any size. It won’t be as easy or as fast, but it is still possible. Sure, you wont be the #1 WvW guild on the ladder, but is that something you realistically expect?

My guild is relatively small. We would be outgunned by the mega guilds. I have no problem with it. I would consider it a point of pride every time we held a tower or camp against the odds and earned points towards new unlocks. It isn’t about being the first or having everything now, its about you and your friends achieving something over time against the odds.

Also, why do you expect to receive WvW exclusive rewards if your guild does not WvW? PvE exclusive players have their own unique rewards that are not available in WvW. It is about earning rewards for playing how you like. WvW guilds earn WvW awards in WvW. If you PvE you have all of the unique PvE rewards.

(edited by Wahii.5310)

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Posted by: blenheim.6489

blenheim.6489

Sounds more fun than the current cesspool we have.

Gawdwyn

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Posted by: Wryog.5073

Wryog.5073

Yep, definitely sounds fun to me. But what about the casuals, roamers or smaller guilds? How would spawn zones and supplies work? I think that this would need new maps. Either bigger than the current ones or a lot of them. Maybe making multiple instances of the same map would fix that.

Wryog [WBC] – elementalist
Gunnar’s Hold

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Posted by: Wahii.5310

Wahii.5310

Yep, definitely sounds fun to me. But what about the casuals, roamers or smaller guilds? How would spawn zones and supplies work? I think that this would need new maps. Either bigger than the current ones or a lot of them. Maybe making multiple instances of the same map would fix that.

Casuals and small guilds will certainly earn the cosmetic rewards at a slower pace and wont be #1 on the ladder. Everything is available to any size guild though and you are rewarded for what you do when you are online. Even sentries award guild currency for holding them so you and your small guild can hold a sentry point, or a supply camp. Small guilds should have no problem earning rewards eventually and will have many other small guilds to fight.

Roamers can join as bandits, which doesn’t earn guild unlocks, but allows you to roam and kill people to your heart’s content. You could also form a guild of fellow roamers, or make a one-man guild and earn your unlocks solo by taking sentries and camps or maybe ninjaing a tower or keep.

As for fighting, you can just avoid the large mega guilds and fight other small ones. If a large guild takes your structure, gang up on them, or just go take a new one from a smaller guild.

Guilds that don’t WvW very often will earn rewards very slowly, but isn’t that fair?

(edited by Wahii.5310)

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Posted by: Natronix.9827

Natronix.9827

This shoudn’t be considered WvW.

Rather be called… Guild Wars. ( Notice the irony)

Love it.

Commander Nachonix

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Posted by: Elcron.1208

Elcron.1208

This is great, only real problem I see is the multiple instances being created. What if half your guild is stuck in one and half stuck in another? Would also make it difficult for rival guilds to consistently face one another, however the randomness sounds awesome.

El Kharnno – Elementalist – Commander
Myrmidon Elite [ME]
Seraphim Martyrs [BURN] – Maguuma

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Posted by: Wahii.5310

Wahii.5310

This is great, only real problem I see is the multiple instances being created. What if half your guild is stuck in one and half stuck in another? Would also make it difficult for rival guilds to consistently face one another, however the randomness sounds awesome.

I think this could work just like the current overflow system. Your guild joins into an instanced map. When you log on and go to join, you have the option to join your guild’s current instance or join solo as a bandit.

The one problem with this is what happens when an instance is full and you try to join your guild in that instance. You could move bandits to another instance to make space. You could also keep all instances at 75% capacity or so to allow room for joining. Once a map hits 75% the only way to get in would be to join your guild currently in the instance.

That’s a great point about finding your rivals. I’m honestly don’t have a good answer for that one. You could put in an option to join an instance with a rival guild I guess, but that could lead to balance issues and specific guilds only fighting eachother in basically “private” instances.

(edited by Wahii.5310)

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Posted by: dan.2098

dan.2098

Shouldn’t WvW be about epic sieges and tactical battles etc.?

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Posted by: Wahii.5310

Wahii.5310

Shouldn’t WvW be about epic sieges and tactical battles etc.?

Epic sieges and tactical battles would still exist. Nothing changes that. Big fights will still happen. I would argue that fights will be even more epic because now guild pride is on the line, not pointless server score.

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Posted by: Sube Dai.8496

Sube Dai.8496

Totally support this + 1,000,000

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Emmet.2943

Emmet.2943

This would give world vs world new life to me and bring it closer to what i want it to be. I would definitely have more fun with a system similar to this and the current WvW. WvW has so much potential and this post just shows one of the awesome ways they could take it hope Anet reads over your post as it has lots of great ideas.

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Posted by: Krustydog.3072

Krustydog.3072

So if I have a large guild but only 2-3 play WvW i’m screwed? Way to reward large zerg guilds and punish smaller groups… :-(

A big fat NO from me

ummmm…..multiple guilds?

SoR FTW

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Posted by: style.6173

style.6173

@op. No thanks. A lot of us actually enjoy zerging.

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Posted by: Tom Gore.4035

Tom Gore.4035

I’m all for player faction wars. We would need alliance option, however.

And unless they would restrict the number of people in one guild, we would eventually get one big guild dominating it all.

One – Piken Square

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Posted by: Krustydog.3072

Krustydog.3072

And just an observation. In UO it was all about guild warfare and diplomacy and it was way better. I mean, you approach a stranger-do you attack? Are they hostile? It just made it way more interesting. It also encouraged good behavior because if your guild was branded a bunch of douch’s it made life much harder. Put in full currency or badge looting and now your talking. Keep the current map and just add another map to the game-a free for all badlands.

SoR FTW

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Posted by: Cufufalating.8479

Cufufalating.8479

Sounds cool but I am pretty sure all that would happen is a large guild would take each of the keeps, AC it to all hell and never leave it.

We’d be left with pretty sure the same problem.. the largest guild wins (which is really not different to the largest server winning).

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Elcron.1208

Elcron.1208

Sounds cool but I am pretty sure all that would happen is a large guild would take each of the keeps, AC it to all hell and never leave it.

We’d be left with pretty sure the same problem.. the largest guild wins (which is really not different to the largest server winning).

I can’t think of a guild that can consistently field 20+ 24 hrs of the day. So at some point they are going to lose it.

El Kharnno – Elementalist – Commander
Myrmidon Elite [ME]
Seraphim Martyrs [BURN] – Maguuma

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Posted by: SpeciesNL.7685

SpeciesNL.7685

Or make one big Map like PvE with portals to parts of the map.
Then based of your guild WvW participation (or guild point/influence etc) you can buy a small outpost. Then you must defend that outpost and with supplies you can upgrade your outpost to keep/castle/stronghold!
Make a mission person in your outpost to do special missions to earn more stuff. Cosmetic stuff or extra guard to man your castle. more point can hire stronger guards like champs legionary etc.

Then there will be an alliance option to make like three allies max and some NAPs like other games.

This just pops into my mind this way you have an unique world and something to fight for!

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Posted by: Yid.3024

Yid.3024

I did think of something similar to the first part of the OP as well, as a solution to imbalanced match ups. Not as big and far reaching revamp as OP’s, but maybe that’s the merit, who knows.

My idea was for the teams to be formed kind of like how solo queue sPvP teams are formed, but in much larger scale. No more server-based teams, because, let’s face it, server-based match ups will never be even enough, at least not anytime soon. People will sign up for a WvW team with people they want to be on the same team with(such as their entire guilds, or some of their friends, or even just by themselves). Then the game will put them in one of the teams that has available spots, and try to make the numbers between teams as close as possible. All the other rules, like 3-sided fights and stuffs are not part of this change. (I will not try and come up with details of how the system would work, I’m sure there will be some issues with this idea and some solutions as well.)

This will probably not solve the other problems in the game type(such as ‘zerg it harder!’ mentality and such), it’s just an idea to improve the current imbalanced match ups. It will help both the worlds with long queue times by limiting the number of people who can be on one team, and also help with the less populated match ups, as it can merge low pop teams together to form a better sized team. No more ‘same match ups over and over’ vs. ‘random match ups got us screwed!’ problem as well.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

“Small guilds will gang up on the big ones, and on each other.”

This should reallow creating of alliances. Any side (captain or higher rank ofc) can at any time delete the alliance to backstab the other guild. But there would be guilds that always stick together and form real alliances that defend each other’s structures!

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: hobotnicax.7918

hobotnicax.7918

Sounds good, even fantastic, on paper, but it wouldn’t work.
A few bigger guilds would team up, split the map on equal parts and just wait it out.

But if this would be somehow impossible, then the limit of people per guild on 1 map should be 15-20 people, a number that a smaller guild 5-10 can defend against.

It’s a decent idea, I must admit, but knowing how people are in MMO’s they’d abuse it as soon as they could.

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Posted by: kingcragus.6810

kingcragus.6810

It is World vs World not instance vs instance.
Go sPvP

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Posted by: Junkpile.7439

Junkpile.7439

Better idea would be let guilds go other servers and kill stuff in PvE world.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Goorman.7916

Goorman.7916

Very good idea.
Hope developers will see it and will understand, why it is better than the current system.

Ash Goorman, 80 level ranger
Lavern Goorman, 80 level thief
Spvp rank 41

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Posted by: Tom Gore.4035

Tom Gore.4035

I suggested earlier that guilds should be able to declare (mutual, as this is a PvE game) wars and fight it out in the open world. Lots of room there to arrange gudfights, without anyone else interfering.

But this suggestion is not bad either.

One – Piken Square

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Posted by: SpeciesNL.7685

SpeciesNL.7685

Im just wondering why its called Guild Wars, and not Server wars

Just hoping it would be one day to fight in a pvp persistent word to defend your land and build up your own keep

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Posted by: sminkiottone.6972

sminkiottone.6972

It sounds more Lineage 2/Eve online than Guildwars 2 to me.
Anet is never going to do it for the following reasons :

1. You are suggesting another type of game.
2. Guildwars 2 has too few real pvpers, most of them have already leaved the game months ago.
3. Lots of people like zerging, it compensate the lack of personal skill.
4. Most people don’t actualy enjoy pvping, yesterday I was roaming alone in Vizunah bl ( my bad I know.. ), I had hard time find some brave player, most of them just flee, even 2 vs me, luckily for me there were few good SFR on the map to play with.

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Posted by: Junkpile.7439

Junkpile.7439

Well real PvP players use support builds so why they would fight against some wannabe roamer?

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Tom Gore.4035

Tom Gore.4035

4. Most people don’t actualy enjoy pvping, yesterday I was roaming alone in Vizunah bl ( my bad I know.. ), I had hard time find some brave player, most of them just flee, even 2 vs me, luckily for me there were few good SFR on the map to play with.

Funny you should say that. Yesterday I sent one Vizunah warrior running several times (he was sword/warhorn/GS with bull rush so pretty fast runner). He did engage at least twice, I’ll give you that.

I’m from Piken, btw.

One – Piken Square

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Posted by: Cufufalating.8479

Cufufalating.8479

Sounds cool but I am pretty sure all that would happen is a large guild would take each of the keeps, AC it to all hell and never leave it.

We’d be left with pretty sure the same problem.. the largest guild wins (which is really not different to the largest server winning).

I can’t think of a guild that can consistently field 20+ 24 hrs of the day. So at some point they are going to lose it.

In a way thats my point. Atm there are no guilds that can/do field people 24/7 because theres no gain in doing so, and just makes for an unessesarily big guild. But if the guilds rating/rank/influence/poins depended on it, you can bet mega guilds with 24/7 coverage would start appearing.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Morthan.5439

Morthan.5439

It sounds more Lineage 2/Eve online than Guildwars 2 to me.

Yeah, because the current situation is so much “Guild Wars”, right? At this time there is nothing in this game to actually encourage wars between guilds, except the improvised GvGs organised by the guilds themselves, “alternative battles in WvW” the devs call them (which they so desperately try to destroy it seams).

4. Most people don’t actualy enjoy pvping, yesterday I was roaming alone in Vizunah bl ( my bad I know.. ), I had hard time find some brave player, most of them just flee, even 2 vs me, luckily for me there were few good SFR on the map to play with.

Most of the WvW players, or at least those in WvW oriented guilds run with specific group oriented/support builds, which are not very optimized for 1v1 or in any other situation in that fashion different than the setup of their guild groups. And tbh its a waste of time and resources to fight in a 1v1 for myself when my guild raid would need me and actually benefit from my abilities and presence there. I for example would always run away from a 1v1 (if I can ofc) when I’m raiding with my guild.

Now on topic. That seems as a great idea tbh. I would really like to see it happen, but I really doubt it. From what ANet has showed so far they dont really care what the WvW population desires. Its so sad tbh… such a huge potential in this game…

Norn Guardian
Circle of Nine [CoN] / http://c9-gaming.eu
Augury Rock[FR]

(edited by Morthan.5439)

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Posted by: sminkiottone.6972

sminkiottone.6972

@Tom Gore
My bad, I generalized a bit too much, I know every server has good and noob players, but I hope my point was clear : lots of people who don’t like pvp are in WvW just because it doesn’t require skill, you can also stand in the blob doing nothing but still earning points from capping, it’s crazy imho.

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Posted by: Krustydog.3072

Krustydog.3072

It sounds more Lineage 2/Eve online than Guildwars 2 to me.
Anet is never going to do it for the following reasons :

1. You are suggesting another type of game.
2. Guildwars 2 has too few real pvpers, most of them have already leaved the game months ago.
3. Lots of people like zerging, it compensate the lack of personal skill.
4. Most people don’t actualy enjoy pvping, yesterday I was roaming alone in Vizunah bl ( my bad I know.. ), I had hard time find some brave player, most of them just flee, even 2 vs me, luckily for me there were few good SFR on the map to play with.

we would come back for something like this-guaranteed. And we would spend tons of money.

SoR FTW

(edited by Krustydog.3072)

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Server Bandwagoning is over, now it will be guild bandwagoning. Now only guilds like Blackgate merc (superior big wvw guild), will exist. You dream of an Utopia, without thinking of the consequences. this is just one of them.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Krustydog.3072

Krustydog.3072

Server Bandwagoning is over, now it will be guild bandwagoning. Now only guilds like Blackgate merc (superior big wvw guild), will exist. You dream of an Utopia, without thinking of the consequences. this is just one of them.

Not true. UO had the mega guilds that tried to control the champ spawns in fel but 10 good players could raise serious hell. They cant be everywhere at once. 10 v 20 (guild) sounds alot better than 50 v 2000 (realms) dont you think? The thing about guild bandwagoning is you end up with alot of scrubs that are worthless and really good pvp’ers dont like to bandwagon. We are here for OUR glory not some leetist hobo we dont even know. Why not offer both-a guild pvp world and WvW? Play the way you want right?

SoR FTW

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Posted by: shoufer.2917

shoufer.2917

ealier someone posted that people are in WvW because it don’t require skill. This is misleading. You don’t have to be good at PVP to be good in WvW but I would challenge anyone to try a defend or take a tower or keep with limited players and see if experience, knowledge and skill don’t take a part in it. Simple knowledge like I dropped supply in the ram should I run get more or stay and defend the ram. How many people are staying. Is there an inner gate I need supply for or is it a tower. How many are defending it what siege do they have. Where should I place the ram next to door or away from door in just the right spot so the user don’t die form AC fire. I could go on for days about WvW skill which many people don’t have. So please don’t say there is no skill involved. Leave that statement for the blue taco followers who blob and zerge around for experience.

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Posted by: Elegant Avenger.8042

Elegant Avenger.8042

100% agree. This sounds 1000x better than what we have. It would actually promote good play by smaller groups of people. The only problem I see is huge guilds forming and killing everyone. But then again, 20 good players can destroy a zerg, and a big guild cant be everywhere at once.

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Posted by: Sube Dai.8496

Sube Dai.8496

A good first step could be to introduce this currency that the OP talks about, and have it paid to guilds who claim tower/forts/keeps.

ATM claiming is kind of pointless.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: yungwizud.1827

yungwizud.1827

my full support for the replacement of server wars with guild wars! there are some issues with this idea but its such a dam good idea that arena net are too smart not to consider this post. They know what works and what does’nt. Perhaps arena net can come to a compromise between the two?

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Posted by: NornBearPig.9814

NornBearPig.9814

This is almost exactly what I envisioned WvW when they first announced it way back (known as “The Mists”). Except with PvE monstrosities roaming around to keep people busy when the action dies down, and to encourage groups to go out into the open and be ganked by others. And then a global chat message “xyz’s Guild has taken Stonemist Castle! Your region is blessed by the gods” just like HoH announcements in GW1.

Either way, sounds much better than what we have now.

(edited by NornBearPig.9814)