Adding Rune of the Lynx to WvW

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Posted by: K THEN.5162

K THEN.5162

Dear Anet,

as a roamer (that’s elementally challenged ;D) having +25% movement speed is certainly a luxury when chasing or retreating from enemies. However, some builds such as core mesmer or guardians don’t have the pleasure of that small but noticeable movement speed boost and are forced to run the mediocre travellers runes if they wish to keep up with everyone else at the cost of a power or condition based rune set that would greatly benefit their build. I noticed in pvp, players have access to rune of the lynx that gives both a significant boost in power and condition damage. Unfortunately, I also noticed that this rune set is exclusive to that very game mode. By introducing the rune of the lynx to wvw (perhaps through the provisions master vendor) it would be greatly appreciated by numerous roamers that have trouble incorporating the +25% movement speed into their build without it impacting their offensive capabilities due to rune of the traveller’s rather small 36 point stat boost to everything.

Thanks for all you have done and I look forward to your reply!

Cheers,

Kthen

Elementally Challenged Asuran Roamer

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Posted by: Vavume.8065

Vavume.8065

Agreed, there should be far more rune’s with +25% movement speed.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

I would like to throw my traveler runes in the trumpster but there is no better rune for that sweet movement speed bonus

cmon Anet it isnt too hard to add a rune, is it?

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Zephyra.4709

Zephyra.4709

Agreed. Would be nice to have some 25% movement speed runes with bonuses catering to defensive & offensive options e.g; toughness + vitality or power + precision ones.

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Yes please. /15 chars.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

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Posted by: Taobella.6597

Taobella.6597

i would not mind this set for con rev

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Posted by: Pinko.2076

Pinko.2076

25% should be changed to base. Reaching for the stars: 33% should be base and the boon removed. Also, in combat movement speed reduction is dumb for many paragraphs of reasons.

Annoying the playerbase shouldn’t be a design goal.

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Posted by: Cerby.1069

Cerby.1069

they still think it boosts sales to make u play ur elite spec lines. so no rune of the lynx fool.

and 25% should never be the base move speed…..its alrdy too eez to get around the maps. if anything higher movepseed should have more tradeoffs than it alrdy does.

Not gonna argue about the incombat movement speed reduction….ur right it is dumb. I’m sure if overall max speed was just decreased we could have no incombat reductions and no issues.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

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Posted by: Djamonja.6453

Djamonja.6453

Condi builds are already pretty dominant for roaming, are you sure this wouldn’t make them even stronger?

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Posted by: Samug.6512

Samug.6512

Yes. Anything to bring more build diversity, as meta has been stale for a loooong, loong time.

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Posted by: anduriell.6280

anduriell.6280

I think more speed in game is in general bad idea as it hurts the build variety.

Any runes that gives +25% should be removed as it is a powercreep and instead give all classes a couple of different ways to achieve speed. I never got the lack of swiftness in the necros, even while in combat for example.

I mean, come on at least some minor trait that guarantee long swiftenss on kills.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: ich.7086

ich.7086

I was running Centaur runes when i was playing shatter mesm back in the days. It may not be scholar damage wise but the main power stat makes it not that bad and the swiftness uptime is pretty nice.

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Posted by: Amins.3710

Amins.3710

Amins – Guardian
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Posted by: Hexalot.8194

Hexalot.8194

If they ever allowed the Lynx rune into WvW, you couldn’t give Travelers away.

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Posted by: K THEN.5162

K THEN.5162

While I do think that the +25% movement speed should be a luxury for those who seek it, I also believe there should be a few more runes that grant the +25% in wvw instead of just the one

Elementally Challenged Asuran Roamer

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Posted by: Pinko.2076

Pinko.2076

The easiest way to more roaming build variety (because in-combat movement and out-of-combat movement are 100% different things) is to remove the out-of-combat penalty that a lack of 25% movespeed imposes.

I think more speed in game is in general bad idea as it hurts the build variety.

Any runes that gives +25% should be removed as it is a powercreep and instead give all classes a couple of different ways to achieve speed. I never got the lack of swiftness in the necros, even while in combat for example.

I mean, come on at least some minor trait that guarantee long swiftenss on kills.

It’s a bad idea to have more speed because it hurts variety, but you want a lot more ways to reach the speed?

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Posted by: mtpelion.4562

mtpelion.4562

Out of combat movement speed should be standardized, so that the +25% from signets, traits, and runes only applies while “in combat”.

Server: Devona’s Rest

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Posted by: Draeyon.4392

Draeyon.4392

+1

Also, some people in this thread seem to not know Superior Rune of Speed doesn’t exist.
Either Way, I agree with this thread

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Posted by: anduriell.6280

anduriell.6280

The easiest way to more roaming build variety (because in-combat movement and out-of-combat movement are 100% different things) is to remove the out-of-combat penalty that a lack of 25% movespeed imposes.

I think more speed in game is in general bad idea as it hurts the build variety.

Any runes that gives +25% should be removed as it is a powercreep and instead give all classes a couple of different ways to achieve speed. I never got the lack of swiftness in the necros, even while in combat for example.

I mean, come on at least some minor trait that guarantee long swiftenss on kills.

It’s a bad idea to have more speed because it hurts variety, but you want a lot more ways to reach the speed?

yes?
i thought the idea was simple enough but apparently isn’t: a rune\food\sigil that gives that extra mobility makes to have the speed over your builds.While having traits\skills to get it, makes you sacrifice something for it same if you can go for dagger\dagger(and trait) or the signet with the same necro you can get 25% speed.

Now that i think about it i realize every class have native access to speed in a couple of ways. So i think there is no need for such a runes.

About the out of combat idea i think is great idea for PvE. Not at all for PvP or WvW as movement speed is a plus where is important how long it takes for you to reach your destination.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

The stats bonuses on traveler runes are kinda bad same as speed runes

at least Lynx comes with handy offensive stats

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I can see it now, the zerk vs dire people will throw their hands up in utter confusion, and a new term will emerge “Speed Creep” (which is actually an oxymoron if you think about it), but it’d be funny to read the wvw forums afterwards on this one.

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Posted by: K THEN.5162

K THEN.5162

The easiest way to more roaming build variety (because in-combat movement and out-of-combat movement are 100% different things) is to remove the out-of-combat penalty that a lack of 25% movespeed imposes.

I think more speed in game is in general bad idea as it hurts the build variety.

Any runes that gives +25% should be removed as it is a powercreep and instead give all classes a couple of different ways to achieve speed. I never got the lack of swiftness in the necros, even while in combat for example.

I mean, come on at least some minor trait that guarantee long swiftenss on kills.

It’s a bad idea to have more speed because it hurts variety, but you want a lot more ways to reach the speed?

yes?
i thought the idea was simple enough but apparently isn’t: a rune\food\sigil that gives that extra mobility makes to have the speed over your builds.While having traits\skills to get it, makes you sacrifice something for it same if you can go for dagger\dagger(and trait) or the signet with the same necro you can get 25% speed.

Now that i think about it i realize every class have native access to speed in a couple of ways. So i think there is no need for such a runes.

While I will agree that all classes do have access to +25% movement speed, just to achieve it, some would have to completely modify their own builds in order to receive that +25% movement speed. This would include either a full specialisation tree where the user would lose many major traits that have synergy with their build or a valuable utility slot that could be key to their play style. While sacrificing a rune for the +25% movement speed may have an effect on the strength of a player’s build, it would be nowhere near as detrimental to the build if they were giving up a full specialisation, trait, or utility. That being said, currently with the amount of movement speed runes we have being runes of speed and traveller’s, are rather lacklustre and none of them provide any significant offensive stats. I personally believe that there should be a rune set that provides a fair amount offensive stats so that those who lack the +25% aren’t pigeonholed into using the celestial stat spread of traveller’s or the vitality from runes of speed

Elementally Challenged Asuran Roamer

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Posted by: anduriell.6280

anduriell.6280

yeah i always thought WP was right on the money
https://www.youtube.com/watch?v=tN1grzxrs4o

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: K THEN.5162

K THEN.5162

yeah i always thought WP was right on the money
https://www.youtube.com/watch?v=tN1grzxrs4o

He definitely brings up some good points! I feel that in many areas, our rune system has a lot of variety since there’s many condi, power, defensive and celestial stat options. However, there’s currently only 2 playable rune sets in wvw that give the +25% movement speed and are rather lacklustre stat-wise.

Elementally Challenged Asuran Roamer

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Posted by: Turk.5460

Turk.5460

No thanks. This game mode doesn’t need more encouragement to run condi.

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Posted by: K THEN.5162

K THEN.5162

No thanks. This game mode doesn’t need more encouragement to run condi.

Wut o.O

Elementally Challenged Asuran Roamer

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Posted by: K THEN.5162

K THEN.5162

Hi guys, just bumping this thread cause I’d really like to see it implemented

Elementally Challenged Asuran Roamer