AOE limit 5 targets favours zerging

AOE limit 5 targets favours zerging

in WvW

Posted by: Rednik.3809

Rednik.3809

So basically, it could be doable to have arrowcart’s AoE making cheap damages to first 10 targets on the list, then reasonable damages to next 10 and finally insane damages to the last 30 ?

Not good idea i think. In such way you can bring zerg to tower, assign 10 ppl to ram the gates and others to wall suppression and throwing water fields/blasts to the door, and bam, you have immortal door team.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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AOE limit 5 targets favours zerging

in WvW

Posted by: Issues.5789

Issues.5789

The AoE limit is due to technical limitations.

So AoE cap will NEVER be increased.. Not even to 7-10 players?

AOE limit 5 targets favours zerging

in WvW

Posted by: Amshaa.7492

Amshaa.7492

@ Rednik : I get your point. But I’d say that to be in position to make wall suppression and throw healing combos to the door you must put yourself in the arrowcarts range. Yet, two catapluts can really annoy/delay your door team. Furthermore, spreading your team on the area makes you vulnerable to the ennemy’s impact.
Anyway, my point was more about giving some tactical response to zerging. Actually, you can have both effective defense and offense by making one big blob. If 10-20 man teams are ‘nearly as effective as’ zergs at taking objectives then the big blob will have to make some choices in objectives they can afford to lose or have to split in groups to defend every contested objective.
I’m definitely conviced that less zerg fights means less skill lag.

(edited by Amshaa.7492)