(edited by KabaL.6217)
A way to destroy THE BLOB
I think the easiest way would be to do something like this:
10 or less people tagged the enemy you killed? Full WXP.
20 or less people tagged the enemy you killed? Half WXP.
20+ people tagged the enemy you killed? 1/4 WXP
Round down in all calculations so someone worth 3 WXP hit by 10-20 would be worth 1 EXP and 0 WXP to 20+.
People would avoid zergs. That, and make defending worth a LOT more WXP. Make escorting yaks worth something too.
(edited by OutspokenAardvark.9781)
About world exp, something smoother:
0-9: full XP
10-19: full XP / 2
20-29: full XP / 3
etc.. etc…
There is a better solution than this nonsense. Just remove the AOE limit.
Orrrrr….you can get another blob and beat it the old fashioned way in a nice, epic fight.
Seriously, if you want small scale battles you can:
1) go to the other side of the map where the blob isn’t
2) play in one of the multiple arenas
3) transfer to a low pop server or
4) quit the game which will serve multiple purposes of reducing the population and keeping the blob from annoying you.
Increase nº of targets that can be hit by ability spells that do AOE damage to at least 10 ppl.
http://www.youtube.com/watch?feature=player_embedded&v=LGQJUaYDQD8
Hey, I always wanted to spend 20 seconds staring at my monitor doing nothing.
Move to a tier that isn’t zergy.
I don’t think increasing the AOE limit will fix things. Zergs will adapt and it’ll be who has more people to AOE and turn the battlefield into a stalemate because neither can cross the area denied.
Especially on bridges. Bridge Wars 2.
If you want to destroy blobs:
- Remove teleports on WvW Maps.
- Death => 20sec timer => spawn at basecamp
- 1 min delay between 2 WvW maps (= on EB, if you want to go on your home map, there is a one minute timer)
Throw Balista(s) on the floor, put supply in, collect bags. If this doesnt work, then you’re way outmanned. Then split your group and defend against the zerg using structures to gain advantage while PvDooring the other side of the map.
Zergs are fine. If you dont like them more to a lower tier.
Rough Trade [RTGC]
Crystal Desert
Nonsense. https://www.guildwars2.com/en/the-game/pvp/
Quote:
World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!
—-
Tl:dr: WvW is meant to have large armies.
There is a better solution than this nonsense. Just remove the AOE limit.
Sigh
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
If you want to destroy blobs:
- Remove teleports on WvW Maps.
- Death => 20sec timer => spawn at basecamp
- 1 min delay between 2 WvW maps (= on EB, if you want to go on your home map, there is a one minute timer)
I think sPvP is the place for you.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
There is a better solution than this nonsense. Just remove the AOE limit.
Sure, if you like lag.
Solution is simple.
WvWvW ma kitten ectioned off in quadrants. If the number of players from a server exceeds a predetermined number,say 50 people in that quadrant. Then they are flagged for FULL LEWT should they die!!!!!
Tarnished Coast
There should be no penalties for winning strategies, evolve and adapt around blobs or join them. If you don’t like fighting large groups of people, there is always T8 and sPvP.
As a side note, even I think the AoE limit should be increased to at least 10 targets.
RIP my fair Engi and Ranger, you will be missed.
I can see how being a small group facing a large zerg can get frustrating, but honestly, the 40v40, or even 60v60 fights Ive been in have been some of the most epic fights I’ve had in GW2! If you’re a small group, you can still be effective, but maybe trying to find fights in open field isn’t what you want to do. I run in small groups decently often, and we flip camps, ninja towers/keeps…we just stay wary of the enemy zerg
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300
If you want to destroy blobs:
- Remove teleports on WvW Maps.
- Death => 20sec timer => spawn at basecamp
- 1 min delay between 2 WvW maps (= on EB, if you want to go on your home map, there is a one minute timer)
I see nothing here that has any effect on large scale grouping.
As for wxp being the driver to ‘blob’ thats frankly a foolish thought. WXP has next to zero benefit – you gain more benefit spending a couple of silver on food from the AH.
And minus culling I don’t mind the blob – 3 way clashes of 100s of people are quite fun – just like to see defensive structures be a little more robust and siege be a little more varied.
The best way to finish Blob?
Get super organized!!! And attack other map with a small force.
The skill lag problem?
Keep pressing Anet.
To wall the people crying, many times when I arrive to EB, I ask the state of the towers, some kind soul reply to me WC is T3. I think, ok fine. 1 minute later the alarm sounds, huge blob in WC. Ok it’s time to run fast inside, because I’m a ranger I run fast to go inside (9 in 10 times I can make it) and…surprise not a single siege to defend, +80% of the times the tower will be lost.
SFR
Use movement, control, and superior coordination to beat them. You can easily and consistently beat much greater numbers via this method and it works far better than complaining in the forums.
I thought dubs was a place for large scale combat?
I thought dubs was a place for large scale combat?
I guess that is what most of us thought. Maybe some have not heard of sPvP.
And I like how these posts are always so matter of factly like everyone wants to “destroy the blob” or “Discourage zergs”.
I think most of us are having fun in WvW.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
(edited by Ruprect.7260)
If you want to destroy blobs:
- Remove teleports on WvW Maps.
- Death => 20sec timer => spawn at basecamp
- 1 min delay between 2 WvW maps (= on EB, if you want to go on your home map, there is a one minute timer)
The logical response to this brilliant suggestion is to group up as many people as possible in one place to avoid death.
If you want to destroy blobs:
- Remove teleports on WvW Maps.
- Death => 20sec timer => spawn at basecamp
- 1 min delay between 2 WvW maps (= on EB, if you want to go on your home map, there is a one minute timer)
Why not just reward solo,5 man exponentially greater than gold swords. Your ideas would destroy wvw moreso than zergs.
There is a better solution than this nonsense. Just remove the AOE limit.
This may make some skills… imbalanced.
Signed, Grenade Engineer.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
They’ve stated before that they want to encourage people to play together, not discourage them.
So they won’t make it less rewarding to play in a larger team.
Fear The Crazy [Huns]
If you want to destroy blobs:
- Remove teleports on WvW Maps.
- Death => 20sec timer => spawn at basecamp
- 1 min delay between 2 WvW maps (= on EB, if you want to go on your home map, there is a one minute timer)
The logical response to this brilliant suggestion is to group up as many people as possible in one place to avoid death.
Yes, in fact, these rules would only make a garrison easier to take, in my estimation. I wonder if that’s what OP really wants?
They’ve stated before that they want to encourage people to play together, not discourage them.
So they won’t make it less rewarding to play in a larger team.
If Anet want people to play together, why are we limited to 5 man squads in WvW, huh? They encourage small teams by having this limit.
Why on earth its even there is another matter…
A commander can have a squad of 30 people, and you can have multiple commanders per map sooooo….
Rough Trade [RTGC]
Crystal Desert
Zergs are fine. If you dont like them more to a lower tier.
This. Zergs are good and most people calling for them to be removed don’t understand how integral they are to how WvW works. Half the threads on the WvW forum are focused on “getting rid of the zerg” as if it was some sort of impediment to fun, but the alternative to mass-group play is usually much worse.
There’s nothing wrong with brute force in numbers being a very effective strategy, and for all its faults zerg v. zerg is relatively balanced just due to the huge variance.
No. You cannot destroy the blob before it eats you. Our misuse of pop-culture needs correction. there is only one blob and it has no shape. You cannot escape the: http://youtu.be/sixDADVVnxA
I renounce my hibernation and return.
Sea of Sorrows survivor – Currently on Blackgate
There should be no penalties for winning strategies, evolve and adapt around blobs or join them. If you don’t like fighting large groups of people, there is always T8 and sPvP.
As a side note, even I think the AoE limit should be increased to at least 10 targets.
I’m in this tier and I can inform you that you are completely wrong.
These winning “strategies” you speak of are crap and need to be changed.
Why they “need” to change it, because YOU don’t like them? I enjoy zerging so I WANT it so stay. And seeing that the game was designed this way, it wont change.
Rough Trade [RTGC]
Crystal Desert
(edited by MrKnieves.4162)
Play how you want but they shouldn’t reward people like YOU for running with the herd and spamming 1 whilst lagging out everything within 1000m of you.
There is a better solution than this nonsense. Just remove the AOE limit.
so that 15 of you can get instakilled by the zerg of 30-40 you used to be able to stop?
Play how you want but they shouldn’t reward people like YOU for running with the herd and spamming 1 whilst lagging out everything within 1000m of you.
Maybe it’s time to upgrade your computer and connection because mine runs just fine.
Rough Trade [RTGC]
Crystal Desert
Play how you want but they shouldn’t reward people like YOU for running with the herd and spamming 1 whilst lagging out everything within 1000m of you.
Maybe it’s time to upgrade your computer and connection because mine runs just fine.
Skill lag when blobs meet is a fact… You can even tell when a zerg is nearby by responsivness (and framerates for that matter) tanking, when you havent even it yet. Stone mist center is the most noticable example. 100+ inside – hilarious 2+ hours battles of 30s-1min skill delay. Enemies cant hurt you and you cant hurt them.
How to kill “The Blob”: 5 Arrow Carts, the answer is 5 Arrow Carts
When you are out numbered, and the situation is hopeless, you have no option-you must attack
Never got why people kitten about zerging I mean what did you think wvw would be 10v10 its called wvw suggesting massive numbers of people
Os guild
Play how you want but they shouldn’t reward people like YOU for running with the herd and spamming 1 whilst lagging out everything within 1000m of you.
I have no problem with skill lag except for huge 3 way battles at keeps/SMC this will hopefully be fixed soon and we can continue our epic battles for keeps while you cry on the forums because you do not know how to havoc squad. I think sPvP is a better place for you.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
No. You cannot destroy the blob before it eats you. Our misuse of pop-culture needs correction. there is only one blob and it has no shape. You cannot escape the: http://youtu.be/sixDADVVnxA
The original theme tune was better: http://www.youtube.com/watch?v=AK5jyVCdXwc
Starring Steve McQueen and a cast of exciting young people!
Also, something to avoid an off-topic infraction:
How to kill “The Blob”: 5 Arrow Carts, the answer is 5 Arrow Carts
This person is correct.
When defending, you need to spend a fortune on siege weapons to beat huge numbers of attackers. This is a flaw because
- if there are fewer people defending then the cost-of-siege-per-attendee is much higher for the defenders than for the attackers,
- the attackers can simply move to another gate/wall to avoid the siege-fire and then the defenders have to pay a fortune again,
- siege disappears after 30 minutes, so the whole “pay-to-defend” thing is really off-putting because there’s no point building siege on the off-chance that the enemy attack that specific gate/wall within that timespan.
(edited by Svarty.8019)
How to kill “The Blob”……………….tactics ,try it .
and arrow carts of course ,now some limited mobility fire support would be intresting.
Zergs are mostly at the mob level of tactics but it is intresting to see over the weeks how the mobs with better commanders have become more organized and flexible.
That will continue armies are not made in weeks or commander skills with the purchase of a blue icon.
It’d be awesome if they increased the AoE limit to like 7-10. That’d make me SOOOOOOOOOOO happy. It’d allow small man groups to engage blobs more.
Zergs are fine. If you dont like them more to a lower tier.
… Where you don’t find Zerg v Zerg, you have to kill zergs by yourself.
I think the easiest way would be to do something like this:
10 or less people tagged the enemy you killed? Full WXP.
20 or less people tagged the enemy you killed? Half WXP.
20+ people tagged the enemy you killed? 1/4 WXPRound down in all calculations so someone worth 3 WXP hit by 10-20 would be worth 1 EXP and 0 WXP to 20+.
People would avoid zergs. That, and make defending worth a LOT more WXP. Make escorting yaks worth something too.
I love this idea. Something really needs to happen to combat these zergs its horrible.
There is a better solution than this nonsense. Just remove the AOE limit.
Right. then every build in WvW will have to be an aoe build
There is a better solution than this nonsense. Just remove the AOE limit.
I can see some serious mesmer and ele bashing if this came to light. Already we get called on nerfs to mesmer skills, and ele can just no limit roflstomp big groups
Large scale pvp =/= select all → attack move kekeke
Make it so that map control means something and isn’t just for the 10 minute score update and wvw might actually deserve to be called pvp. If WoW can make a large scale pvp map (Tol Barad) that requires strategic play and makes zerglings lose I don’t see why GW2 can’t top it.
I’d be happy already, if there were small platforms on the back of the walls, where you could safely drop down arrowcarts.
Most minimalistic change and gives us ways to fend off the blob better, as they’d have to bring actual siege to take down arrowcarts.
The mob has spoken and the turrets shall be burnt at the stake.
Blobing is happening because skilled played are to good and the not so good players can’t handle them and they use there number to make skilled players get skill lag.
I think game creators wanted to make game more tactical, not no thinking one skill spamming, lagging server and winning only, because they have biger number witch meaning more player can some time use skills and so win the fight because other team has skill lag and get less skills out, because they have less numbers.
If you are fan of blobing you need auto target on, auto attack on first skill and run next to commander tag and don’t think leave thinking to commander if you are thinking you probably are to away from commander by that time.
If it’s to hard for you to understand what i am saying i will write it simple W Tab.
So to destroy blob is simply let the blobers think and from thinking they will stop blobing and became good players by thinking how to play.
It is so fearsome, brutal and agile, that no one say it’s name out loud.
They are afraid of their wrath so just call them DeX. But the real name is Dexterity Overload.
(edited by NANA.2853)